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#1 |
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Naughty Boy!
Join Date: Sep 2005
Posts: 269
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seeing that ATI have said the visual quality on the Xenos will be on par with the R600 which will be the first directx10 card, is it true that directx 10 shaders are already implemented in the Xenos card and will be 'enabled' when the developers get the updated API of Directx containing version 10 to use these features? Its interesting because ATI has said that unified shaders will be the future of their PC designs as well and that wil start with R600. Now Nvidia has also come out and said thier Directx10 designed graphics card will use unified architecture as well.
You should note that to use directx you just would need to use the API and the features would be in the graphics card. Maybe MS designed directx 10 and experimented it with the Xbox 360 GPU but doesnt want to announce it because just like HD-DVD some gamers will say they will wait until Dx10 Games on Xbox 360 before they announce it. Also the fact that Microsoft has said this again and again that Xbox 360 is future proof. Could this be the "future proof"? |
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#2 | ||
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,714
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Quote:
Also, Xbox 360 has its own DX API version. The API is "thin" and it exposes all the features on Xenos. There is no need to wait. As for features, Xenos has some DX10 features (unified shaders, geometry tesselation) but not others (geometry shaders; although MEMEXPORT and CPU streaming make it kind of redundant in some ways). It is similar, but different. Also, unified shaders are not going to change the IQ necessarily. They are a different approach to accomplishing the same task. Think of it as the difference between eating pudding with a spoon or fork. Both get the job done, just in a different way. Quote:
Xbox 360 will be similar to the DX10 standard it seems, but Xenos featureset = DX10. Xenos was designed around the concerns of a console environment (e.g. fillrate, eDRAM, no geometry shader). Obviously MS will want to leverage the 360 to provide a stream of Vista games, so seeing that Xenos has a lot of DX10 features is not surprising. But in the end they stand on their own and Xenos was designed to be a console part, not a desktop part..
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#3 | |
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rwaaaraararagh
Join Date: Feb 2004
Location: beaver
Posts: 14,057
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Quote:
Would you mind explaining this, please? |
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#4 | |
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Member
Join Date: Feb 2005
Posts: 109
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MEMEXPORT is discussed in Dave's XENOS article...
Quote:
CPU Streaming/Slaving is a particular feature on XENOS that is not present on ANY other processor where the GPU can actually SLAVE one or more of XENON's (The Xbox360 TriCore CPU) cores and have the CPU perform certain tasks and stream that data directly to the GPU. This will be important for Microsoft's procedural technologies implementation. |
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#5 |
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rwaaaraararagh
Join Date: Feb 2004
Location: beaver
Posts: 14,057
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I meant, how do memexport and cpu streaming make geometry shaders "kind of redundant"?
Note: I clearly don't have an advanced understanding of the above implications. Last edited by AlStrong; 18-Sep-2005 at 22:50. |
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#6 | |
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Shazbot!
Join Date: May 2005
Location: Minneapolis, MN
Posts: 1,827
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Quote:
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#7 |
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Naughty Boy!
Join Date: Sep 2005
Posts: 269
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is it possible to have the following configuration
1 Core for Physics 1 Core for Graphics (Slaved by the GPU) 75% of 1 core for A.I and 25% for OS Sound Live ? |
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#8 | |
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rwaaaraararagh
Join Date: Feb 2004
Location: beaver
Posts: 14,057
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oh....
well, I wasn't too sure what a geo shader does exactly. Quote:
sorry for the newb questions. |
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#9 | |
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Member
Join Date: Feb 2005
Posts: 109
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Quote:
The better way to put this would be... 1st Core > Game Code + Audio + AI 2nd Core > Physics 3rd Core > Slaved to GPU for "XBox Procedural Synthesis" or other related functions Of course it really depends on the application we are talking about as some games don't need certain elements that other games would need. There is a good deal of flexibility in how you can use those three cores on XENON. |
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#10 |
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Senior Member
Join Date: Sep 2005
Posts: 1,181
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The hardware capability wont change but you will see developers use the hardware more effectively. The PS2 is a perfect example of this. Ironically, it will probably be the same issue that will limit performance of many early games ... CPU utilization.
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#11 |
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Me me me
Join Date: Apr 2002
Posts: 15,367
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You can add RAM to that too. You just know that, give or take 6 months, developers will start nagging about not having enough RAM. They always do.
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#12 |
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Regular
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Some discussion about DX10 is occurring here:
http://www.beyond3d.com/forum/showpo...&postcount=166 That starting point focusses on what a Geometry Shader actually does. The whole thread is worth reading. As far as I can tell, Xenos completely supports the DX10 graphics pipeline. Jawed
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Can it play WoW? Last edited by Jawed; 21-Sep-2005 at 11:01. |
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