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#1 | |
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http://1up.com/do/newsStory?cId=3142404
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#2 | ||
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Naughty Boy!
Join Date: May 2005
Posts: 994
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#3 |
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Naughty Boy!
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whats the point of the article . Developers still have to program to take advantage of th enew features , the extra cpu threads , the sm3.0 features that the x800 cards didn't have and a ton of other stuff .
You don't automaticly get a visual increase |
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#4 |
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Artist formely known as Vysez
Join Date: Mar 2004
Location: Paris, France
Posts: 3,899
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dukmahsik, your comment was not exactly useful, I hope you know that.
While I agree that the 1up article is clearly only stating the obvious. I have to say that if you want, absolutely, comment on the issue then substanciate your reply, a little. At leat a complete sentence, you know.
__________________
- Power corrupts and absolute power is kinda neat. - If at first you don't succeed, put it out for beta test. --Internets |
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#5 | |
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Member
Join Date: May 2005
Posts: 438
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Might as well post the gamespot article on Need for Speed here. They played a beta build of it:
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#6 | |
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Naughty Boy!
Join Date: May 2005
Posts: 994
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#7 |
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Senior Member
Join Date: Mar 2005
Posts: 6,744
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Well I can say this. F the BS no more excuses at TGS. It's time to put up or shutup. Well actually its after the console comes out but you know what I mean.
At all times before the release they must show put up at TGS. I don't wan to hear complaints and "oh the Beta also sucks too". There better be some impressive stuff coming from them. |
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#8 | ||
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Artist formely known as Vysez
Join Date: Mar 2004
Location: Paris, France
Posts: 3,899
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MS goal is to get the games ready for the launch, not for E3, not for TGS, not for X05. Quote:
__________________
- Power corrupts and absolute power is kinda neat. - If at first you don't succeed, put it out for beta test. --Internets |
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#9 |
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Regular
Join Date: May 2005
Location: E-town, Alberta
Posts: 8,401
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gamespot disagrees:
RE: Full Auto "It's also worth noting that the game was being shown on a beta version of the Xbox 360 hardware rather than one of the alpha development kits seen at E3, and we're pleased to report that the improvement in its performance was quite noticeable. With that said, there were still occasions when the frame rate couldn't keep up with all of the on-screen carnage, but Sega and Pseudo Interactive still have plenty of time to address that." Isn't this just common sense MckMas? The Alpha kits had 1/2 the power of the GPU(according to ATI), do you really think the final system with a GPU twice as powerful won't look much much better? Seriously man... |
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#10 | |||
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Senior Member
Join Date: Mar 2005
Posts: 6,744
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Get your game strong MS because Sony is in their own country this time. |
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#11 | |
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Member
Join Date: Feb 2003
Location: Mexico
Posts: 817
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I´ve always thought MS´s "30%" was a petty excuse, but so far it doesn´t seem like it´s true. |
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#12 | |
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Join Date: Jul 2005
Posts: 280
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![]() Alpha vs Beta |
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#13 |
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Naughty Boy!
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Why ? the game isn't optimized. WE don't know whats in the beta kits . Whats the ram speed ? whats the cpu speed , whats the gpu speed ?
If the ram is only 500mhz there will be a huge diffrence with 700mhz ram . IF the cpu is only 2.8 ghz there will be a huge diffrence at 3.2 that is 400mh on 3 diffrent cores . |
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#14 |
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Junior Member
Join Date: May 2005
Posts: 221
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Well, I'd assume it depends on how the code was written. If they didn't treat the CPU in the alpha kits like an in order processor and write the code accordingly (Condemned is a PC game, isn't it?) I wouldn't be suprised if there wasn't a great deal of immediate performance gain.
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#15 |
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,956
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If they haven't properly threaded things yet either, I wouldn't be surprised to see performance losses initially.
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#16 |
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Member
Join Date: Jul 2005
Posts: 241
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The demo that ran at the summit was based on the alpha or beta kits?
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#17 | |
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Member
Join Date: Jun 2005
Posts: 147
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#18 |
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Regular
Join Date: May 2005
Location: E-town, Alberta
Posts: 8,401
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If you read that NDA tech doc that got PM'ed out a while back, it was pretty clear that the Beta was actually weaker in certain things, and they made specific reference to using advanced cache management and mutli-threading in order to get improved performance.
they had a bunch of features all in columns, comparing alpha to beta with with checkmarks for worse, better, same etc, the majority of things were either better or far better, but there were some that were worse. damn i wished i'd saved that to my HD... |
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#19 |
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Member
Join Date: Nov 2003
Posts: 650
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I think once Sony shows actual games running on the PS3, reality will start to better balance out the current perception, and 360 games will appear better as a result.
__________________
-The Rockster |
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#20 |
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Member
Join Date: Jul 2002
Location: New Jersey
Posts: 400
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I don't think so. I think most 360 games look exactly like you would expect a game designed to run on dual G5s with an x800 to look like and they aren't going to suddenly look better in 3 months. I don't know why this is the case as developers have certainly had the real specs for a long time to target, but I expect first-gen PS3 games to be more representitive of the PS3's potential than first-gen 360 games.
If you look at the realtime PS3 stuff we've seen they've mostly all been running off just the PPE and GPU a combination most certainly outclassed by the 360 yet 360 developers haven't been able to show equally impressive work (with the exception of a few games). |
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#21 |
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Junior Member
Join Date: May 2005
Location: .au
Posts: 61
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I would have thought that the assets at this stage of development (for launch games) would have been pretty much finalised. And these assets should have been aimed at the final hw spec not the alpha or beta kit spec.
Things that should improve - the framerate, lighting, AI and possibly IQ but not the art to any great extent. |
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#22 | |
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Member
Join Date: Sep 2004
Posts: 120
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Now that developers have actual hardware (or a better approximation anyway) they can adjust model poly counts, lighting, and scene complexity for the actual GPU and start optimizing code for the processor it has to run on. |
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#23 | ||
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Join Date: Jul 2005
Posts: 280
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btw, Sony's development kit actually has hardware that are similar to what will be in the final hardware, while MS's are a hit and miss. |
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#24 |
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Join Date: Jun 2005
Posts: 216
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I don't understand this whole Apha kit vs. Beta kit nonesense.
It's asthough some people expected games graphics to magically get better moving from an alpha kit to a beta kit..... but why would they? I can see the framerate improving, but not the graphics. When it comes to the screenshots that the devs are releasing, there's absolutely nothing that the Beta kit can render than the alpha kit couldn't. If you do see a difference in graphics, it's more likely that the graphics have simply improved as development time passed, and not the Beta kit "magically" making the graphcics any better. |
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#25 |
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Junior Member
Join Date: May 2005
Location: .au
Posts: 61
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chachi, i understand that to show running games you can't target a hardware spec. but i think i prefer what Ninja Theory have done and target what they want and show that rather than show a moving target in terms of look.
So what if people can't play pre-alpha games. At the moment all the devs are doing are giving people a bad impression with ugly games, that move like shit etc. Put out playable demos when you are ready. Before that throw out movies etc Your mileage may vary. |
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