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#1 |
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B3D Yoddha
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#2 |
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Unruly Member
Join Date: Jul 2004
Location: Minato-ku, Tokyo
Posts: 4,705
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Nintendo Revolution GPU: Custom ATI design, possibly 600MHz
This guy (Jon "Hannibal" Stokes) seems to upload several hyper-speculative console-related articles lately but for the hit/miss rate of his speculation almost every case tends to miss the point AFAIK. |
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#3 |
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Member
Join Date: Oct 2005
Location: Nation's Capital
Posts: 656
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It's an interesting article but very heavy on the speculation.
He makes an interesting point that the Revolution's chip may be more efficient in terms of AI and physics. A trait that Sony is hyping up with the CELL. Does anyone have any comments on this? Is it more capable in terms of physics and AI calcultions than CELL and Xenos? |
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#4 | |
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Friends call me xbd
Join Date: Feb 2005
Posts: 6,293
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Well, I respect Hannibal greatly, but after reading some of his forum thread where he was kind of prodding around for information on what the Rev specs might be, I think it's safe to say he's just guessing at things. I honestly think the collective knowledge of this forum leads to more likely Revolution scenarios than that article points to.
This quote says it all for that article: Quote:
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Somebody set up us the bomb. Last edited by Carl B; 01-Nov-2005 at 13:19. |
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#5 | |
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Regular
Join Date: Dec 2004
Posts: 5,670
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Quote:
Second, more efficient != more capable/powerful (though I'd question any characterisation of Cell, for example, as being inefficient or even less efficient - though again, we don't know what we're comparing to on Rev) Third, it is interesting commentary indeed. He seems to point at cache size as a key to better performance in these areas, at least as far as traditional approaches to these problems go, and that makes some sense. But traditional approaches aren't the only ones, and certainly won't be the only ones going forward. And to that end, word has it for example, that Cell excels at physics/simulation, so.. (Also worth noting that Cell's PPE isn't quite as cache-starved, if you want to put it that way, as Xenon's). |
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#6 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,029
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Only browsed the arcticle, but it was IMO very poorly worded to present ideas that aren't factual. One thing I remember was the comparison of the processors, to which he said they ranged from the big Cell to the efficient Broadway, implying Cell was inefficient. And anyone trying to talk about Revolution when there's NO details at all is just talking fiction.
To me it just seemed like a site creating a contemporary article for the sake of attracting readers. Next-gen consoles are something to talk about, PS3 and XB360 have been covered, so make some stuff up about Revolution to crete a new article comparing the three systems.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#7 |
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Senior Member
Join Date: Mar 2004
Location: Portugal
Posts: 3,528
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Nice especulation, but I would prefer if they invest in a less dev frindly but more powerfull CPU design.
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#8 |
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Senior Member
Join Date: Feb 2002
Posts: 3,267
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Very poor speculative article. But doubt anyone can do better with no information released so far by Nintendo.
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#9 |
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Senior Member
Join Date: Mar 2004
Location: Portugal
Posts: 3,528
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Just one question
Both XB360 and PS3 are said to spend quite some CPU time compressing and decompressing data, will the lower rez of Rev make impact on this |
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#10 | |
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Regular
Join Date: Dec 2004
Posts: 5,670
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Quote:
One of the things Nintendo's aiming for with Revolution is "fast startup", and I assume that means loading times of games too. |
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#11 | |
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Naughty Boy!
Join Date: Jul 2005
Posts: 2,267
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Quote:
Startup of games is determined by 2 factors. The speed of the optical drive, and the amount of RAM that has to be loaded. We know that the Revolution uses a DVD drive, so in order to load games significantly faster than the other guys they will have to load less data prior to game startup, which would suggest less RAM. |
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#12 | |
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Regular
Join Date: Dec 2004
Posts: 5,670
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Quote:
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#13 | |
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Member
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Quote:
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#14 |
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Member
Join Date: Feb 2003
Location: Cambridge, MA
Posts: 620
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The last page of the article was also the most interesting part. Nice read IMO.
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#15 | |
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Regular
Join Date: Dec 2004
Posts: 5,670
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Quote:
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#16 |
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Member
Join Date: Feb 2005
Posts: 836
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I disagree with points made in this article.
Cell and Xenon should be great at physics because they can both crunch through the math (as I feel physics is far more computationally bound than conditionally bound) and secondly physics is an embarrassingly parallelizable task which plays to the strength of both architectures. Cell at least has some real world examples that show it's just dandy for physics sims already so I tend to wonder how it can still be said it will not handle physics well. As far as AI goes...let's put things into perspective a bit. 1 thread on the Cell's PPE or a Xenon core is like having a CPU in the range of 1.6 to 3.2 Ghz dedicated to AI alone as given the parallel nature of the architectures...other tasks will execute elsewhere for the most part eliminating contention for CPU time. This contrasted with a 733 Celeron, a G3 hybrid, and most certainly not the EE which had to to handle not only AI, but physics, post processing, game code etc. The way I see it if AI were given just one dedicated thread on the Cell's PPE or in a core in Xenon AI should be significantly better than what we've seen to date in games. I also find it objectionable to in round about way imply Cell is inefficient, inelegant etc and at the same time imply Nintendo's Broadway is the opposite when there is virtually NO data on Nintendo's chip and everyone is still basically cutting their teeth Cell as to just what they can do with it and how best to do it. It think it's only fair to wait a bit before coming to any conclusions here. Also where is it noted that Cell is especially hot or expensive? Perhaps it could be considered to be from Nintendo's perspective but in the overall and especially for Sony's needs it looks just fine. I just don't like the write up too much I guess.
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stagnation culminates from complacency Last edited by scificube; 01-Nov-2005 at 22:12. |
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#17 | |
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Naughty Boy!
Join Date: Feb 2002
Posts: 6,802
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Quote:
As for Broadway..maybe it will be a single or dual core OoO design with a nice beefy coprocessor? Isn't a PPU a coprocessor?
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I've got a working quantum computer prototype in my backyard. The only problem is, it crashes at temperatures above absolute zero therefore is not very overclocker friendly. |
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