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#101 | ||
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Member
Join Date: Feb 2002
Posts: 715
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Quote:
Not an issue if you're not using something better than composite video, because with a better connection PAL and NTSC distinctions are largely irrelevant and it's only the resolution and refresh to worry about Quote:
However the labelling of "HD Ready" devices can only be done if the screen actually accepts *both* 50 and 60. So although right now it's a bit of a mess, I think the majority of devices in peoples homes will be ok. Right now I suspect that most people who have newish HD sets are early-adopter types who could well upgrade again anyway. A small few might find themselves with what they thought was an HD TV but which only works with a selection of HD content. That's a bit of a shame but hardly surprising when manufacturers rush things to market prematurely and people buy them without really understanding what it is they're getting. Caveat emptor, and all that. But it's a bit of a mess and could so easily have been avoided if it wasn't for those pesky broadcasters and all their legacy 50Hz equipment and content... You can never have enough standards! |
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#102 | |
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,466
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Quote:
That doesn't make sense to me.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#103 | |
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Me me me
Join Date: Apr 2002
Posts: 15,367
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#104 | |
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Member
Join Date: Feb 2002
Posts: 715
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Quote:
However AFAIK it's used in production - I've no idea if it's ever been used or is intended for distribution either broadcast or on disc. What I have encountered is people who think that 1080p is 1080p/24... so even if it's not relevant in this context, it's causing even more confusion. |
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#105 |
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Junior Member
Join Date: May 2005
Location: San Jose, CA, USA
Posts: 89
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Hmm...
I think the confusion is coming from how the term "interlaced" as expended to include "segemented frames". In analog days, interlaced video ("i") meant that two frames (odd lines and even lines) that make up a frame comes from two different time instances. This is where the de-interlacer comes about and probably the most analog broadcasts are in this format still. Then came the digital tools (more precisely the progressive displays). With the advanced technology, we can now scan the whole frame at once ("p"). However, most of the broadcasting tools only new interlaced (and most TVs were interlaced). So, they came up with something called "segmented frames" ("sF"). This is not exactly "interlaced", but it takes a frame and split into two fields (so, these two fields come from the same time instance). This is essentially a progressive image, just format into two fields so that all the editing and other broadcasting tools can handle it. Due to this history, some people say "interlaced" when they mean "segmented frame" as well. So, in the analog broadcasting world, the interlaced video still have two fields that come from two different time instances. But in the digital broadcasting and computers, it's mostly either progressive or segmented frame. Anyway, why are we talking about broadcasting technologies? Hong.
__________________
I have great faith in fools -- self confidence my friends call it. -- Edgar Allan Poe |
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#106 | |
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,466
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Quote:
Still, though this sounds confusing I guess a calming solution can be found in a quantum physics explanation. Something involving infinit paralell dimensions would explain this behaviour nicely.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#107 | ||
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Member
Join Date: Feb 2002
Posts: 715
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Quote:
Chances are your R2 Japanese DVD would play back at 60fps (actually, 59.94 if you want to be really anal about it). What you *could* do, if you want to see the effect, is get the same movie in both PAL and NTSC variants and run it on a native player side by side, and you'd see them go out of sync - quite dramatically by the time a couple of hours have passed. Another thing that happens surprisingly often is that sound goes out of sync with video. You see it a lot on PC based movie players and happens despite the two streams being interleaved into one source of data. The video gets decoded at "roughly" the right rate, but the sound is output consistently at the correct rate (because frankly sound hardware seems a lot more consistent), and as the two are buffered differently they can diverge. Sometimes you'll see a player stuttering on the video to allow the audio to catch up with the video. Ironically game content tends to be the other way around, if a developer locks to the framerate and doesn't correct for regional differences, the PAL version will be slower. Quote:
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#108 | |
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wipEout bastard
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I actually can confirm that - there were quite a few Sony players that suffered from this and had to be fixed because the audio and video would fall out of synch after some time. Pausing the player manually would solve the problem.... Thanks for pointing out about the speed ups - I didn't know that, but knowing that now, it explains a lot why the problem of audio synching even existed!
__________________
above 6000 rpm no one hears you scream |
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#109 | |
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Member
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Quote:
from http://www.uwasa.fi/~f76998/video/conversion/ Sorry... |
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#110 | |
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Tea maker
Join Date: Feb 2002
Location: In the Island of Sodor, where the steam trains lie
Posts: 4,396
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Quote:
__________________
"Your work is both good and original. Unfortunately the part that is good is not original and the part that is original is not good." -(attributed to) Samuel Johnson "I invented the term Object-Oriented, and I can tell you I did not have C++ in mind." Alan Kay Last edited by Simon F; 23-Sep-2005 at 09:45. |
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