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Old 12-Oct-2005, 13:33   #51
Dot50Cal
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Kaotik its using Divx

http://www.divx.com
Download it and play it using the Divx Player :P

EDIT: Woops, you werent talking about THIA's one. Im not sure what this other guy used but its most likely either Divx or Xvid if its an AVI.

Last edited by Dot50Cal; 12-Oct-2005 at 13:39.
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Old 12-Oct-2005, 13:41   #52
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Quote:
Originally Posted by Dot50Cal
... Story originally broke here ...
I'm sorry again.
When I read your impressions and you wondered why there is such a difference between ingame and cutscenes many people already knew it's all video (good quality, so it's hard to notice) of the Cubecutscenes. As I wrote in my first post, almost 3 Gigs of Videofiles are stored on the PS2-DVD. The nice person (don't remember his username) who uploaded the lava-room-video checked the full Version.
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Old 12-Oct-2005, 13:49   #53
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Quote:
Originally Posted by Kaotik
Hmm.. I installed quicktime alternative
Version number? I have 1.60b and it works. 1.62 is the new Version.
http://www.majorgeeks.com/download4100.html
http://www.free-codecs.com/download/...lternative.htm
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Old 12-Oct-2005, 13:55   #54
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Quote:
Originally Posted by Dot50Cal
if its an AVI.
It's a .mov file.
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Old 12-Oct-2005, 14:16   #55
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Quote:
With the different resolution and clarity of images though it's hard to see other difference like AA and poly counts and texture res
.

Check the ruliweb shots as it clearly shows better textures and more trees (more polys).
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Old 12-Oct-2005, 14:43   #56
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In case anyone is interested, some other noticeable differences are:

Material shading and texture highlights missing:
http://img205.exs.cx/img205/6751/bli...compare9fu.jpg

Bump-mapping and complex refraction effects missing:





And here is a video showing the PS2's version of the "Water temple room": http://www.gamesmediamirror.com/leech_1728_en.html

This room had some of the most impressive Tev shaded water in the GC version, but it is now using much more basic reflection effects.

But yes it is still an exellent port, but the fact remains that the PS2 just can't match the gamecube in many areas.
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Old 12-Oct-2005, 19:03   #57
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Quote:
Originally Posted by PC-Engine
Man that lava level is night and day! Thanks Tab23.
Quote:
all the framebuffer effetcts from the GC version (that includes the lava heat shimmering etc) should be matched, if not surpassed on the ps2
well, theoretically at least.

but if we're to try and speculate a bit, i'd say that:

1st, they might not have had the time for most of the GC special effects (any framebuffer post-effects and render targets -based) which would have had to be redone more or less from scratch on the ps2 or at least would have required major quirks in the rendition pipeline. keep in mind the port was done on a short note plus they actually added extra content. damn, they had tough/scarce time meeting the basics of the engine performance (i.e. texture, geometric & lighting complexity) so what remains about the extra bells and whistles?

and 2nd, if you pay attention, actually a significant part of the look of the laval level is already lost by the clearly sub-par illumination in the ps2 version in comparison to the original, special effects aside. IOW, if they had actually implemented the lava haze, it still would not have looked the same.

Last edited by darkblu; 12-Oct-2005 at 20:52.
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Old 12-Oct-2005, 20:23   #58
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Yea. And that's why it gets on my nerves when people say ps2 can't ever achieve those kind of graphics. But then again i'm not surprised, camcom has a hard time with ps2 and it's amazing what did so far.
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Old 13-Oct-2005, 00:20   #59
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I uploaded the two lavaroom videos. I would give the guys who captured them some credit, but I couldn't find the old threads...

PS2:
http://rapidshare.de/files/6204776/B...ferno.zip.html
Gamecube:
http://rapidshare.de/files/6208713/bh4-lava-2.zip.html

scroll down
press "free"
scroll down
countdown (20-30sec)
download.
(You can only download one file per hour)


Btw:
Am I the only one who thinks the fire-effects in RE4 are the best ever seen in a game?
The environments, characters, smoke-, water- and fog-effects are great, but a few other games or techdemos I've seen can do equal or better.
But I have yet to see a game or techdemo with equally impressive flames/fire. (Can anyone think of one? Opinions? Any next gen-vids with fire?) I saw a video of the unreal3-engine a while ago, and the fire (a torch iirc) didn't even come close. And neither did the fire in HL2, Doom3, Far Cry, Riddick, Fear-Demo.

Start up the game.
Load chapter 2.
Watch the individual flames. Try to see a pattern of how they appear. It's impossible. It must be randomnized or something similar. It's so lifelike. And all the different kinds of fire they programmed: Candles, a variety of torches and of course even lava. Zoom in on the splashing lava on the wall. It's scary.
This is an attempt to give credit to the programmers.
(excuse my english. It's a little rusty...)
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Old 13-Oct-2005, 02:13   #60
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i can only second that. i think re4 was if not the technically apogee of this generation then among the top tiers.
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Old 13-Oct-2005, 02:14   #61
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Quote:
Originally Posted by london-boy
Are you being sarcastic?
No I'm being very serious. The colors in the PS2 version are deeper and not as washed out, also a few of those comparision shots look considerably sharper on the PS2(probably due to the bump in resolution).

Overall the GC version is better(better textures, geometry and lighting), but I'm still very happy with how this port turned out. All Playstation fans should be very happy.
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Old 13-Oct-2005, 10:04   #62
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Quote:
Originally Posted by Hardknock
No I'm being very serious. The colors in the PS2 version are deeper and not as washed out, also a few of those comparision shots look considerably sharper on the PS2(probably due to the bump in resolution).

Overall the GC version is better(better textures, geometry and lighting), but I'm still very happy with how this port turned out. All Playstation fans should be very happy.
Well i agree that all PS fans should be happy. Or better, all RE loving PS fans should be. I'm not. But then again my PS2 is in a box somewhere.

Personally i think the colours difference has more to do with the display, at the end of the day the colour and brightness can be tweaked on your TV so that point is kinda dead.

Not sure about sharpness, but from experience PS2 has always looked "sharper" (rougher and jaggier) than GC and Xbox games. Sould Calibur 2 was one of the many examples.
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Old 13-Oct-2005, 16:20   #63
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God of War

... 480p,true 16:9 widescreen,60fps,streaming engine,specular mapping,reflections,refraction,massive complex scenes,draw distance,vibrant colors etc. etc.
... the PS2 version of RESI4 is a mediocre port,wait for the GoW2,and say sajonara to the NGC.
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Old 13-Oct-2005, 17:06   #64
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Quote:
Originally Posted by joe75
God of War

... 480p,true 16:9 widescreen,60fps,streaming engine,specular mapping,reflections,refraction,massive complex scenes,draw distance,vibrant colors etc. etc.
... the PS2 version of RESI4 is a mediocre port,wait for the GoW2,and say sajonara to the NGC.
Hmm, thanks for that really productive, insightful post, about a totally different game in a totally different genre and it's supposed sequel's impact on another console. This sort of post explains the red mark under your name.
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Old 13-Oct-2005, 17:10   #65
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Quote:
Originally Posted by Shifty Geezer
Hmm, thanks for that really productive, insightful post, about a totally different game in a totally different genre and it's supposed sequel's impact on another console. This sort of post explains the red mark under your name.
... is it TRUE or NOT,"thanks for that really productive" .. the same go for many posts like "the PS2 is the inferior HW",I repeat the PS2 version of RESI4 is very mediocre port.

Last edited by joe75; 13-Oct-2005 at 17:14.
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Old 13-Oct-2005, 18:03   #66
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Quote:
Originally Posted by joe75
... is it TRUE or NOT,"thanks for that really productive" .. the same go for many posts like "the PS2 is the inferior HW",I repeat the PS2 version of RESI4 is very mediocre port.
You can't fairly compare different genres. Just because GT4 has a 1080i output, doesn't mean every PS2 game can. Just because CON has full screen AA, doesn't mean every PS2 game can accomodate that. The quality of GOW's visuals can't be expected of every game, simply because some are more demanding of background activities meaning there's less resources available to throw at the visuals.
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Old 13-Oct-2005, 19:30   #67
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Quote:
Originally Posted by Shifty Geezer
You can't fairly compare different genres. Just because GT4 has a 1080i output, doesn't mean every PS2 game can. Just because CON has full screen AA, doesn't mean every PS2 game can accomodate that. The quality of GOW's visuals can't be expected of every game, simply because some are more demanding of background activities meaning there's less resources available to throw at the visuals.
... the quality of GoWs visuals CAN BE expected from ANY third person PS2s action game,and of course the NGCs RESI4 is a common linear third person action game W/OUT a 60fps fluidity,480p 16:9 widescreenu etc. etc.
... talking about loading times at RESI4,play GoW .. thats a PS2 standard,wanna a water effect .. do the same thing,and wait for the GoW2,the PS2 version of RESI4 with single textured surfaces,zero framebuffer effect,30fps,zero specular lighting,a poor water effect is nothing less than a poor conversion work.

Last edited by joe75; 13-Oct-2005 at 19:35.
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Old 13-Oct-2005, 20:50   #68
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Quote:
Originally Posted by joe75
... the quality of GoWs visuals CAN BE expected from ANY third person PS2s action game,and of course the NGCs RESI4 is a common linear third person action game W/OUT a 60fps fluidity,480p 16:9 widescreenu etc. etc.
... talking about loading times at RESI4,play GoW .. thats a PS2 standard,wanna a water effect .. do the same thing,and wait for the GoW2,the PS2 version of RESI4 with single textured surfaces,zero framebuffer effect,30fps,zero specular lighting,a poor water effect is nothing less than a poor conversion work.
I was saying that for a while. there are alot of things they could of done to keep polys and texture rez high. missing trees and fingers could have been avoided with simple lod programs.

ok, i know gow wasn't bad looking, but texture rez and pallet could have been higher. also enemies had no fingers and were low on poly. I thought that could have been better. it also wasn't effect-enriched.
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Old 13-Oct-2005, 22:01   #69
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Quote:
Originally Posted by pixelbox
I was saying that for a while. there are alot of things they could of done to keep polys and texture rez high. missing trees and fingers could have been avoided with simple lod programs.

ok, i know gow wasn't bad looking, but texture rez and pallet could have been higher. also enemies had no fingers and were low on poly. I thought that could have been better. it also wasn't effect-enriched.
... any PS2 engine/platform like "renderware" or "JaK from ND" can handle Capcoms version of RESI4 but with much better framerate,full streaming etc. etc.

... GoW has HUGE draw distance,insane scenery polycount,twice as much framerate/resolution as RESI4 /NGC/,streaming engine,nice watter efect with fake reflection/refraction/distortion,particle effects,per vertex lighting,chrome mapping,zero pop ups,invisible LOD system,projected shadows etc. etc.

... the PS2 version of RESI4 is a standard mediocre example of Capcoms koding.

Last edited by joe75; 13-Oct-2005 at 23:25.
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Old 13-Oct-2005, 22:11   #70
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Honestly the port is not mediocre. It's actually a great port.
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Old 13-Oct-2005, 22:14   #71
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Quote:
Originally Posted by mckmas8808
Honestly the port is not mediocre. It's actually a great port.
... single textured surfaces,washed textures,zero frame buffer/post effects,LOADING,zero lighting,zero "pixel shader" effects via VUs,30fps or less.
... thats what I call a mediocre project.



... simple fake reflection/refraction/distortion water effects ala GoW.

Last edited by joe75; 13-Oct-2005 at 23:25.
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Old 13-Oct-2005, 22:14   #72
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Are you suggesting the PS2 is more powerful than the Gamecube?
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Old 13-Oct-2005, 22:21   #73
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Quote:
Originally Posted by Atsim
Are you suggesting the PS2 is more powerful than the Gamecube?

... w/out doubt,show me RESI4 running at NGC /480p,60fps,true 16:9,zero loading/,and I will shut my mouth.
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Old 13-Oct-2005, 22:24   #74
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Quote:
Originally Posted by joe75
... w/out doubt,show me RESI4 running at NGC /480p,60fps,true 16:9,zero loading/,and I will shut my mouth.
Please, stop trolling. These are not pcvsconsole forums.
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Old 13-Oct-2005, 22:26   #75
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Quote:
Originally Posted by Apoc
Please, stop trolling. These are not pcvsconsole forums.
... trolling,you mean RESI4 at 30fps,480i,funny NPC "circle" shadows,w/out true 16:9 plus LOADING,play the GoW than return here to compare.

Last edited by joe75; 13-Oct-2005 at 22:29.
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