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#1 |
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Naughty Boy!
Join Date: Dec 2004
Posts: 95
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http://eurogamer.net/article.php?article_id=61021
![]() Eurogamer: On the technical side, Spartan's impressive. Hundreds of people on screen, in a total - er - war. What's intriguing to use is that how that games, even this late in the software cycle, are visually impressive. Last time, PS1 games were looking distinctly shoddy. But not the PS2 Spartan: Total Warrior... Clive Gratton: It's interesting - and Sony is going to love me for this. I'm not even being facetious. Stop me if I'm going too techno, but there's a number of sub-processors in Sony's PS2. And there's one which no-one uses ever: Vector-unit Zero. Sony engineers, they'll continually say "Use Vector Unit Zero. The secret to speed is User Vector Unit Zero". And no-one does, as no-one can find a decent use for it. And the secret is, I have. I'd written the framework for the game, the display engine and the AI. All of that during pre-production. And then we got the rest of the team on board, who didn't really know what they were getting into. I'm constantly, throughout the entire project, cracking the whip to make thing works faster, better, smaller, faster, FASTER! Any bits of code which were taking too long, I'd first sit down and look at them algorithmically. If it was doing too much work, I'd write a load of hand coded assembly language. A large chunk of this game is written in hand coded assembly language on the vector units. It's... a miracle of technology! . . For example, everyone's talking about High Dynamic Range for next generation platforms, and we've got it running on PS2. ... expect BIG thingy from incoming God of War2 etc.,ehh. Last edited by joe75; 03-Oct-2005 at 11:19. |
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#2 |
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Member
Join Date: Mar 2002
Location: California
Posts: 901
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thankies for sharing!
an impressive find can't wait to see the game in its final form.
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"the anonymity of the internet gives people the ability to grow e-balls..." |
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#3 | |
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Member
Join Date: Jul 2005
Location: Middle Earth
Posts: 315
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I can't say that was the easiest article to read! They need to fire their editor...'teh spelling errors'!
Oh yeah... Quote:
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.:Layin' the Smacketh Down since 1981:. |
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#4 |
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Join Date: Mar 2005
Location: Lisbon
Posts: 429
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Where does i says it is using HDR? Are you crazy? Not to mention Xbox is running this game with ease, and it doesn't have HDR.
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Red Orchestra, 2 on 2 on some beta map, i was like 1 mile from the MG gunner, all i could see were the bursts of fire! My companion under fire... i pick up my standard rifle and trust my instinct. He was dead.....The 1 Mile Hit - Spawn - :) |
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#5 | |
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Regular
Join Date: Dec 2004
Posts: 5,670
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Quote:
I'd wonder about the implementation, of course.. |
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#6 |
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Member
Join Date: Jun 2005
Posts: 294
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Let's hope Sony's new machine doesn't take as long to max-out as the PS2 did.
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#7 |
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Join Date: Dec 2004
Posts: 172
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Wow they're trying to do HDR on the PS2 now?The PS2 sure has lots of tricks behind its sleeves.
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#8 |
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Member
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i knew vector 0 is powerful but not this powerful.
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is all about the games !! |
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#9 |
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,428
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HDR doesn't need floating point representation. Most HDR pictures (photos) are made of 2 separate photos of the same scene taken at different exposures. Using this method you can combine 2 8bit per channel images and assemble them into an HDR image.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#10 |
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Senior Member
Join Date: Mar 2005
Posts: 6,744
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Good find. It kind of makes me want to play the game. Yeah lets hope the PS3 can be a tad bit easier to program for.
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#11 | |
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rwaaaraararagh
Join Date: Feb 2004
Location: beaver
Posts: 14,038
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Someone want to remind me what the VU0 does, please?
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1 out of 4 isn't so bad. Last edited by AlStrong; 03-Oct-2005 at 14:03. |
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#12 | |
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Me me me
Join Date: Apr 2002
Posts: 15,367
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Quote:
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#13 |
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Mord's imaginary friend
Join Date: Jan 2004
Location: PT, EU
Posts: 3,506
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I guess this Vector Unit Zero doesn't help with keeping actors from floating...
The article was a good read. Btw, despite all the "HDR" mentions, the actual practical cases he mentions seem to amount to bloom as pp. |
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#14 | |
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,428
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Quote:
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#15 | |
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Me me me
Join Date: Apr 2002
Posts: 15,367
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Quote:
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#16 |
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Join Date: Mar 2005
Location: Lisbon
Posts: 429
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I love it when Devs make it look like they have this amazing looking game running with all the the bells and wistles on the PS2....then we look at it and it's like "Ok...". The game doesn't look anything special, they sound like the guys that did Area 51, all they talked was how great their tech was on the PS2....then i played the Xbox and PS2 versions, and despite the Xbox version looking better, they both didn't look anything special, they looked alright, just that.
I allways laugh when these guys rave so much.
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Red Orchestra, 2 on 2 on some beta map, i was like 1 mile from the MG gunner, all i could see were the bursts of fire! My companion under fire... i pick up my standard rifle and trust my instinct. He was dead.....The 1 Mile Hit - Spawn - :) |
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#17 | |
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Member
Join Date: Dec 2002
Posts: 327
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Quote:
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#18 |
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Senior Member
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Seem to remember the last splinter cell on the ps2 wasn't too shabby...
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Can't stop the violence I love it, No-one's immune you can't stop it. Random hate, when I'm lashing out at you, it's a way of life. |
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#19 | |
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Me me me
Join Date: Apr 2002
Posts: 15,367
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Quote:
And check your emails biatch, or is the BT server playing around again? |
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#20 |
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Regular
Join Date: May 2005
Location: E-town, Alberta
Posts: 8,418
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"Seem to remember the last splinter cell on the ps2 wasn't too shabby..."
I seem to remember the GFX stunk compared to the XBOX version. Got a 7 at gamespot, vs a 9 for the XBOX version. I just hope it doesn't take dev's this long to figure out CELL, it's like 6 years since launch and dev's are barely figuring out how to use the 2nd VU? When's this game due out? The proof is in the tasting... |
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#21 | |
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Member
Join Date: Jul 2005
Posts: 627
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Quote:
It's also interesting to note that Gamespot gave the PS2 version the second worst review on the internet... agenda perhaps? |
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#22 | |
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Junior Member
Join Date: Mar 2003
Location: Somewhere in Space
Posts: 43
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Quote:
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#23 |
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Member
Join Date: Feb 2005
Posts: 836
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It has already been stated by devs that the PS3 is easier to work with than the PS2. Devs also don't have to make Cell do magic in that it has a good friend in RSX being a real GPU. Sony also seems quite determined to provide developers with better tools and support to leverage the hardware. The PS3 also this time will be at an overall disadvantage with respect to raw power to no other console we know about in the next round so it is highly unlikely the situation will arise that games need to be toned down in the overall in order to be ported to the platform. The major hurdles that developers must overcome for the PS3 are the same for the X360 in the majority of cases so if devs are mystified by the PS3 they will also be by the X360.
I feel we should expect to see good things from both the PS3 and the X360 in that they both have much more going for them in various areas than their predecessors respectively.
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stagnation culminates from complacency Last edited by scificube; 03-Oct-2005 at 16:32. |
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#24 | |
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Me me me
Join Date: Apr 2002
Posts: 15,367
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Quote:
VU0 is not actually "as powerful" as VU1, it has smaller caches and it doesn't have a direct connection to the GS, it's just a little isolated thing to help the core or the VU1 out, which is why it has never been used much, and byt the time PS3 comes out, not many people will keep bothering. |
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#25 | |
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Junior Member
Join Date: Jul 2005
Posts: 213
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Quote:
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