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#1 | |
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Regular
Join Date: May 2005
Location: E-town, Alberta
Posts: 8,401
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Extended 2 Minute Trailer:
http://media.xbox360.ign.com/media/7...83/vids_1.html (Direct Feed Trailer) 4 Page Interview: http://xbox360.ign.com/articles/657/657404p1.html Quote:
This game just came out of nowhere (for me) and skyrocketed to hugely anticipated, man this sounds great. 2006 is gonna be one sweet year with Mass Effect, Too Human, Lost Odyssey and Gears of War all droppin... Last edited by scooby_dooby; 11-Oct-2005 at 04:35. |
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#2 | |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,704
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IGN's interview with SK (Silicon Knights) on Too Human is excellent, but what really caught my attention was their opinion about framerate. It is candid and detailed look at how SK is weighing the "30fps or 60fps?" issue. I wish more developers were this open about these types of issues because they really give us an insight in the design/market perception of a developer.
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It is good to hear for their design goals the Xbox 360 is very powerful and beyond their expectations--this should mean good things for gamers who are interested in Too Human! It seems they are keeping a "smooth framerate" in mind as the bottom line so if their game needs 60fps it sounds like they will aim for that although they seem to be leaning toward 30fps and a LOT of effects. Based on the images below, well, I can dig that! Interestingly they are using MGS4 as a reference point for "effects heavy" game. Based on their comments about picking up a lot of gameplay design tips and story telling from Miyamoto while working on ED and the importance of production value and cinema from Kojima I think they are ready to spread their own wings some. They really have a nice vision so I hope it can be executed as they are planning![/b] The interview is excellent as it explores the issue of "Why use UE3?" (which really highlights, from a developers perspective, what advantages UE3 has), their camera angle decisions, production values, a general outlook on the plot (sounds very cool), and some small teasing about gameplay, online, and other features. Too Human (developers of the critically acclaimed Eternal Darkness on the GCN and MGS Twin Snakes on the GCN) is Silicon Knights brain child of the last 10 years. Based on their history it should be good! As a GCN owner I got to be spoiled by SK, they really are a quality development house. I hope their trilogy is as good as the former work! ![]() ![]() ![]()
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#3 |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,704
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I had beaten you by 5 minutes (you must have still been typing!) on this, so I copied my post over so the other thread could be closed.
I agree, I like the plot and SK is a pretty good dev house. I am looking forward to them releasing more info on Online play.
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#4 |
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Member
Join Date: Oct 2005
Location: Nation's Capital
Posts: 656
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Man Acert, I'm playing thread tag with you, here's my post from your thread...
And yes, Lost Odyssy looks cool, though I doubt I'll be picking up a 360. ---------- For me if a game is a steady 30 fps, especially in shooters, then I'm happy, although I'm not a fan of shooters. But after playing Gran Turismo 3 and 4 on 60 fps, I'd like to see more games employ higher frame rates. Animation and movement just seems more fluid. I think it's cool he recognizes MGS 4, or at least the trailer. At least the developers respect each other. I didn't see a lot of effects in the trailer. Was he refering to the dust/debris effects and the HDR? |
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#5 | |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,704
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Quote:
Everything from the hair, how Snake's eyes looked moist, to his skin (skin shader, maybe some sub surface scattering), the smoke from the cancer stick, the rubble crumbling, his suits neat glisten and rubbery look, normal maps, etc... The MGS4 trailer is full of nice effects that come together in an orchestra of beauty. It really is art direction at its best--nothing seemed out of place. Basically everything that is more than a static texture is an effect. SK worked with Konami in bringing MGS to the GCN so I am sure they have a lot of respect for them; ditto Nintendo. I know their issue with Nintendo is they wanted to make MATURE games and Nintendo is going the other direction. To make a profit they really needed to look elsewhere (kind of like Factor5). But even then they had a very "nice" breakup. SK is not the type to really rock the boat it seems. Very respectful and their games have been very good in the past.
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#6 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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I'm very interested in the story and am excited to to see how the trilogy pans out.
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#7 |
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Member
Join Date: Jun 2005
Posts: 717
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A number of things that peaked my interest... I'll relay a few... some of them are a little too we'll see...
1) I hate IGN! They tell me it's extended, when it's the EXACT same trailer shown at X05, and more over I have to watch a stupid commercial before I can download it!!! Grah! 2) Deep battle system involving right analogue stick you say? Um, yeah, you might wanna talk to Namco about that before you commit... *cough*Death by Degrees*cough* Seriously, though, that comment does have me worried about the depth of combat we'll be seeing in this game. If I recall there were comments made saying this'll blow God of War out of the water, which suggests it'll be an action type game, and every use of the analogue for that type of game has produced a VERY forgettable battle system. 3) Foo... I forgot the point I was gonna make... I think something about maybe UE3.0 looking old by the 2nd round of games... don't think so though... foo. |
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#8 |
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Regular
Join Date: May 2005
Location: E-town, Alberta
Posts: 8,401
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1) The X05 trailer was 1:30, this was 2:00, it has much more battle scenes then the original.
2) BOTH analogue sticks, and both the trigers make up the fighting controls. Obviously has alot of potential for being fairly complicated. 3) It's based on UE3.0. Also Splinter Cell 5 is using UE3 so I don't think it will look dated at all. Last edited by scooby_dooby; 11-Oct-2005 at 17:51. |
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#9 |
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Naughty Boy!
Join Date: May 2005
Posts: 994
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this game, mass effect, and GOW are my def must haves in 2006
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#10 |
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Member
Join Date: Jun 2005
Posts: 717
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I dunno about you but I've long since seen the extended trailer. Can't remember where though, but I KNOW I've seen it. I'm taking a stab in the dark, but it might have been on G4.
As to the analogue... If both are used for fighting then how do you move the character? 3-thumbed aliens need not answer, thank you very much. Seriously, though, action games that have relied on the analogue for fighting have so far been mediocre... Silicon Knights is talented, but gameplay isn't their strong suit... atmosphere and story telling is however, so I'm still apprehensive. As to UE3, fair enough, honestly I don't remember what my 3rd point was, so I just kinda rambled that off. The engine will probably grow and advance over the 3 or 4 years the trilogy takes. |
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#11 |
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Member
Join Date: Jun 2003
Posts: 731
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Thanks for the heads up! I still remember the ol' IGN trick, so I got the high-res version.
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#12 |
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Member
Join Date: Jun 2005
Posts: 717
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Oh! Care to share the trick? ^^
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#13 | |
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Regular
Join Date: May 2005
Location: E-town, Alberta
Posts: 8,401
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Quote:
About the fighting, the biggest thing I'm looking forward is the way the camera becomes part of the fighting, this sounds really really cool, the camera is an integral part of the fighting. It also seems like it will be very deep with many different moves. I've never played an action game that used the analogue controls, it does sound a little wierd but until we see it in action who can say? Bohdy - what's the IGN trick? |
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#14 | |
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Naughty Boy!
Join Date: Jul 2005
Posts: 2,267
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#15 | |
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Member
Join Date: Jun 2003
Posts: 731
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#16 | |
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Naughty Boy!
Join Date: May 2005
Posts: 994
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#17 | |
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Join Date: Jun 2005
Location: Wolverhampton ( West Midlands )
Posts: 114
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#18 | |
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Member
Join Date: Jul 2004
Posts: 191
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#19 |
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Senior Member
Join Date: Mar 2005
Posts: 6,744
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Another great looking game for the X360. Like others have said this game, Mass Effect, and GOW are the must haves of 2006. If I were a 360 owner I would pick Mass Effect before the other two. Something about that game just looks so epic. Star Wars like, I don't know.
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#20 | |
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Member
Join Date: Oct 2005
Location: Nation's Capital
Posts: 656
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Anyways, this game, Too Human looks nice, though I probably can't play it since I'm only picking up a PS3. Plus I don't think the SO would like me to have 2 or 3 game consoles in the house. |
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#21 |
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member
Join Date: Feb 2002
Posts: 7,509
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UE3 games start to look a bit too similar to me...
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#22 | |||
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Naughty Boy!
Join Date: Jul 2005
Posts: 2,267
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I beg to differ. From the article. Quote:
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#23 |
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Friends call me xbd
Join Date: Feb 2005
Posts: 6,293
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I'm not sure I understand what gameplay will be like *at all* from the trailer, but it's looking pretty good graphically. Honestly, the story is what appeals to me most right now, as well as the fact that it's clearly going to be a trilogy. Love those 'epic' storylines! But the fighting itself looks kind of like... "what?"
@Laa-Yosh: I know what you're saying with UE3.
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Somebody set up us the bomb. |
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#24 | ||
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Member
Join Date: Jul 2004
Posts: 191
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Elsewhere he's discussed cameras in general and his dissatisfaction with user-controlled cameras. Here, for example: http://www.gamasutra.com/features/20...ohler_01.shtml Quote:
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#25 | |
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Senior Member
Join Date: Mar 2005
Posts: 6,744
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