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#26 |
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Regular
Join Date: Jun 2005
Location: Gravity Always Wins
Posts: 6,173
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![]() wow |
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#27 |
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Member
Join Date: Sep 2005
Posts: 167
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Gamespot has a couple different videos than on IGN http://www.gamespot.com/xbox360/spor...w_6134801.html
Gamespot also mentions the low to the floor camera in the demo. Apparently that will be an actual camera angle in the game (that's what I deduct from their article anyway), though it won't be very effective when it comes to gameplay obviously. If you're a fan of the NBA, I don't know how you can't be excited about this. |
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#28 | ||
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Regular
Join Date: Jun 2005
Location: Gravity Always Wins
Posts: 6,173
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Quote:
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Last edited by Tap In; 01-Oct-2005 at 10:04. |
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#29 |
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,466
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Looks good in motion, except the animation. It looks unnatural with apparent shifts between mo-cap animation patterns. That's going to really stand out next-gen when the shading and everything else looks so fine.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#30 |
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Member
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It looks fantastic. The jump in NBA games from PS1/N64 to PS2 NBA games got off to a very slow start. This time around the leaps alot bigger. I'm a happy baller
The only problem i have with the player models (and i'm being picky), is the amount of sweat in some of the pics, it just looks a bit over done in some places. Also the player jersey's aren't actually sitting on the models. |
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#31 | |
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Member
Join Date: Jun 2005
Posts: 671
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#32 |
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member
Join Date: Feb 2002
Posts: 7,681
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Wow, the player models look very very good. They have some pretty talented artists there... and the cloth is impressive too, especially if all 10 guys' shirts are simulated at the same time...
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#33 |
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Member
Join Date: Oct 2004
Posts: 401
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The ball seems oddly out of place, not up to the same level of detail (sorta shiny yet blurry texturing) as the high quality player models. Everything else looks bloody amazing though, I wasnt expecting a first-gen sports title to make this much of a jump to be honest. The Live studio might be rather bummed after seeing this, although the improvements they say they're making with collision physics sound pretty promising. NBA games are the bottom rung when it comes to deep and accurate sport sims, so Im most interested how they're going to make the gameplay next gen as well. If they're still 2K/Live with a great new coat of paint it'll be very dissapointing.
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#34 | |
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Unruly Member
Join Date: Jul 2004
Location: Minato-ku, Tokyo
Posts: 4,705
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#35 |
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Senior Member
Join Date: Jul 2005
Posts: 2,192
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And this is confirmed 60fps
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#36 |
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Senior Member
Join Date: Feb 2002
Posts: 3,859
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9 x16 is just taking a screen shot length wise (in 16 by 9) on the xbox and showing it like a poster (rotated). instead of being wide its tall... whats the big difference? And to the few that think this wasn't real time, they are dead wrong.
__________________
Vince: "Nobody gives a damn about graphics, we're well into a point of diminishing returns with respect to current TV limitations, and even with HDTV, the average consumer won't notice a diffrence between PS3 and XBX2." |
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#37 | ||
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Unruly Member
Join Date: Jul 2004
Location: Minato-ku, Tokyo
Posts: 4,705
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#38 | ||
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Senior Member
Join Date: Jul 2005
Posts: 2,192
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http://www.gamespot.com/xbox360/spor...60_flashtop_bg Quote:
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#39 | |
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Senior Member
Join Date: Feb 2002
Posts: 3,859
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Quote:
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Vince: "Nobody gives a damn about graphics, we're well into a point of diminishing returns with respect to current TV limitations, and even with HDTV, the average consumer won't notice a diffrence between PS3 and XBX2." |
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#40 |
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,466
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Surely a screenshot at 720p isn't going to have players lying down and the court up the left hand side of the screen.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#41 |
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Senior Member
Join Date: May 2002
Location: germany
Posts: 1,217
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I just don't get how the first thing on someones mind after seeing this can possibly be a complaint. Something is seriously wrong with some people. Of course its not RealityTM yet, but what do you expect?
For a launch next-gen title, clearly the jumps in resolution, geometric- and texture-detail as well as lighting, shading and animation are incrdible. This is a game after all, everything is running in real time. I dare suggest many animation studios would have problems producing something of this quality as an offline rendering. The fact that this is gonna be playable in real-time in the very near future is freakin' amazing IMO! And that's coming from someone who doesn't even care about basketball. I only hope other sports franchises will be able to make similar leaps, several of them look like major dissapointments in comparison so far...
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We can learn much from silence. |
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#42 | |
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Senior Member
Join Date: Feb 2002
Posts: 3,859
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Quote:
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Vince: "Nobody gives a damn about graphics, we're well into a point of diminishing returns with respect to current TV limitations, and even with HDTV, the average consumer won't notice a diffrence between PS3 and XBX2." |
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#43 |
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Senior Member
Join Date: Jul 2005
Location: Sweden
Posts: 1,115
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At least now we can see that the xbox360 doesn't have problems with physics, at least with cloth simulation...
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#44 | |
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Senior Member
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If they can do better with things like forcefield and more fluid animations, they will do these visuals some justice. |
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#45 | |||||
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,714
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Obviously these are NOT game angles you would play with; but they do appear to be demonstrating how players move in the real game. i.e. it is not precanned animation. Your players will look like this, just fromt different angles. I will agree this is not exactly the same experience you will have sitting back at a sideline or behind/infront basket perspective. But the herky jerky animation transitions are a giveaway that this is ingame--with unplayable camera angles. Quote:
But hey, you have motives, which leads us to... Quote:
I am surprised some of you would assume MGS4 was not pre-rendered (I never thought it was) yet you are willing to call out 3 sources and call this stuff pre-rendered even though the dev and mags are saying it is real. This is NOT like the E3 exchange: Q: Is this realtime? A: It is rendered to spec. Q: But is this how the real game is going to look when I buy a PS3? A: You will be playing this game on the PS3. One is an evasive answer, the other is "this is the game running on real hardware". This is sad. We are finally seeing real games running on real hardware--for the first time on any of the next gen consoles--and you guys are holding your little grudges based on uninteractive media from E3. Really, lets toss all degrees of objectivity out the window. Quote:
__________________
"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#46 | |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,714
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The key on cloth is how detailed is it (100 points? 1,000 points?)? How complex is the model it is interacting with? Is it self intereacting? How many instances of this program are running? etc. So the question is not if it can run it, but how well. From the looks of it, it can do a passable job. It may not be the best architecture for it, but it appears any limitations had appropriate short cuts--at least in this game. I would not be surprised if they dedicated 1 entire core cloth physics
__________________
"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#47 | |
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Unruly Member
Join Date: Jul 2004
Location: Minato-ku, Tokyo
Posts: 4,705
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#48 | |||
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,714
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Favorable 1st hand impressions from Press + Dev confirmation > Crappy low quality video capture I am not sure why you are ignoring GameSpots first hand testimony of the footage on a TV screen in favor of a low quality captures. Not trusting a devs outlanding claims? I can understand that. But GameSpot is backing them up. So, what makes you think BOTH are lieing?
__________________
"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#49 |
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Senior Member
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That developer's interview is interesting. Sounds like they're using multiple threads on multiple CPUs, says AI will be "faster" is the word I believe he used. So it sounds like VC is trying to get the most out of the XeCPU in their first X360 game.
It sounds like they have no plans to port to the PS3 or haven't started at least. VC could be a proxy first-party developer who will take the X360 to the limit. |
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#50 | |
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Unruly Member
Join Date: Jul 2004
Location: Minato-ku, Tokyo
Posts: 4,705
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