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#51 |
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Member
Join Date: Jul 2003
Location: Pennsylvania, USA
Posts: 394
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Kaotik its using Divx
http://www.divx.com Download it and play it using the Divx Player :P EDIT: Woops, you werent talking about THIA's one. Im not sure what this other guy used but its most likely either Divx or Xvid if its an AVI. Last edited by Dot50Cal; 12-Oct-2005 at 13:39. |
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#52 | |
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Junior Member
Join Date: Oct 2005
Posts: 13
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Quote:
When I read your impressions and you wondered why there is such a difference between ingame and cutscenes many people already knew it's all video (good quality, so it's hard to notice) of the Cubecutscenes. As I wrote in my first post, almost 3 Gigs of Videofiles are stored on the PS2-DVD. The nice person (don't remember his username) who uploaded the lava-room-video checked the full Version. |
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#53 | |
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Junior Member
Join Date: Oct 2005
Posts: 13
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Quote:
http://www.majorgeeks.com/download4100.html http://www.free-codecs.com/download/...lternative.htm |
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#54 | |
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Junior Member
Join Date: Oct 2005
Posts: 13
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Quote:
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#55 | |
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Naughty Boy!
Join Date: Feb 2002
Posts: 6,802
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Quote:
Check the ruliweb shots as it clearly shows better textures and more trees (more polys).
__________________
I've got a working quantum computer prototype in my backyard. The only problem is, it crashes at temperatures above absolute zero therefore is not very overclocker friendly. |
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#56 |
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Member
Join Date: Jun 2003
Posts: 731
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In case anyone is interested, some other noticeable differences are:
Material shading and texture highlights missing: http://img205.exs.cx/img205/6751/bli...compare9fu.jpg Bump-mapping and complex refraction effects missing: ![]() ![]() ![]() ![]() And here is a video showing the PS2's version of the "Water temple room": http://www.gamesmediamirror.com/leech_1728_en.html This room had some of the most impressive Tev shaded water in the GC version, but it is now using much more basic reflection effects. But yes it is still an exellent port, but the fact remains that the PS2 just can't match the gamecube in many areas. |
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#57 | ||
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Senior Member
Join Date: Feb 2002
Posts: 2,636
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Quote:
but if we're to try and speculate a bit, i'd say that: 1st, they might not have had the time for most of the GC special effects (any framebuffer post-effects and render targets -based) which would have had to be redone more or less from scratch on the ps2 or at least would have required major quirks in the rendition pipeline. keep in mind the port was done on a short note plus they actually added extra content. damn, they had tough/scarce time meeting the basics of the engine performance (i.e. texture, geometric & lighting complexity) so what remains about the extra bells and whistles? and 2nd, if you pay attention, actually a significant part of the look of the laval level is already lost by the clearly sub-par illumination in the ps2 version in comparison to the original, special effects aside. IOW, if they had actually implemented the lava haze, it still would not have looked the same.
__________________
ntsh-jass - nothing to see here, just another scenegraph stack test-es, a homegrown GLES2 unit-test framework Last edited by darkblu; 12-Oct-2005 at 20:52. |
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#58 |
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Yea. And that's why it gets on my nerves when people say ps2 can't ever achieve those kind of graphics. But then again i'm not surprised, camcom has a hard time with ps2 and it's amazing what did so far.
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#59 |
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Junior Member
Join Date: Oct 2005
Posts: 13
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I uploaded the two lavaroom videos. I would give the guys who captured them some credit, but I couldn't find the old threads...
PS2: http://rapidshare.de/files/6204776/B...ferno.zip.html Gamecube: http://rapidshare.de/files/6208713/bh4-lava-2.zip.html scroll down press "free" scroll down countdown (20-30sec) download. (You can only download one file per hour) Btw: Am I the only one who thinks the fire-effects in RE4 are the best ever seen in a game? The environments, characters, smoke-, water- and fog-effects are great, but a few other games or techdemos I've seen can do equal or better. But I have yet to see a game or techdemo with equally impressive flames/fire. (Can anyone think of one? Opinions? Any next gen-vids with fire?) I saw a video of the unreal3-engine a while ago, and the fire (a torch iirc) didn't even come close. And neither did the fire in HL2, Doom3, Far Cry, Riddick, Fear-Demo. Start up the game. Load chapter 2. Watch the individual flames. Try to see a pattern of how they appear. It's impossible. It must be randomnized or something similar. It's so lifelike. And all the different kinds of fire they programmed: Candles, a variety of torches and of course even lava. Zoom in on the splashing lava on the wall. It's scary. This is an attempt to give credit to the programmers. (excuse my english. It's a little rusty...) |
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#60 |
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Senior Member
Join Date: Feb 2002
Posts: 2,636
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i can only second that. i think re4 was if not the technically apogee of this generation then among the top tiers.
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#61 | |
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Senior Member
Join Date: Jul 2005
Posts: 2,192
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Quote:
Overall the GC version is better(better textures, geometry and lighting), but I'm still very happy with how this port turned out. All Playstation fans should be very happy. |
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#62 | |
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Me me me
Join Date: Apr 2002
Posts: 15,348
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Quote:
Personally i think the colours difference has more to do with the display, at the end of the day the colour and brightness can be tweaked on your TV so that point is kinda dead. Not sure about sharpness, but from experience PS2 has always looked "sharper" (rougher and jaggier) than GC and Xbox games. Sould Calibur 2 was one of the many examples. |
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#63 |
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Naughty Boy!
Join Date: Dec 2004
Posts: 95
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God of War
... 480p,true 16:9 widescreen,60fps,streaming engine,specular mapping,reflections,refraction,massive complex scenes,draw distance,vibrant colors etc. etc. ... the PS2 version of RESI4 is a mediocre port,wait for the GoW2,and say sajonara to the NGC. |
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#64 | |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,003
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Quote:
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#65 | |
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Naughty Boy!
Join Date: Dec 2004
Posts: 95
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Quote:
Last edited by joe75; 13-Oct-2005 at 17:14. |
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#66 | |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,003
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Quote:
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#67 | |
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Naughty Boy!
Join Date: Dec 2004
Posts: 95
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Quote:
... talking about loading times at RESI4,play GoW .. thats a PS2 standard,wanna a water effect .. do the same thing,and wait for the GoW2,the PS2 version of RESI4 with single textured surfaces,zero framebuffer effect,30fps,zero specular lighting,a poor water effect is nothing less than a poor conversion work. Last edited by joe75; 13-Oct-2005 at 19:35. |
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#68 | |
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Quote:
ok, i know gow wasn't bad looking, but texture rez and pallet could have been higher. also enemies had no fingers and were low on poly. I thought that could have been better. it also wasn't effect-enriched. |
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#69 | |
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Naughty Boy!
Join Date: Dec 2004
Posts: 95
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Quote:
... GoW has HUGE draw distance,insane scenery polycount,twice as much framerate/resolution as RESI4 /NGC/,streaming engine,nice watter efect with fake reflection/refraction/distortion,particle effects,per vertex lighting,chrome mapping,zero pop ups,invisible LOD system,projected shadows etc. etc. ... the PS2 version of RESI4 is a standard mediocre example of Capcoms koding. Last edited by joe75; 13-Oct-2005 at 23:25. |
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#70 |
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Senior Member
Join Date: Mar 2005
Posts: 6,744
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Honestly the port is not mediocre. It's actually a great port.
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#71 | |
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Naughty Boy!
Join Date: Dec 2004
Posts: 95
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Quote:
... thats what I call a mediocre project. ![]() ... simple fake reflection/refraction/distortion water effects ala GoW. Last edited by joe75; 13-Oct-2005 at 23:25. |
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#72 |
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Junior Member
Join Date: Jun 2005
Posts: 76
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Are you suggesting the PS2 is more powerful than the Gamecube?
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#73 | |
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Naughty Boy!
Join Date: Dec 2004
Posts: 95
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Quote:
... w/out doubt,show me RESI4 running at NGC /480p,60fps,true 16:9,zero loading/,and I will shut my mouth. |
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#74 | |
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Member
Join Date: Sep 2003
Posts: 305
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Quote:
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#75 | |
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Naughty Boy!
Join Date: Dec 2004
Posts: 95
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Quote:
Last edited by joe75; 13-Oct-2005 at 22:29. |
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