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#1 |
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Member
Join Date: Jun 2005
Posts: 118
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IMO this look fabulus, ohhh and it's for the PS2:
![]() there are some more screens here http://watch.impress.co.jp/game/docs/20050819/ikusa.htm |
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#2 |
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I laugh at you! HA HA HA!
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wtf...the PS2 is going out with a bang. This game and then you got Kingdom Hearts II, Rogue Galaxy, Dragon Quest VIII, Resident Evil 4 and Final Fantasy XII...and a bunch of other games....
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"if the fixed resolution is 1080p it would take 2 times more time to make a game" ~ A B3D user that I will not expose... Last edited by BlueTsunami; 19-Aug-2005 at 15:41. |
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#3 |
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Junior Member
Join Date: May 2005
Posts: 87
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Is this actual gameplay screens? I can't believe they can have that many characters on screen at once with that kind of draw distance ON a PS2!
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#4 | |
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Me me me
Join Date: Apr 2002
Posts: 15,367
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Quote:
It all screams PS2 to me, even though that's a whole lot of characters on screen at once. The draw distance is not actually that great, you can see how many polygon make up the mountains! |
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#5 |
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Senior Member
Join Date: Mar 2005
Posts: 1,160
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Those characters are all pretty low poly -- around PS1 level, but since there's a lot of them, you can't afford better. More so than rendering, it's the animation and skinning of however many dozens of characters you've got up there.
As aptly named as it is, as long as the title isn't translated for the US/EU market... -- Ikusagami = "God of War". Looks like someone's taking the premise of 99 Nights (i.e. how many guys can we blow up at once?) and is trying it on the PS2.
__________________
Life is veritably the exact opposite of a vacuum cleaner. Vacuums tend to suck less and less as time goes on. |
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#6 |
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Senior Member
Join Date: Mar 2004
Location: Portugal
Posts: 3,611
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Very impressive for a PS2 game IMO.
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#7 |
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Senior Member
Join Date: Mar 2005
Posts: 6,744
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Yep can you believe that there will be 65,535 people on the screen at one time!!!!!
Please can someone explain how this is possible? The PS2 just can't be stopped. |
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#8 | |
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Me me me
Join Date: Apr 2002
Posts: 15,367
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Quote:
Anyway, if it's true that there will be 65k characters on screen at once (what's the point anyway?!), then it will all be down to very aggressive LOD on already low-poly characters. I mean look at the ones in the foreground, they almost look like PS1 characters. I can only imagine what the ones in the background look like. Also, they are all exactly the same model, more or less (give or take a few horses and stuff). I think they mean 65k characters per battle, most of which might be displayed at once like in those screens, but i expect the average number of characters on screen to be less than that. Remember that on PS2, at 30fps, you're lucky to get 500k polys per frame PEAK (that's 15M polys per second, and most games don't even get close to that). Half of that (250k) at 60fps. That leaves you with around 7 polys per character (and i'm talking PEAK here, not even average). Plus you have to think about the environments, the particles, and all the rest. As i said, much more likely that the 65k figure is a per-battle figure, in which if seen all at once the characters in the background will be made of VERY few polys - which is cool cause they'll be displayed on very few pixels each. And to add my comment, this game will get very boring very fast unless they find ways to make the gameplay something more than "WOOHOO KILL 5000 ENEMIES AT ONCE!!11! WOOHOO 67892 COMBOZORZ!!!" if you know what i mean. The novelty will fade fast. It's the same problem i expect next gen games to have, as many seem to go the "1000's of enemies on screen to be butchered" approach. |
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#9 |
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Regular
Join Date: Dec 2004
Posts: 5,670
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It's apparently 65235 per scene, not on screen - how many would be on screen would obviously depend.
On the one hand, it's awesome, but on the other hand you can tell they've made sacrifices. It's an interesting mix |
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#10 | ||
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Me me me
Join Date: Apr 2002
Posts: 15,367
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Why are there FFX characters in the game?!
![]() ![]() Though i must say, the GAF forums are fun to read, this made me laugh out loud: Quote:
Quote:
Last edited by london-boy; 20-Aug-2005 at 18:35. |
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#11 |
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Senior Member
Join Date: Mar 2005
Posts: 6,744
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That forum is really not that bad. But I think its just weird that the PS2 can make a game like this. How is it possible?
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#12 | |
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Me me me
Join Date: Apr 2002
Posts: 15,367
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#13 | |
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Senior Member
Join Date: Mar 2005
Posts: 6,744
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#14 | |
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Me me me
Join Date: Apr 2002
Posts: 15,367
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#15 |
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Member
Join Date: Sep 2003
Posts: 218
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Saying theres 65,000 characters on screen is inaccurate, thats pushing lord of the rings territory. Even in those pics there aint even 5,000 of them on screen. I think 65,000 is the number of enemies you encounter through the course of the game.
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#16 |
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Naughty Boy!
Join Date: Feb 2002
Posts: 6,802
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Why all the blurring? Is it to hide ugly repeating textures? Anybody got a video so we can see what the animation is like? I bet the LOD system shrinks the characters to like 10 polygons when the camera zooms out.
Fun hearing all the SONY fb wetting their panties over it though.
__________________
I've got a working quantum computer prototype in my backyard. The only problem is, it crashes at temperatures above absolute zero therefore is not very overclocker friendly. Last edited by PC-Engine; 21-Aug-2005 at 01:43. |
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#17 | |
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Me me me
Join Date: Apr 2002
Posts: 15,367
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Quote:
If the kids are happy, let them be. |
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#18 | |
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Naughty Boy!
Join Date: Feb 2002
Posts: 6,802
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Quote:
__________________
I've got a working quantum computer prototype in my backyard. The only problem is, it crashes at temperatures above absolute zero therefore is not very overclocker friendly. |
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#19 | |
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Member
Join Date: Jul 2005
Posts: 469
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Quote:
anyway, ps2 can push polygons. And if i saw "old-hardware" doing cool stuff like that, i would want to be happy about it... oh wait, what i just wrote reminds me of you in nintendo topics those pics dont show 65k anywhere.... not even 1k. Either way, ps2 is doing some over-the-top things. I never saw an Evolution like this in any console life spawn (or im to old to remember) |
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#20 |
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Me me me
Join Date: Apr 2002
Posts: 15,367
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Oh and it seems the very far away characters are actually 2D sprites. Like it happens in many games where there's lots of stuff in the background which looks ok when the LOD turns them into sprites. Like the vegetation in Farcry, 3D close up and 2D far away.
That would explain a lot. |
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#21 |
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Member
Join Date: Apr 2005
Posts: 659
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Wow that looks stunning. Hope we'll see a US release before PS3 comes out amd spoils us.
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#22 | |
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#23 | |
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Me me me
Join Date: Apr 2002
Posts: 15,367
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Quote:
Average numbers will be much lower than that. |
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#24 |
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ps2 has such a weird design, who knows what it can do. first normal mapping then 10's of thousands of people on screen. then again they could be including the horse models. btw is there any game on ps2 the has fur shading? i thought sotc had em but i dont know.
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#25 | |
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Naughty Boy!
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