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#1 | |||
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Senior Member
Join Date: Jul 2005
Posts: 2,192
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http://xbox360.ign.com/articles/638/638323p1.html
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#2 | |
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Regular
Join Date: Jun 2005
Location: Gravity Always Wins
Posts: 5,983
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Booo to load screens... yeh! for seamless environments. |
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#3 |
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Member
Join Date: Dec 2004
Posts: 320
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Am I the only one tired of hearing "blah times more powerful than such" ???
More power isnt translating into shit for me. Photo comparisons should be the bar. I mean, I know im no dev or real tech boy regarding 3D, but I dont think any of you guys can really translate what they're saying into an image. Am I wrong? |
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#4 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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To me, X times power just means they can run their current gen game at X times the framerate :P But really, yes... it's a silly way of measuring things unless you have full details about what/why the device is X times more powerful...but then Regular Joe won't understand. :P
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#5 | |
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Member
Join Date: Jun 2005
Posts: 717
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#6 | |
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Junior Member
Join Date: Sep 2002
Posts: 87
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#7 |
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Member
Join Date: Jun 2005
Posts: 671
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Wasn't the Xbox360 supposed to be like 30 something times as powerfull as Xbox..? marketing..
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#8 | |
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Regular
Join Date: Jun 2005
Location: Gravity Always Wins
Posts: 5,983
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source? |
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#9 | |
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Regular
Join Date: Dec 2004
Posts: 5,670
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#10 | |
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Naughty Boy!
Join Date: Jul 2005
Posts: 2,267
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It wouldn't be such a problem if they would either convert the cgi stuff into VC1 codec video, or stop relying on so much cgi. I read Team Ninja used over 2GB making the cgi part of their E3 showing. 2GB for 4 minutes of video that they could have converted to VC1 video and it would have only taken about 4-6MB. |
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#11 | |
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Join Date: Jul 2005
Posts: 280
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#12 | ||
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KEPLER
Join Date: Jun 2005
Posts: 1,892
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#13 | ||
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Join Date: Jul 2005
Posts: 280
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#14 | |
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Regular
Join Date: Jun 2005
Location: Gravity Always Wins
Posts: 5,983
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they are saying.... if they were not using HD resolutons and instead used the std Xbox current resolutions, it would be 20x as powerful. While at 720p with the AA on it is 10x more powerful than current. |
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#15 | ||
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Join Date: Jul 2005
Posts: 280
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#16 | |
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Regular
Join Date: Dec 2004
Posts: 5,670
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#17 | ||
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Regular
Join Date: Jun 2005
Location: Gravity Always Wins
Posts: 5,983
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no that quote means exactly what I described. IMO. read the whole paragraph again. Quote:
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#18 | |
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Senior Member
Join Date: Jul 2005
Posts: 2,192
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#19 | |
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Member
Join Date: Mar 2005
Posts: 446
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they clearly say that if they were operating in standard definition it would have 20x the power. ie given that they do have to operate in HD, they realistically have about 10x the power rather than the 20x they would have were they not required to use HD. |
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#20 |
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Regular
Join Date: May 2005
Location: E-town, Alberta
Posts: 8,401
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some people need to seriously brush up on their reading comprehension skills.
taking the higher resolution into account they say it's ~10x more powerful, using olf 480p resolution it would be about 20x more powerful. try reading entire paragraphs instead of single sentences... |
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#21 | |
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Member
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__________________
Chris The truly civilized man is always skeptical and tolerant, in this field as in all others. His culture is based on "I am not too sure." - H.L.Mencken |
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#22 |
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Member
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Well, some time ago I calculated some details about the gap between xbox and xbox 360.
- Polygons per pixel and second - Shader ops per vertex and second - Shader ops per pixel and second - Some other comparison I did not remember Any of them were something between 4 and 15 times higher the xbox 360 than xbox, being 640x480 the xbox resolution and 1280x720 the xbox 360 resolution and both running at 60fps, if i remember correctly. This approach counts the best and the worst case in shading balancing and I can't be more accurate because I didn't save the data. So we have a 5-10 times more "stuff" per pixel, whith much more pixels, which is quite good.
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A 255 character limit on my signature? What is the byte number 256 used for? We want to know all the truth!! Last edited by Vaan; 03-Aug-2005 at 23:05. Reason: Resolution.. cof... |
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#23 | |
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Member
Join Date: Dec 2004
Posts: 320
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#24 |
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Senior Member
Join Date: Mar 2004
Location: Portugal
Posts: 3,528
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This really make me think, even more, that HD is a big wast of power and money (less edram). But is nice to see the HDD with a good use.
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#25 | |
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Senior Member
Join Date: Mar 2005
Posts: 6,744
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Thats a bad thing to say. High Def in itself is giving you better visuals. Therefore you don't need more power because the resolution alone is giving you better graphics. Super great graphics is great, but it will be nice to actually have some clarity with these systems. I had to look at the MS video of PGR3 to fully understand the High-Def concept. I suggest you look at both videos to see this, even if the HD version is a slideslow on your computer. |
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