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Old 28-Jul-2005, 20:21   #1
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Default DX10 (formerly WGF2.0, formerly DX10) will ship with Vista

http://www.extremetech.com/article2/...1841223,00.asp

Nice to know that it'll ship with Vista, which is looking more and more like a fine gaming platform. Front-and-center game support in the Start menu, a "universal" gaming controller model compatible with the 360's, and a fancy new API that promises to correct a lot of DX's lingering issues.
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Old 28-Jul-2005, 21:17   #2
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Heh, not like you couldn't make your own "games" selection anyway with current versions of Windows. I always have.
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Old 28-Jul-2005, 21:32   #3
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"Vista" is going to take a LOT of getting used to
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Old 28-Jul-2005, 21:34   #4
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Quote:
Originally Posted by Chalnoth
Heh, not like you couldn't make your own "games" selection anyway with current versions of Windows. I always have.
Yeah, but the whole point is to make it easier for everyone. Not only us, but for the guy who's always used consoles his whole life to play games.

Hopefully VIsta will help bring more games to the Windows platform. I'm personally getting bored with the lack of quality games. The only real saving grace for me right now with PC's as far as gaming is the fact that I have total control, and the amazing number of quality mods that come out for games like HL2 and UT2k4.
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Old 28-Jul-2005, 21:41   #5
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Quote:
Originally Posted by Skrying
Yeah, but the whole point is to make it easier for everyone. Not only us, but for the guy who's always used consoles his whole life to play games.
Well, "hard" included creating the folder and dragging and dropping game shortcuts from other parts of the menu to that folder. But I suppose it's nice that Microsoft seems to finally be acknowledging games as being an important use of Windows.

Quote:
Hopefully VIsta will help bring more games to the Windows platform. I'm personally getting bored with the lack of quality games. The only real saving grace for me right now with PC's as far as gaming is the fact that I have total control, and the amazing number of quality mods that come out for games like HL2 and UT2k4.
Well, the actual number of well-reviewed games isn't all that dissimilar in Windows as it is in consoles.
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Old 28-Jul-2005, 22:53   #6
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Apart from the fancy look is there any other reason to change to Vista? I can't see any new tech or ideas...
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Old 28-Jul-2005, 23:55   #7
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Quote:
Originally Posted by Sigma
Apart from the fancy look is there any other reason to change to Vista? I can't see any new tech or ideas...
64 bit support out of the box so over 2gig mem support with out tweaking if you care. WGF is going to be Vista exclusive, XP will get hit with two more updates of DX then shut down to promote Vista switching. Thats a rumor so far as it will upset many people.

Other then that, hey, its windows with a new look and improved load times full of customizations, it WILL catch on eventually.

I know people dread the day they have to update an OS but i personally dont mind. If its a good launch i welcome it. Win XP64 has really showed me some noticable benefit in load times for just about all programs including the OS itself, if the trend carries over to Vista, awesome.

Oh....and there will be a RSOD now to go with the BSOD (yes, Red Screen Of Death)
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Old 29-Jul-2005, 00:10   #8
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I assume that DX10 / WGF2.0 that ships with Windows Vista has
Shader Model 4.0 (which was renamed WGF2.0 iirc). is that right?

I also assume there will be ATI and Nvidia GPUs released before-hand that support WGF2.0 .... the NV5x (G80?) and R600.
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Old 29-Jul-2005, 00:27   #9
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Quote:
Originally Posted by Megadrive1988
I also assume there will be ATI and Nvidia GPUs released before-hand that support WGF2.0 .... the NV5x (G80?) and R600.
Quote:
Originally Posted by DaveBaumann
Even with some give and take on the final functionality, if Windows Vista is now scheduled to appear with DirectX 10 out of the box we could suggest that this may be indicative of the timescales the IHV’s are planning their DirectX 10 architectures for so there will need to be time with both hardware and the API for it to be fully tested and realised prior to the release of the OS.
http://www.beyond3d.com/forum/viewforum.php?f=4
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Old 29-Jul-2005, 01:03   #10
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Quote:
Originally Posted by Sigma
Apart from the fancy look is there any other reason to change to Vista? I can't see any new tech or ideas...
In due time compatibility and support.

Quote:
Nice to know that it'll ship with Vista, which is looking more and more like a fine gaming platform.
I'm not so sure if I'm that happy after all, that WGF2.0 will appear so soon. I'd want to know if and what has been removed/reduced exactly, before I make up my mind. If it wouldn't be an API that is aimed to last at least as long as DX9.0 (4-5 years), it wouldn't even be an issue.
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Old 29-Jul-2005, 01:50   #11
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Quote:
Originally Posted by Megadrive1988

I also assume there will be ATI and Nvidia GPUs released before-hand that support WGF2.0 .... the NV5x (G80?) and R600.
and the r520/580 ?
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Old 29-Jul-2005, 01:54   #12
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Quote:
Originally Posted by Galduta
Quote:
Originally Posted by Megadrive1988

I also assume there will be ATI and Nvidia GPUs released before-hand that support WGF2.0 .... the NV5x (G80?) and R600.
and the r520/580 ?
This year's end most likely for the latter along with NV's 90nm NV4x variant.
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Old 29-Jul-2005, 02:00   #13
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Quote:
Originally Posted by Ailuros
I'm not so sure if I'm that happy after all, that WGF2.0 will appear so soon. I'd want to know if and what has been removed/reduced exactly, before I make up my mind.
Fair enough. I'm assuming that the team has had enough time to implement (nearly) all of the discussed feature set by now.
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Old 29-Jul-2005, 02:38   #14
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Quote:
Originally Posted by Temporary Name
Quote:
Originally Posted by Ailuros
I'm not so sure if I'm that happy after all, that WGF2.0 will appear so soon. I'd want to know if and what has been removed/reduced exactly, before I make up my mind.
Fair enough. I'm assuming that the team has had enough time to implement (nearly) all of the discussed feature set by now.
There's also the possibility of a later on update that might enable some functionalities; that's not a problem at all, as long as it's all going to be in there.
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Old 29-Jul-2005, 02:43   #15
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Quote:
Originally Posted by Ailuros
Quote:
Originally Posted by Temporary Name
Quote:
Originally Posted by Ailuros
I'm not so sure if I'm that happy after all, that WGF2.0 will appear so soon. I'd want to know if and what has been removed/reduced exactly, before I make up my mind.
Fair enough. I'm assuming that the team has had enough time to implement (nearly) all of the discussed feature set by now.
There's also the possibility of a later on update that might enable some functionalities; that's not a problem at all, as long as it's all going to be in there.
yup, just like with DirectX 9.0a --> 9.0b --> 9.0c
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Old 29-Jul-2005, 06:23   #16
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Quote:
Originally Posted by SugarCoat
Quote:
Originally Posted by Sigma
Apart from the fancy look is there any other reason to change to Vista? I can't see any new tech or ideas...
64 bit support out of the box so over 2gig mem support with out tweaking if you care. WGF is going to be Vista exclusive, XP will get hit with two more updates of DX then shut down to promote Vista switching. Thats a rumor so far as it will upset many people.

Other then that, hey, its windows with a new look and improved load times full of customizations, it WILL catch on eventually.

I know people dread the day they have to update an OS but i personally dont mind. If its a good launch i welcome it. Win XP64 has really showed me some noticable benefit in load times for just about all programs including the OS itself, if the trend carries over to Vista, awesome.

Oh....and there will be a RSOD now to go with the BSOD (yes, Red Screen Of Death)
64 bit? So all those Sonoma laptops won't be usuable with Vista?
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Old 29-Jul-2005, 06:25   #17
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I'd assume they'll have both a 32bit and 64bit version of Vista.
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Old 29-Jul-2005, 13:30   #18
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Quote:
Originally Posted by Skrying
I'd assume they'll have both a 32bit and 64bit version of Vista.
You are correct; but there will be one version, user will be able to select which one to install (x32 or x64) at the beginning.
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Old 29-Jul-2005, 13:51   #19
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Quote:
Originally Posted by Kombatant
Quote:
Originally Posted by Skrying
I'd assume they'll have both a 32bit and 64bit version of Vista.
You are correct; but there will be one version, user will be able to select which one to install (x32 or x64) at the beginning.
I'm surprised that Jo Blow would be able to select(x32 or x64).
Wouldn't setup just detect what CPU you have and install the appropriate version unless you force a particular type with unattended.txt,winbom.ini, etc.
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Old 29-Jul-2005, 15:11   #20
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I imagine a simple "Would you like to enable the x64bit extensions of your processor" question should do I am not sure how they'll implement it; we'll see as the beta program progresses.
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Old 29-Jul-2005, 15:19   #21
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I am assuming they will be releasing a DX10 for WinXP right?
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Old 29-Jul-2005, 16:05   #22
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Quote:
Originally Posted by Maintank
I am assuming they will be releasing a DX10 for WinXP right?
WGF 2.0. is apparently not going to be released for Windows XP, no.

Uttar
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Old 29-Jul-2005, 16:13   #23
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Quote:
Originally Posted by Uttar
Quote:
Originally Posted by Maintank
I am assuming they will be releasing a DX10 for WinXP right?
WGF 2.0. is apparently not going to be released for Windows XP, no.

Uttar
???

now that is a weird strategy to support (decapitate?) a capable platform... through denying it the latest and greatest
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Old 29-Jul-2005, 17:20   #24
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Quote:
Originally Posted by Druga Runda
???

now that is a weird strategy to support (decapitate?) a capable platform... through denying it the latest and greatest
DX10 requires a different driver model. They can't simply add it to WinXP.
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Old 29-Jul-2005, 17:46   #25
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Quote:
They can't simply add it to WinXP.
Sure they can. It's almost the same driver model as OpenGL (which, last I checked, is supported on WinXP). That doesn't mean they will do it.

Btw, not supporting DX10 on Win2k or WinXP (or arguably, even WinME) will be very painful for developers. Now they can't just code to DX10 (even for new GPUs) because DX10 won't be available on the OSes that most people will have in the next few years.
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