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Old 19-Aug-2005, 15:29   #1
Slay
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Playstation Ikusagami Screenshots

IMO this look fabulus, ohhh and it's for the PS2:



there are some more screens here
http://watch.impress.co.jp/game/docs/20050819/ikusa.htm
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Old 19-Aug-2005, 15:33   #2
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wtf...the PS2 is going out with a bang. This game and then you got Kingdom Hearts II, Rogue Galaxy, Dragon Quest VIII, Resident Evil 4 and Final Fantasy XII...and a bunch of other games....
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Old 19-Aug-2005, 15:37   #3
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Is this actual gameplay screens? I can't believe they can have that many characters on screen at once with that kind of draw distance ON a PS2!
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Old 19-Aug-2005, 16:16   #4
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Quote:
Originally Posted by dizzyd
Is this actual gameplay screens? I can't believe they can have that many characters on screen at once with that kind of draw distance ON a PS2!
It looks PS2-y, i mean look at those textures. And there seems to be a focus on LOTS of particles, which is also a way to make PS2 games look good for cheap...
It all screams PS2 to me, even though that's a whole lot of characters on screen at once.
The draw distance is not actually that great, you can see how many polygon make up the mountains!
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Old 19-Aug-2005, 16:36   #5
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Those characters are all pretty low poly -- around PS1 level, but since there's a lot of them, you can't afford better. More so than rendering, it's the animation and skinning of however many dozens of characters you've got up there.

As aptly named as it is, as long as the title isn't translated for the US/EU market... -- Ikusagami = "God of War". Looks like someone's taking the premise of 99 Nights (i.e. how many guys can we blow up at once?) and is trying it on the PS2.
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Old 19-Aug-2005, 18:16   #6
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Very impressive for a PS2 game IMO.
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Old 19-Aug-2005, 18:23   #7
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Yep can you believe that there will be 65,535 people on the screen at one time!!!!!

Please can someone explain how this is possible? The PS2 just can't be stopped.
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Old 20-Aug-2005, 17:59   #8
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Quote:
Originally Posted by mckmas8808
Yep can you believe that there will be 65,535 people on the screen at one time!!!!!

Please can someone explain how this is possible? The PS2 just can't be stopped.
What does "PS2 can't be topped" mean?

Anyway, if it's true that there will be 65k characters on screen at once (what's the point anyway?!), then it will all be down to very aggressive LOD on already low-poly characters. I mean look at the ones in the foreground, they almost look like PS1 characters. I can only imagine what the ones in the background look like.
Also, they are all exactly the same model, more or less (give or take a few horses and stuff).

I think they mean 65k characters per battle, most of which might be displayed at once like in those screens, but i expect the average number of characters on screen to be less than that.

Remember that on PS2, at 30fps, you're lucky to get 500k polys per frame PEAK (that's 15M polys per second, and most games don't even get close to that). Half of that (250k) at 60fps.

That leaves you with around 7 polys per character (and i'm talking PEAK here, not even average). Plus you have to think about the environments, the particles, and all the rest.

As i said, much more likely that the 65k figure is a per-battle figure, in which if seen all at once the characters in the background will be made of VERY few polys - which is cool cause they'll be displayed on very few pixels each.

And to add my comment, this game will get very boring very fast unless they find ways to make the gameplay something more than "WOOHOO KILL 5000 ENEMIES AT ONCE!!11! WOOHOO 67892 COMBOZORZ!!!" if you know what i mean. The novelty will fade fast. It's the same problem i expect next gen games to have, as many seem to go the "1000's of enemies on screen to be butchered" approach.
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Old 20-Aug-2005, 18:17   #9
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It's apparently 65235 per scene, not on screen - how many would be on screen would obviously depend.

On the one hand, it's awesome, but on the other hand you can tell they've made sacrifices. It's an interesting mix I'm impressed, anyway.
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Old 20-Aug-2005, 18:20   #10
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Why are there FFX characters in the game?!






Though i must say, the GAF forums are fun to read, this made me laugh out loud:

Quote:
they should delay it for the ps3 or port it to the 360, then they can have 4,294,967,296 (2^32) enemies at once
Also, Fafalada worked his magic with this hilarious post:

Quote:
The Dreamcast...

It would also draw it at full 60 updates per second on VGA, with better internal color precision and better texture filtering.

Last edited by london-boy; 20-Aug-2005 at 18:35.
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Old 20-Aug-2005, 21:19   #11
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That forum is really not that bad. But I think its just weird that the PS2 can make a game like this. How is it possible?
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Old 20-Aug-2005, 23:41   #12
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Quote:
Originally Posted by mckmas8808
That forum is really not that bad. But I think its just weird that the PS2 can make a game like this. How is it possible?
I thought i just explained how. And other people did too one the other thread opened about this game.
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Old 21-Aug-2005, 00:01   #13
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Quote:
Originally Posted by london-boy
I thought i just explained how. And other people did too one the other thread opened about this game.
Not just the number of people I'm talking about the sparks. They look better than Burnout's.
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Old 21-Aug-2005, 00:16   #14
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Quote:
Originally Posted by mckmas8808
Not just the number of people I'm talking about the sparks. They look better than Burnout's.
They're particles. PS2 games have had crazy particles for years. It's actually quite a cheap way to get WOW effects on PS2 games, since PS2 can just churn out as many particles as you can throw at it.
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Old 21-Aug-2005, 00:33   #15
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Saying theres 65,000 characters on screen is inaccurate, thats pushing lord of the rings territory. Even in those pics there aint even 5,000 of them on screen. I think 65,000 is the number of enemies you encounter through the course of the game.
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Old 21-Aug-2005, 01:37   #16
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Why all the blurring? Is it to hide ugly repeating textures? Anybody got a video so we can see what the animation is like? I bet the LOD system shrinks the characters to like 10 polygons when the camera zooms out.

Fun hearing all the SONY fb wetting their panties over it though.
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Old 21-Aug-2005, 01:51   #17
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Quote:
Originally Posted by PC-Engine
Why all the blurring? Is it to hide ugly repeating textures? Anybody got a video so we can see what the animation is like? I bet the LOD system shrinks the characters to like 10 polygons when the camera zooms out.

Fun hearing all the SONY fb wetting their panties over it though.
What's the point of that post? We've been through the technicalities of how this could be done, so what is the point in just calling out "fboys wetting their pants over it" when you have nothing to contribute to the thread?

If the kids are happy, let them be.
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Old 21-Aug-2005, 03:08   #18
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Quote:
Originally Posted by london-boy
If the kids are happy, let them be.
You're right, I was just having a little fun with the kids that's all.
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Old 21-Aug-2005, 04:28   #19
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Quote:
Originally Posted by PC-Engine
You're right, I was just having a little fun with the kids that's all.
things like that, you may wanna keep to your self. I already have my share of "what-your-doing-now" from average-joe foruns. But thanks for making me feel home :\

anyway, ps2 can push polygons.
And if i saw "old-hardware" doing cool stuff like that, i would want to be happy about it... oh wait, what i just wrote reminds me of you in nintendo topics

those pics dont show 65k anywhere.... not even 1k.
Either way, ps2 is doing some over-the-top things. I never saw an Evolution like this in any console life spawn (or im to old to remember)
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Old 21-Aug-2005, 04:34   #20
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Oh and it seems the very far away characters are actually 2D sprites. Like it happens in many games where there's lots of stuff in the background which looks ok when the LOD turns them into sprites. Like the vegetation in Farcry, 3D close up and 2D far away.

That would explain a lot.
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Old 21-Aug-2005, 04:57   #21
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Wow that looks stunning. Hope we'll see a US release before PS3 comes out amd spoils us.
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Old 21-Aug-2005, 05:05   #22
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Quote:
Originally Posted by london-boy


Remember that on PS2, at 30fps, you're lucky to get 500k polys per frame PEAK (that's 15M polys per second, and most games don't even get close to that). Half of that (250k) at 60fps.
how did you get those numbers?
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Old 21-Aug-2005, 05:08   #23
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Quote:
Originally Posted by pixelbox
how did you get those numbers?
Which numbers? There's a few there. Mostly i got them from here though. Peak in game figures seem to be around 15M polys per sec. That translates to 500k per frame at 30fps.

Average numbers will be much lower than that.
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Old 21-Aug-2005, 05:24   #24
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ps2 has such a weird design, who knows what it can do. first normal mapping then 10's of thousands of people on screen. then again they could be including the horse models. btw is there any game on ps2 the has fur shading? i thought sotc had em but i dont know.
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Old 21-Aug-2005, 08:13   #25
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Quote:
The Dreamcast...

It would also draw it at full 60 updates per second on VGA, with better internal color precision and better texture filtering.

Hey now . THe tiled based defered renderer would have had a field day with that scene . It just would have drawn the parts of the characters you could see .
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