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#1 |
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Senior Member
Join Date: Jun 2002
Location: Sydney Australia
Posts: 575
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NV30 performance spec's from reactorcritical
In Quake III Arena in 1280x1024 with 4x FSAA enabled, NV30 is going to be 2.5 times faster than the GeForce4 Ti4600. In The Next Doom the board based on NV30 will be able to show 3.5 times or or even more of the performance the current Nvidia`s flagman has to offer us there. NV30 will score three times more than the GeForce4 Ti4600 in 3D Mark 2001. Effective HQ Pixel Fillrate (2x anisotropic filtering enabled) of the newcomer with will be about 2.7 times more than that of the fastest NV25. As for pixel-shading speed, it will be 4 times of the NV25. Nvidia claims that its upcoming GPU is capable of processing 200 millions triangles per second. We have no idea if these estimates are accurate as there are no details about them and how they were achieved. What you really-really want are the actual specifications of the GPU and the boards based on it. In fact, we have already published some interesting things a number of weeks ago in our news-story called “Another blast from the future: NV30”. We were correct in almost all our predictions except the memory speed. Nvidia wants it to be about 1 GHz delivering amazing 48 GB/s bandwidth when accompanied by the 3rd generation of their LightSpeed Memory Architecture. We are not sure that Samsung will be able to deliver them 1 GHz DDR-II memory by September. * * * * * Guys and Gals I don't hold to these statements with any strong conviction, I am just keeping them here as a footnote to what will be announced in 3 days time. It would be great to see how many conflicting speculations can be put to bed in just 72 hours. So if you have any last minute speculations - now's your last chance to place a bet |
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#2 |
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Member
Join Date: Feb 2002
Posts: 457
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hmmm...I just went there, and I don't see anything like that, other than a linked article from a few months ago?
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#3 |
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Junior Member
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If that's true.... dren. I will be floored. On one hand, I don't really believe it. On the other... well, that doesn't sound like your typical marketing hype, to me. Decisions, decisions.
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#4 |
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Senior Member
Join Date: Jun 2002
Location: Sydney Australia
Posts: 575
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bugger,
I hit the link to "new information" the were boasting of in their thread title and didn't see the post date on the details for 14 Nov article was actually 5th August sorry http://www.reactorcritical.com/cgi-b...e.http&id=1205 Poo |
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#5 | |
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Member
Join Date: Jun 2002
Posts: 305
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Quote:
http://www.theinquirer.net/?article=6260 |
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#6 |
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Member
Join Date: Feb 2002
Posts: 457
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I've outlined some of the highlights from the Inquirer's blurb...in case you're one of those that "doesn't do the Inquirer."
1. 8x Antialiasing 2. 128 tap Anisotropic Filtering 3. 3.5x more perf. in Doom III 4. 400-500 MHz. clock 5. 8 Pipelines 6. 2 TMU's per pipeline 7. 48 GB/sec bandwidth. 128-bit interface @ 1 GHz 8. Still on tap to deliver some parts by Christmas So, I guess the picture is now much more clear. I really do hope that some actual performance figures will be disclosed next week, but I'm not holding my breath. As for the obvious 9700 vs. NV30 debate that will surely escalate...Right off the bat, the big difference appears to be in the area of IQ enhancements. Of course, it will be equally interesting to see what sort of performance drop will be seen with 8x AA...and what sort of method is being employed. Maybe some of that Voodoo tech? Beyond the stock/standard performance edge that NV30 will likely hold over the 9700, I guess the the pricetag is still not known...though I would speculate it being in that $400 neighborhood. |
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#7 | |
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Member
Join Date: Feb 2002
Location: Bay Area, California
Posts: 702
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Interesting speculations, to say the least..
Quote:
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#8 | |
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Senior Member
Join Date: Feb 2002
Posts: 1,151
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The problem being, of course that Fuad doesn't really know what he's talking about:
Quote:
Seems like just more regurgitation of marketing material to me. |
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#9 | ||
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Senior Daddy
Join Date: Feb 2002
Location: London
Posts: 1,869
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#10 |
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Invisible Member
Join Date: Apr 2002
Location: La-la land
Posts: 4,985
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48GB "effective" is actually MORE than [edit: double] the raw b/w of R300 in its current incarnation...
[edit: aargh, I hate it when one forgotten word changes the entire meaning of a sentence!] If Nvidia is going to start counting never accessed bytes (due to pixel occlusion hardware and an arbitrarily selected overdraw figure) into its bandwidth, I see no reason why ATI should not start using the same dubious practice and soundly stomping that 48GB figure into the ground with a 60+GB/s figure of their own... It's really shitty marketing, this "effective" bandwidth. It's not even effective bandwidth at all, it's more like EQUIVALENT bandwidth, if you had the pixel filling capacity to do the overdraw also at the same speed as the "non-overdrawn" scene. Like they say, 3 kinds of lies: lies, damn lies and marketing... *G* |
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#11 | |
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Senior Member
Join Date: Feb 2002
Posts: 1,865
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Quote:
OTOH, this probably reflects the reality of just about all games out there. Entropy |
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#12 |
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Senior Member
Join Date: Jun 2002
Location: Sydney Australia
Posts: 575
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I never use The Inquirer for any source of Information - whoever asked that should be shot - they push used toilet paper IMHO
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#13 | |
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Nutella Nutellae
Join Date: Feb 2002
Location: San Francisco
Posts: 4,297
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Quote:
With a fixed number of fragments stored per pixel and a IMR architecture final pixel color could depend by primitive submission order..so I hope they went for a deferred architecture too.. Ok..back to reality now...gonna do some work ciao, Marco |
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#14 | ||
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Member
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Quote:
so whats wrong with that? So unless you rather play games in 1024x768 with no aa or aniso i think the games are not cpu limited. |
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#15 | ||
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Junior Member
Join Date: Oct 2002
Posts: 55
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Quote:
Guess we will find more out on Monday. |
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#16 | |
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Senior Member
Join Date: Mar 2002
Posts: 1,448
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Quote:
Rather 6... |
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#17 | |
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Member
Join Date: Nov 2002
Posts: 117
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Quote:
The noise function is something that been heavily utilised in a lot of the shader demos (both low level and Cg). Pelin published a paper earlier in the year which introduced improvements for his generic noise function specifically to aid hardware implementation. A direct quote from Ken back in may: "My paper looks forward to enabling a fast hardware-accelarated implementation at some point in the near future" Also Cg has a noise() function although 'not yet implemeted'. I remember emailing Gary Tarolli (where is he now?)about adding a hardware implementation of the noise function for procedural geometry and textures and he said that he didn't see the use for it. Rob |
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#18 | |
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Nutella Nutellae
Join Date: Feb 2002
Location: San Francisco
Posts: 4,297
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#19 | |
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Member
Join Date: Feb 2002
Posts: 586
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Quote:
Now if nVidia themselves were to claim that it's 48Gb 'effective' bandwidth was twice that of the R9700 then they'd deserve a roasting, but let's wait until Monday at least. |
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#20 | |
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Member
Join Date: Nov 2002
Posts: 117
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Quote:
Anyone would be able to license his noise function patent for a fee. Any why put a noise function into Cg for future use if the future implementation wasn't in software. The other great benefit of using Perlins implementation is that you get a function that returns the same result for a given set of input parameters, whether it's implemented in hardware X, Y , Z or software. |
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#21 | |||
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Senior Member
Join Date: Feb 2002
Posts: 1,865
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Quote:
OK, add "...as configured for the default score." to the above. I thought that was obvious since it was 3DMarks scores that being discussed. Entropy |
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#22 | |
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Ecce homo
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#23 | |
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Senior Daddy
Join Date: Feb 2002
Location: London
Posts: 1,869
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Quote:
ahem, what did I post earlier? I bet its at at 1600x1200. |
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#24 |
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Junior Member
Join Date: May 2002
Posts: 52
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I agree it can be misleading to make claims about "effective" bandwidth, at least if there are no performance measurements to support those claims. But let's say, just for argument's sake, that NV30 spanks R300 on bandwidth intensive tasks, even though it has less *physical* bandwidth. If that happens, it seems that either:
- It is fair to make claims about effective bandwidth to the extent that those claims are supported by actual performance. OR - Bandwidth has become an irrelevant spec because it no longer is an indicator of performance. I mean, who cares that one card has more physical bandwidth than another, if that bandwidth does not lead to higher performance? |
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#25 | |
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Ecce homo
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