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#126 |
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Senior Member
Join Date: Nov 2002
Posts: 4,164
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If I turn shadows down to low can get away with the full resolution textures and no swaping. Those look just as high res as any other game I have played, but I'd rather go with more shadows and a bit less textue detail.
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#127 | |
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beyond noob
Join Date: Jun 2004
Location: Feindesland
Posts: 1,390
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#128 |
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Junior Member
Join Date: Feb 2002
Posts: 18
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On my AXP2600+, 512Mb , 800XL I found that at 1024*768, I can enable everything to maximum (4x FSAA, 16xAF), maximum world and corpse detail as well as turn on soft shadows with no (or very few) glitches. The only glitches I saw was with explosions covering most of the screen.
The one trick was to put textures to minimum. Anything other than minimum, and I get substantual freezes awaiting data to load from the HD. Turn a corner, freeze, fight. Little girl comes on screen, freeze, scare. The game looks fine to me this way but I do notice the lower resolution in textures. I would rather have good gameplay than the better textures with the unbareable pauses. Has anyone looked around with soft shadows on? Looks like anything shadowed is blury, like every edge has multiple slightly offset edges. Not a smooth blend to light. Makes the sceen look blurry around shadows. I know the game is supposed to be scary but the vibrating corpses can really get distracting. I hope they get the physics figured out.
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Duty is the sublimest word in our language. Do your duty in all things. You cannot do more. You should never wish to do less. --Robert E. Lee |
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#129 |
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Member
Join Date: Sep 2003
Location: Zwijndrecht/Rotterdam, Netherlands and Phobos
Posts: 847
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Softshadows is not worth the framratehit (even with a 7800gtx) for me, but I guess this is a matter of taste.
As far as texture resolution is conserned, it almost looks in some places NOLF2 had higher and more detailed textures sometimes, and I realy mean this. Off overall this is way better, but I'm waiting for the day 2048x2048K will be here...
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Schieten op de beesten. Last edited by Skinner; 09-Aug-2005 at 12:00. |
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#130 | |
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Senior Member
Join Date: Apr 2004
Location: UK
Posts: 1,474
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Quote:
One good thing about FEAR, though, is that the Options give you plenty of chance to prioritise what you prefer best. If you want to sacrifice lighting for higher-res textures then you can. It's nice to see such 'tweakability' available in-game.
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"We are all atheists about most of the gods that humanity has ever believed in. Some of us just go one god further." - Richard Dawkins |
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#131 |
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Senior Member
Join Date: Apr 2004
Posts: 2,204
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i hope the have some bright and cheery maps. i hate this scummy dark feel all the time that all current games seem to be hooked on. is that cause the engines do that better?
i sure don't think NOLF2 had better textures than this, but i loved NOLF's.
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De omnibus dubitandum --Rene Descartes |
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#132 | |
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Senior Member
Join Date: Apr 2004
Location: UK
Posts: 1,474
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Quote:
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"We are all atheists about most of the gods that humanity has ever believed in. Some of us just go one god further." - Richard Dawkins |
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#133 |
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Senior Member
Join Date: Apr 2004
Location: UK
Posts: 1,474
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Available at : http://www.tweakguides.com/FEAR_1.html
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"We are all atheists about most of the gods that humanity has ever believed in. Some of us just go one god further." - Richard Dawkins |
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#134 | |
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Senior Member
Join Date: Nov 2002
Posts: 4,164
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#135 | ||
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Member
Join Date: Sep 2003
Location: Zwijndrecht/Rotterdam, Netherlands and Phobos
Posts: 847
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Quote:
Quote:
Diplo, I'm running everything on max IQ
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Schieten op de beesten. |
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#136 | |
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Aptitudinal Constituent
Join Date: Mar 2002
Posts: 869
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Quote:
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Crusher The metric system is the tool of the devil! My car gets 40 rods to the hogshead, and that’s the way I likes it! |
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#137 |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,867
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It really does push my "little" 6800 Go 12x1x5 256MB @ 380/750 to the max. This is a Pentium-M 2.13Ghz with 2GB DDR2. Inspiron 9300.
My bro's P4-2.6 Northwood, 1GB PC2700, Radeon 9700 @ 344/250 (heh it's a weird, tweaked board) really chugs. He runs 1024. The difference between 800x600 and 1024x768 is significant. I can't get the demo to work on my desktop. 9700P, AXP Mobile 2.2GHz, 1.5GB PC3200. It wouldn't even load at all until I reinstalled Windows (it was a OLD install) and changed the demo's folder name (?!??!). Now it just immediately crashes when I try to start a new game. I've tried EVERYTHING I can think of lol. Buggy demo eh. I have the demo running on my notebook at 1440x900 with no AA, 4xAF, and generally max settings other than texture res which is at medium. Even 2x AA made it chug too much. It's surprising how demanding this game is. I've played thru it a few times now and it's growing on me. I'm thinking I like the story and all the crazy weird nonsense that could come out of it. Looking forward to the release of this. |
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#138 |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,314
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I just played it for the first time and I died after trying to take on a squadron head-on.
All I gotta say is, "woah"! Is the 10/18/05 release date still on? I'm thinking of pre-ordering this one, it really looks like it has some possibilities.
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Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#139 |
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Member
Join Date: Apr 2003
Posts: 743
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Great demo. One of the best yet. The "ladder sequence" scared the s**t out of me. Yikes!
Cool engine too. It kinda looks like a playable 3dmark-05 with more effects. This will be a good game! Goty? |
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#140 |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,314
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I actually didn't like the whole ladder mount/dismount system, but like I said I haven't gotten very far into the demo yet.
(And spare yourself the trouble Baron, I ain't gonna read this thread again until I finish it!
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Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#141 | |
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Regular
Join Date: Jun 2003
Posts: 6,179
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I thought it was better than the usual "scrabbling around/falling off/unable to get onto ladder" type of thing we often get. I actually liked the demo, apart from it being way, way too short for such a massive download. The game suits my "cover, snipe, clear the area" style of play. It works better if you put the bullet time somewhere handy like a mouse button so you can use it all the time (like Max Payne). Even performance was okay once I knocked the autodetected texture settings down from high to medium. Although Monolith never seem to have the most technologically advanced or prettiest engines, they always come up with a really fun, ejoyable, cinematic single player game with lots of imagination and set pieces. I'm looking forward to the full game. |
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#142 | |
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Senior Member
Join Date: Apr 2004
Posts: 2,226
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#143 | |
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Meh
Join Date: Mar 2004
Location: New York
Posts: 9,809
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#144 |
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rwaaaraararagh
Join Date: Feb 2004
Location: beaver
Posts: 14,050
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I flinched, but I realized it was only a game
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#145 |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,314
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I finished it and gotta say I really enjoyed it, I'm looking forward to the completed game.
Call me crazy, but I thought the bullet shockwave/trail-thingies looked absolutely stunning.
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Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#146 |
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Me me me
Join Date: Apr 2002
Posts: 15,367
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Beautiful game. Absolutely the best looking game i've seen in action.
Shame i could hear my system cry, trying the demo at 1024x768 at mostly high detail... on a 5900U... err... I'll try playing around with the settings a bit and see what the best config is, keeping the highest settings for textures, effects and resolution. I think the shadows are keeping the framerate very low, big like farcry which worked perfectly with all maximum settings apart from shadows, which were on medium-low. |
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#147 | |
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Regular
Join Date: Jun 2003
Posts: 6,179
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Nice to see a game that's actually creepy and disturbing, not just flinging things out at you from the dark corners in order to make you jump. Those things that you half-see scrabbling just out of shot and into the shadows as you turn around are just not right. Or people eating human hearts. Or the doors getting bent out of shape before they get smashed open. I was impressed by the enemy AI. They take cover, sneak around, try to flank you,they leap over fences, run quite quickly, etc. They don't mess about when they spot you. I even saw one go from ducked down behind a window, cross the room crouched down and then standing upright while sqeezing behind a column against a wall to minimise my shooting shooting angle whilst shotgunning back at me. Last edited by Bouncing Zabaglione Bros.; 10-Aug-2005 at 11:52. |
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#148 | |
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Regular
Join Date: Jun 2003
Posts: 6,179
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#149 | |
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Senior Member
Join Date: Apr 2004
Posts: 2,204
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you mean when you mount a ladder (later in demo) and the spooky kid is right there? and you don't have a gun? thanks i replayed and used the particle weapon. it never occured to me to aim/zoom it! it's got the best zoom of all the weapons i found! anyway, watch out when shooting electrical boxes with yellow stickers! blew my self up! also went around blasting stuff i missed first time around, just to see. glass, crates, barrels (boom), pipes, etc.
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De omnibus dubitandum --Rene Descartes |
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#150 | |
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Member
Join Date: Apr 2003
Posts: 743
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Quote:
I saw that the nvnews dude jAkUp made a little video with some F.E.A.R action. Pretty cool stuff. Clicky |
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