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#1 |
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I laugh at you! HA HA HA!
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I did a search for Heavenly Sword and I got back massive results
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"if the fixed resolution is 1080p it would take 2 times more time to make a game" ~ A B3D user that I will not expose... |
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#2 |
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Member
Join Date: Mar 2005
Location: Live! from somewhere
Posts: 333
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The team? Its just one old dude in a tiny room round back. Just like SCEA's localization department.
Seriously, now that you brought it up I'm curious to know as well..... |
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#3 |
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Junior Member
Join Date: Oct 2005
Posts: 10
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There are about 20-25 employees in Ninja Theory (creators of Heavenly Sword).
You guys should read this. It's one of six diaries: (read them all) http://www.ninjatheory.com/blinkblin...d=24&Itemid=52 Summary: Life of a game developer is harsh. |
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#4 | |
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I laugh at you! HA HA HA!
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Quote:
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"if the fixed resolution is 1080p it would take 2 times more time to make a game" ~ A B3D user that I will not expose... |
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#5 |
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Regular
Join Date: Dec 2004
Posts: 5,670
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The team is quite a bit bigger now, no? Some time ago they were planning to double the team size, unless I'm mistaken.
edit - an Edge profile on the team a few months ago mentions that the team has 34 members and was about to double. |
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#6 | |
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Junior Member
Join Date: Aug 2005
Posts: 30
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Quote:
Thanks for sharing Vegtro! |
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#7 |
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Senior Member
Join Date: Feb 2003
Location: Sheppey, UK
Posts: 1,439
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Last count 40-50, still growing...
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Riding the stormy ship called indie game development |
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#8 | |
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I laugh at you! HA HA HA!
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Ok. I just finished reading the Diaries up until its conclusion (E3 05') and I can say that I was rooting for Ninja Theory before, now I'm adamant in buying this game. The ideals listed of Team Ninja just makes me smile and the trials and triumphs downfalls and breaks that Ninja Theory have gone through since 2001? wants me to see them suceed very badly.
Reading the diaries gave me the warm feeling in my heart. Good luck Team Ninja, i'll be one to state that i'm already a fan not only of the game but of Ninja Theory itself. Quote:
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"if the fixed resolution is 1080p it would take 2 times more time to make a game" ~ A B3D user that I will not expose... |
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#9 | |
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Senior Member
Join Date: Mar 2005
Posts: 6,744
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Quote:
j/k |
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#10 | |
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Member
Join Date: Jul 2005
Location: Middle Earth
Posts: 314
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Quote:
If you haven't already, check it out. Definite MUST READ! *edit: sp*
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.:Layin' the Smacketh Down since 1981:. |
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#11 |
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A Reformed Member
Join Date: Mar 2003
Location: Finland
Posts: 4,797
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Doesn't EA have quite a lot more titles in development simultaneously than for example Epic (two games?) and Ninja Theory (one game?)?
I'd like to know how many people are in the team actually developing for example the next gen Madden game in EA. Of course if you look at the credits in some EA games, the list of people that were somehow associated with the game is long, but I think there are quite a lot of people who are not part of the development team as such (producers, excecutive producers, people of EA from different continents that deal with marketing mostly etc...) I wouldn't be surprised if the teams actually developing the games weren't that much bigger than those of smaller houses. |
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#12 |
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Regular
Join Date: Dec 2004
Posts: 5,670
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Well I know some publishers were talking about teams going over the 100 mark. But I guess the team may look different at different stages of the development cycle - e.g. from middle-to-end there may be more people on board (some temporarily?).
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#13 | |
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Artist formely known as Vysez
Join Date: Mar 2004
Location: Paris, France
Posts: 3,899
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I'm talking in general here, I don't know what NT, specifically, is doing in-house and what they outsource.
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- Power corrupts and absolute power is kinda neat. - If at first you don't succeed, put it out for beta test. --Internets |
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#14 | |
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B3D Shockwave Rider
Join Date: Feb 2002
Posts: 1,803
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#15 | ||
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Member
Join Date: Jun 2003
Posts: 731
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Quote:
And my favourite part: Quote:
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#16 | |
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Junior Member
Join Date: Aug 2005
Posts: 30
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What I would love to know is who was the following publisher? I mean every page you read, you see a publisher literally killing the author of the diary. Except for this one below. Can you share the details DeanoC?
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#17 |
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Senior Member
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Excellent read. Wish there was better video of the title than the IGN capture.
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"The bible is how god supposedly relays his message to the people. That means he wants people to understand wtf he is talking about. ." L233 *Justice --- When you get what you deserve *Mercy ----- When you don't get what you deserve *Grace ----- When you get what you don't deserve |
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#18 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,994
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That's SCEE, the publisher they signed with. I want to know who the first Mr. Stoic guy was working for?
And a huge congrats to Ninja Theory for putting up with all that painful struggling and getting where you are. The world's media and finance system is screwy. Whether games, films, books, music, the requirement to appease know-nothing publishers and boot-lick financiers is a slight on the creative artists who are constantly being held back from creating bigger better things by narrowminded imbeciles who think they know better and care about absolutely nothing other than how much profit they can make. Kudos too to SCEE for supporting Ninja Theory in doing their own thing. BTW : Why is there still no direct feed of the E3 trailer available? And what about other clips of gameplay that you were obviously showing years ago that we never heard about?
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#19 | |
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Member
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Yeah, that was a great read. So much effort, i'm really happy things worked out for the team and NT stuck with it given the amount of stress and pressure. Props to SCEE too
Quote:
http://xboxmovies.teamxbox.com/xbox/...otype-Footage/ But i'm sure most have seen it, it was doing the rounds a while back. |
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#20 | |
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Senior Member
Join Date: Jun 2005
Location: Chicago, IL
Posts: 1,527
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#21 |
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Senior Member
Join Date: Feb 2002
Posts: 3,859
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There won't be any porting. it's a title published by Sony, if I recall someone posted the name trademarked by sony....
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Vince: "Nobody gives a damn about graphics, we're well into a point of diminishing returns with respect to current TV limitations, and even with HDTV, the average consumer won't notice a diffrence between PS3 and XBX2." |
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#22 | |
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Member
Join Date: May 2005
Location: Toronto, ON
Posts: 194
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#23 |
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Join Date: Apr 2002
Posts: 613
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I like to know will this game have a story? I like action, but it would be nice if developers included some emotional depth to their games.
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SN Systems (Middleware): "Since these different parts (SPEs) can all access their own memory at full speed simultaneously, it should give the PS3 a significant performance advantage." Edge Magazine August 2005 issue Last edited by Edge; 29-Oct-2005 at 18:25. |
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#24 | |
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Member
Join Date: May 2005
Location: Toronto, ON
Posts: 194
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Quote:
You know 'how' it plays? What it feels like? What the story is? A non-playable E3 trailer is not a game, unless that's what you think next-gen games are. When the game comes out, then posts like these can be written, not a year before. |
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#25 | |
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Regular
Join Date: Oct 2005
Posts: 6,625
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Quote:
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