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#1 | |
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Naughty Boy!
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http://babelfish.altavista.com/babel...p=fr_en&tt=url
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#2 |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,698
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While the game seems to suffer from low detail textures in some areas, one thing I like about the D3 engine is the rendering quality. You can really see the detail in the faces, especially the Marine (or in the floaters chest and such).
Part of the is resolution (HD widescreen there), but part of it is LOD. One of my big complaints this gen was how fuzzy things got at a distance. I played Halo 2 with a friend when I was on vacation and as great as the game is the graphics at a distance get really muddy/blurry. Quake is not really my cup of tea, but if it runs well on the 360 that is a good sign toward the future. Question: How does Xenos fair in stencil shadows in relation to current GPUs like NV40, G70, and R420?
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#3 | |
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Member
Join Date: Mar 2005
Posts: 593
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I'm looking forward to quake4 atleast for the multiplayer, I think it will be great on the 360, it might be the killer app forlive at launch |
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#4 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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Dave's article mentions double Z-rate ala NV40? Or something like that... I forget the term.
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#5 |
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Senior Member
Join Date: Mar 2005
Posts: 6,744
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I hope it looks better than that.
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#6 |
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god of war.
Join Date: Apr 2004
Location: Greensboro, NC.
Posts: 3,347
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this is good news as i thought the pc version would be out in novemeber, october is even better
xbox live should be great for quake4, but i still prefer mouse and keyboard. i hope somehow the next gen consoles allow them, and not just for typing.
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#7 | |
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Member
Join Date: Mar 2003
Location: Denmark
Posts: 867
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