Welcome, Unregistered.

If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

Reply
Old 03-Oct-2005, 11:11   #1
joe75
Naughty Boy!
 
Join Date: Dec 2004
Posts: 95
Default Use Vector Unit Zero ... It's... a miracle of technology!

http://eurogamer.net/article.php?article_id=61021




Eurogamer: On the technical side, Spartan's impressive. Hundreds of people on screen, in a total - er - war. What's intriguing to use is that how that games, even this late in the software cycle, are visually impressive. Last time, PS1 games were looking distinctly shoddy. But not the PS2 Spartan: Total Warrior...

Clive Gratton: It's interesting - and Sony is going to love me for this. I'm not even being facetious. Stop me if I'm going too techno, but there's a number of sub-processors in Sony's PS2. And there's one which no-one uses ever: Vector-unit Zero. Sony engineers, they'll continually say "Use Vector Unit Zero. The secret to speed is User Vector Unit Zero". And no-one does, as no-one can find a decent use for it. And the secret is, I have.

I'd written the framework for the game, the display engine and the AI. All of that during pre-production. And then we got the rest of the team on board, who didn't really know what they were getting into. I'm constantly, throughout the entire project, cracking the whip to make thing works faster, better, smaller, faster, FASTER! Any bits of code which were taking too long, I'd first sit down and look at them algorithmically. If it was doing too much work, I'd write a load of hand coded assembly language. A large chunk of this game is written in hand coded assembly language on the vector units. It's... a miracle of technology!

.
.

For example, everyone's talking about High Dynamic Range for next generation platforms, and we've got it running on PS2.


... expect BIG thingy from incoming God of War2 etc.,ehh.

Last edited by joe75; 03-Oct-2005 at 11:19.
joe75 is offline   Reply With Quote
Old 03-Oct-2005, 11:16   #2
LunchBox
Member
 
Join Date: Mar 2002
Location: California
Posts: 901
Default

thankies for sharing!

an impressive find

can't wait to see the game in its final form.
__________________
"the anonymity of the internet gives people the ability to grow e-balls..."
LunchBox is offline   Reply With Quote
Old 03-Oct-2005, 11:41   #3
bRoNx
Member
 
Join Date: Jul 2005
Location: Middle Earth
Posts: 315
Default

I can't say that was the easiest article to read! They need to fire their editor...'teh spelling errors'!

Oh yeah...
Quote:
Originally Posted by joe75
expect BIG thingy from incoming God of War2
Are these guys working on GOW2?
__________________
.:Layin' the Smacketh Down since 1981:.
bRoNx is offline   Reply With Quote
Old 03-Oct-2005, 12:38   #4
therealskywolf
 
Join Date: Mar 2005
Location: Lisbon
Posts: 429
Default

Where does i says it is using HDR? Are you crazy? Not to mention Xbox is running this game with ease, and it doesn't have HDR.
__________________
Red Orchestra, 2 on 2 on some beta map, i was like 1 mile from the MG gunner, all i could see were the bursts of fire! My companion under fire... i pick up my standard rifle and trust my instinct. He was dead.....The 1 Mile Hit - Spawn - :)
therealskywolf is offline   Reply With Quote
Old 03-Oct-2005, 12:52   #5
Titanio
Regular
 
Join Date: Dec 2004
Posts: 5,670
Default

Quote:
Originally Posted by therealskywolf
Where does i says it is using HDR? Are you crazy? Not to mention Xbox is running this game with ease, and it doesn't have HDR.
"For example, everyone's talking about High Dynamic Range for next generation platforms, and we've got it running on PS2"

I'd wonder about the implementation, of course..
Titanio is offline   Reply With Quote
Old 03-Oct-2005, 12:59   #6
Gholbine
Member
 
Join Date: Jun 2005
Posts: 294
Default

Let's hope Sony's new machine doesn't take as long to max-out as the PS2 did.
Gholbine is offline   Reply With Quote
Old 03-Oct-2005, 13:18   #7
hugo
 
Join Date: Dec 2004
Posts: 172
Default

Wow they're trying to do HDR on the PS2 now?The PS2 sure has lots of tricks behind its sleeves.
hugo is offline   Reply With Quote
Old 03-Oct-2005, 13:23   #8
dantruon
Member
 
Join Date: Apr 2004
Posts: 487
Send a message via MSN to dantruon
Default

i knew vector 0 is powerful but not this powerful.
__________________
is all about the games !!
dantruon is offline   Reply With Quote
Old 03-Oct-2005, 13:31   #9
Shifty Geezer
uber-Troll!
 
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,428
Default

HDR doesn't need floating point representation. Most HDR pictures (photos) are made of 2 separate photos of the same scene taken at different exposures. Using this method you can combine 2 8bit per channel images and assemble them into an HDR image.
__________________
Shifty Geezer
...

Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents.
Shifty Geezer is offline   Reply With Quote
Old 03-Oct-2005, 13:48   #10
mckmas8808
Senior Member
 
Join Date: Mar 2005
Posts: 6,744
Default

Good find. It kind of makes me want to play the game. Yeah lets hope the PS3 can be a tad bit easier to program for.
mckmas8808 is offline   Reply With Quote
Old 03-Oct-2005, 13:59   #11
AlStrong
rwaaaraararagh
 
Join Date: Feb 2004
Location: beaver
Posts: 14,038
Default

Someone want to remind me what the VU0 does, please?


Quote:
Originally Posted by london-boy
Right.
The day i see 20M polygons, HDR, subsurface scattering, harmonic lighting, all that jazz u said on a game, it will be the day i cut my balls off.
...





1 out of 4 isn't so bad.

Last edited by AlStrong; 03-Oct-2005 at 14:03.
AlStrong is offline   Reply With Quote
Old 03-Oct-2005, 14:05   #12
london-boy
Me me me
 
Join Date: Apr 2002
Posts: 15,367
Default

Quote:
Originally Posted by Alstrong
Someone want to remind me what the VU0 does, please?




...





1 out of 4 isn't so bad.
Ok you get half of one of my balls.
london-boy is offline   Reply With Quote
Old 03-Oct-2005, 14:16   #13
Richard
Mord's imaginary friend
 
Join Date: Jan 2004
Location: PT, EU
Posts: 3,506
Default

I guess this Vector Unit Zero doesn't help with keeping actors from floating...

The article was a good read. Btw, despite all the "HDR" mentions, the actual practical cases he mentions seem to amount to bloom as pp.
Richard is offline   Reply With Quote
Old 03-Oct-2005, 14:23   #14
Shifty Geezer
uber-Troll!
 
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,428
Default

Quote:
Originally Posted by Alstrong
Someone want to remind me what the VU0 does, please?
Everything. It can realtime raytrace in 64 bit float precision with DOF, GI, AA, RAC, IMHO, AFAIK, and run complex AI on 65535 enemy entities too. At least, that's what some people would have us believe
__________________
Shifty Geezer
...

Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents.
Shifty Geezer is offline   Reply With Quote
Old 03-Oct-2005, 14:27   #15
london-boy
Me me me
 
Join Date: Apr 2002
Posts: 15,367
Default

Quote:
Originally Posted by Shifty Geezer
Everything. It can realtime raytrace in 64 bit float precision with DOF, GI, AA, RAC, IMHO, AFAIK, and run complex AI on 65535 enemy entities too. At least, that's what some people would have us believe
You forgot donuts.
london-boy is offline   Reply With Quote
Old 03-Oct-2005, 14:33   #16
therealskywolf
 
Join Date: Mar 2005
Location: Lisbon
Posts: 429
Default

I love it when Devs make it look like they have this amazing looking game running with all the the bells and wistles on the PS2....then we look at it and it's like "Ok...". The game doesn't look anything special, they sound like the guys that did Area 51, all they talked was how great their tech was on the PS2....then i played the Xbox and PS2 versions, and despite the Xbox version looking better, they both didn't look anything special, they looked alright, just that.

I allways laugh when these guys rave so much.
__________________
Red Orchestra, 2 on 2 on some beta map, i was like 1 mile from the MG gunner, all i could see were the bursts of fire! My companion under fire... i pick up my standard rifle and trust my instinct. He was dead.....The 1 Mile Hit - Spawn - :)
therealskywolf is offline   Reply With Quote
Old 03-Oct-2005, 14:45   #17
Nick Laslett
Member
 
Join Date: Dec 2002
Posts: 327
Default

Quote:
Originally Posted by therealskywolf
I love it when Devs make it look like they have this amazing looking game running with all the the bells and wistles on the PS2....then we look at it and it's like "Ok...". The game doesn't look anything special, they sound like the guys that did Area 51, all they talked was how great their tech was on the PS2....then i played the Xbox and PS2 versions, and despite the Xbox version looking better, they both didn't look anything special, they looked alright, just that.

I allways laugh when these guys rave so much.
I take it you haven't played this game?
Nick Laslett is offline   Reply With Quote
Old 03-Oct-2005, 15:21   #18
sytaylor
Senior Member
 
Join Date: Mar 2004
Location: Halifax, UK
Posts: 201
Send a message via AIM to sytaylor Send a message via MSN to sytaylor
Default

Seem to remember the last splinter cell on the ps2 wasn't too shabby...
__________________
Can't stop the violence I love it, No-one's immune you can't stop it. Random hate, when I'm lashing out at you, it's a way of life.
sytaylor is offline   Reply With Quote
Old 03-Oct-2005, 15:36   #19
london-boy
Me me me
 
Join Date: Apr 2002
Posts: 15,367
Default

Quote:
Originally Posted by sytaylor
something...


What u doing in here!! Don't you know it's dangerous!! Get out before you get burnt!! OUT!!

And check your emails biatch, or is the BT server playing around again?
london-boy is offline   Reply With Quote
Old 03-Oct-2005, 15:37   #20
scooby_dooby
Regular
 
Join Date: May 2005
Location: E-town, Alberta
Posts: 8,418
Default

"Seem to remember the last splinter cell on the ps2 wasn't too shabby..."
I seem to remember the GFX stunk compared to the XBOX version. Got a 7 at gamespot, vs a 9 for the XBOX version.
I just hope it doesn't take dev's this long to figure out CELL, it's like 6 years since launch and dev's are barely figuring out how to use the 2nd VU?

When's this game due out? The proof is in the tasting...
scooby_dooby is offline   Reply With Quote
Old 03-Oct-2005, 16:00   #21
Mmmkay
Member
 
Join Date: Jul 2005
Posts: 627
Default

Quote:
Originally Posted by scooby_dooby
"Seem to remember the last splinter cell on the ps2 wasn't too shabby..."
I seem to remember the GFX stunk compared to the XBOX version. Got a 7 at gamespot, vs a 9 for the XBOX version.
Okay, thats the second time I've seen you swing that strawman now. How can you remember that the graphics stink when you obviously havent played the PS2 version as you need to backup your claims by presenting a gamespot review? For what it's worth, IGN gave the Xbox version 10 and PS2 9 for graphics. For a secondary development platform that isnt a bad score.

It's also interesting to note that Gamespot gave the PS2 version the second worst review on the internet... agenda perhaps?
Mmmkay is offline   Reply With Quote
Old 03-Oct-2005, 16:04   #22
vliw
Junior Member
 
Join Date: Mar 2003
Location: Somewhere in Space
Posts: 43
Default

Quote:
Originally Posted by dantruon
i knew vector 0 is powerful but not this powerful.
VU0 is as powerful as VU1 but underused yet it seems incredible but it's true.
vliw is offline   Reply With Quote
Old 03-Oct-2005, 16:22   #23
scificube
Member
 
Join Date: Feb 2005
Posts: 836
Default

It has already been stated by devs that the PS3 is easier to work with than the PS2. Devs also don't have to make Cell do magic in that it has a good friend in RSX being a real GPU. Sony also seems quite determined to provide developers with better tools and support to leverage the hardware. The PS3 also this time will be at an overall disadvantage with respect to raw power to no other console we know about in the next round so it is highly unlikely the situation will arise that games need to be toned down in the overall in order to be ported to the platform. The major hurdles that developers must overcome for the PS3 are the same for the X360 in the majority of cases so if devs are mystified by the PS3 they will also be by the X360.

I feel we should expect to see good things from both the PS3 and the X360 in that they both have much more going for them in various areas than their predecessors respectively.
__________________
stagnation culminates from complacency

Last edited by scificube; 03-Oct-2005 at 16:32.
scificube is offline   Reply With Quote
Old 03-Oct-2005, 16:28   #24
london-boy
Me me me
 
Join Date: Apr 2002
Posts: 15,367
Default

Quote:
Originally Posted by vliw
VU0 is as powerful as VU1 but underused yet it seems incredible but it's true.
Ciao Fra!


VU0 is not actually "as powerful" as VU1, it has smaller caches and it doesn't have a direct connection to the GS, it's just a little isolated thing to help the core or the VU1 out, which is why it has never been used much, and byt the time PS3 comes out, not many people will keep bothering.
london-boy is offline   Reply With Quote
Old 03-Oct-2005, 16:28   #25
robofunk
Junior Member
 
Join Date: Jul 2005
Posts: 213
Default

Quote:
Originally Posted by Mmmkay
Okay, thats the second time I've seen you swing that strawman now. How can you remember that the graphics stink when you obviously havent played the PS2 version as you need to backup your claims by presenting a gamespot review? For what it's worth, IGN gave the Xbox version 10 and PS2 9 for graphics. For a secondary development platform that isnt a bad score.

It's also interesting to note that Gamespot gave the PS2 version the second worst review on the internet... agenda perhaps?
Wait when did Gamespot becone Xbox ******s?
robofunk is offline   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 08:05.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.