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#1 |
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Junior Member
Join Date: Sep 2005
Posts: 158
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Call of Duty2 demo was running with no FSAA and Trilinear filtering...looked like crap if you are a PC Gamer. Does anyone know why they dont use Anisotropic Filtering at least? Is it performance or something else?
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#2 |
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Junior Member
Join Date: Sep 2005
Posts: 158
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sorry i posted this in the wrong forum topic
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#3 |
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Join Date: May 2002
Location: New York, NY
Posts: 12,678
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Might have been the hardware that they were running, but I shudder to think of the implications if they're not using final hardware yet.
Other than that, I thought that Microsoft was "mandating" 720p with 4x FSAA, and that the Xenos could do 4x FSAA at that res with no penalty?
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April 20, 1979 - America must never forget. |
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#4 | |
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Junior Member
Join Date: Sep 2005
Posts: 158
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#5 |
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Tiled
Join Date: Oct 2003
Location: Kings Langley, UK
Posts: 2,675
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It's not penalty free by any means, rather the penalty can likely be hidden just like on a PC accelerator (do other stuff to hide the cost). Moving this to Console, too.
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A major redesign of the core ALU pineapple boomerang fortress. |
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#6 | |
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Join Date: May 2002
Location: New York, NY
Posts: 12,678
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Quote:
And HDR can't be the issue, because the Xenos (like the X1k series) is supposed to support MSAA on FP16 (and FP10) rendertargets. If MSAA was turned off for performance reasons, the most likely culprit would be memory space concerns. But that wouldn't explain why they'd turn off anisotropic filtering, which should have a pretty small performance hit.
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April 20, 1979 - America must never forget. |
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#7 | |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,043
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Quote:
Could COD currently be on FP16 as opposed to FP10, seeing as it's a launch title? And if they didn't develop the predicated tiling as launch titles are unlikely too, with the added tiling cost of FP16 perhaps the hit for AA was too much?
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#8 |
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Friends call me xbd
Join Date: Feb 2005
Posts: 6,293
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It's already been mentioned in a couple of threads that the majority of the 360 launch games are forgoing the optimal AA tiling scheme and making due with more traditional methods for now. And in some cases that means little or no AA. Allard indicated that for a game to make optimal use of the eDRAM AA, the game engine must be built from the ground up with the tiling-scheme in mind.
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Somebody set up us the bomb. |
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#9 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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It is kind of too bad there isn't enough eDRAM for 720p + 2xAA even... CoD2@60fps would have looked even a lot nicer with 4xAA.
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#10 |
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Member
Join Date: Jun 2005
Posts: 717
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Hmm, I'm confused, I thought the Xbox 360 couldn't support FSAA? Or perhaps it's only restricted to MSAA when HDR is being used in some form? Or is that wrong as well?
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#11 |
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Regular
Join Date: May 2005
Location: E-town, Alberta
Posts: 8,390
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Also keep in mind the demo's for these games are not certified, and they are not the final games.
What's wierd is, many people playing COD on the kiosks complain of some slowdown, hwoever in 1UP's in-depth hands on with a copy of COD they have in their office, they specifically noted it never once suffered from any slowdown. So obviously there are different versions out there, and the ones on the Kiosks seem to be older, at least COD2. Really seems stupid though, why even release playable demo's if they are going to leave a sour taste in people mouths, dumb dumb dumb.... |
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#12 | |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,043
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Quote:
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#13 |
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Member
Join Date: Jun 2005
Posts: 717
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Bah, well, I'm fool then. Thanks Shifty.
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#14 |
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I laugh at you! HA HA HA!
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Over at GAF there was a thread stating that the Walmart reps do not know how to set up an Xbox360. This being the case, there was a kiosk with only 480i enabled (Locked) on a 720p native Flat Panel. You can imagine what the game must have looked like
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"if the fixed resolution is 1080p it would take 2 times more time to make a game" ~ A B3D user that I will not expose... |
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#15 |
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Member
Join Date: Jul 2005
Posts: 557
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according to major nelsons blogcast, he said that the MS representatives are still going around trying to optimize the kiosks.
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#16 |
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Member
Join Date: Jun 2005
Posts: 717
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Oh, that should explain some of the comments floating around that the games looked fuzzy and such. Well, most people already thought so, but at least now there's confirmation.
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#17 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,043
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A 480 output upscaled to a 720p native LCD will look pretty rough I imagine. Though how'd they fluff the setup? Surely the console is already set for the 720p display when the display kit is sent out, and MS are supplying both console and display? Likewise how'd Walmart fluff up the cables when surely MSonly provide the right cables for HD output?
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#18 | |
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Junior Member
Join Date: Jun 2005
Posts: 11
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#19 | |
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Member
Join Date: Jul 2005
Posts: 557
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#20 | |
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Senior Member
Join Date: Jun 2005
Location: Bridgewater, NJ
Posts: 3,178
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Quote:
Of course the absolute disaster is someone setting it up to run at 480i, 4:3. EDIT:agree though that this process should have been completely 'on rails' leaving no room for human error. This is could turn out ot be a mess, especially if these are the same kiosks going EVERYWHERE. Last edited by expletive; 24-Oct-2005 at 20:41. |
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#21 |
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Regular
Join Date: Jun 2005
Location: Gravity Always Wins
Posts: 5,964
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I'm sure it's just a mater of going around making sure the right cables were used by the Wal-Mart employees (Component) and that the dashboard is set to output at 720p.
no biggie |
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#22 |
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Junior Member
Join Date: Sep 2005
Posts: 158
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Microsoft trusted mininum wage employees at Walmart to set up their kiosks? Whoops! The kiosk I saw at EBGames had a widescreen attached to it all one piece sorta deal. It didn't seem like there was anyway to screw it up.
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#23 | |
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Senior Member
Join Date: Jun 2005
Location: Bridgewater, NJ
Posts: 3,178
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#24 | |
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Junior Member
Join Date: Sep 2005
Posts: 158
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#25 |
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Junior Member
Join Date: May 2005
Posts: 221
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Don't demos normally get submitted months in advance? I'd be suprised if the kiosk demos were anything near the final builds.
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