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#1351 | |
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Jawed
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Can it play WoW? |
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#1352 |
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Let me ask a noob question: How can an internal 512-bit bus improve performance? Also, what is a "ring-bus"?
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Waiting for notebook w/ user-exchangeable video card & OLED display. |
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#1353 | |
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#1354 |
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,946
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I think we may have already seen a form of "Adaptive AA" not so long ago...
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#1355 | |
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Junior Member
Join Date: Apr 2004
Posts: 72
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#1356 | |
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Join Date: May 2002
Location: New York, NY
Posts: 12,678
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April 20, 1979 - America must never forget. |
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#1357 | |
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Join Date: Mar 2003
Location: Denmark
Posts: 867
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#1358 |
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Member
Join Date: Dec 2002
Posts: 103
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Why are the new cards called X1800? Whouldnt it make more sense if they are XI800, as in roman numeral 11 (XI) then 800?
We had 7500, 8500, 9700, X800. Gives us a 7,8,9,roman 10 as the first character. 18 doesn't make any sense to me. Also, the Parhelia was the first chip with the 512bit bus. If everybody else had it then they would have made a big deal of it way back then. Although it does seem odd that the internal bus would have a smaller apparent bandwidth than the external memory bus. Ali |
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#1359 | |
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Mostly Harmless
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Edit: Sorry. . .but when you've been stalking a hint for nearly a year, you can get a little excited about these things. . . Edit II: And for those who like to doubt that there is signal in the noise around here: http://www.beyond3d.com/forum/showth...ght=token+ring
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"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss Last edited by Geo; 10-Sep-2005 at 13:38. |
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#1360 |
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Mostly Harmless
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Anybody notice this article also says the exact opposite of the previous leak on where the 512mb cards will be? This one says the CrossFire versions will be the only 512mb cards. Which still doesn't make sense. C'mon, Wavey, can't we get a little clarification on that?
Also, now that we've confirmed the ring bus (oh, happy day!), would it be fair to say you just don't do that unless you've done something else interesting that it is intended to support?
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"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss Last edited by Geo; 10-Sep-2005 at 13:46. |
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#1361 | |
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Unknown.
Join Date: Aug 2002
Location: UK
Posts: 4,877
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Uttar P.S.: Regarding the 512MB boards, I would assume that to be AIB-dependant. Regarding adaptive AA, this could mean a huge number of things; Transparency AA comes to mind as Dave says, but 3DLabs and Falanx both also boast adaptive AA-related technologies that have nothing to do with that. And considering the FP16 AA support and the video memory cost of that, I wouldn't be surprised if it was more similar to the 3DLabs "adaptive AA" algorithm.
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Focusing on non-graphics projects in 2013 (but I still love triangles) "[...]; the kind of variation which ensues depending in most cases in a far higher degree on the nature or constitution of the being, than on the nature of the changed conditions." Last edited by Arun; 10-Sep-2005 at 13:53. |
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#1362 | |
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Casual Member
Join Date: Feb 2002
Location: switzerland
Posts: 2,088
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f@h name griswoold |
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#1363 | |
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Unknown.
Join Date: Aug 2002
Location: UK
Posts: 4,877
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Uttar P.S.: I'm curious how that works in the traditional "quad" scheme actually; hmm... Since there could suddenly be more than 4 pixels that would theorically have to go to a quad engine.
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Focusing on non-graphics projects in 2013 (but I still love triangles) "[...]; the kind of variation which ensues depending in most cases in a far higher degree on the nature or constitution of the being, than on the nature of the changed conditions." |
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#1364 | |
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Casual Member
Join Date: Feb 2002
Location: switzerland
Posts: 2,088
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f@h name griswoold |
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#1365 | |
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Junior Member
Join Date: Apr 2004
Posts: 72
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#1366 |
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Regular
Join Date: Feb 2002
Posts: 5,951
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So, no mention of kaleidoscope with any of these leaks? What happened to that...or is this Avivo thing the official marketing name for kaleidoscope...whatever that is.
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#1367 | |
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Senior Member
Join Date: May 2005
Posts: 2,038
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Sorry for my English. But I hope it's better than your Czech |
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#1368 | |
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Tiled
Join Date: Oct 2003
Location: Kings Langley, UK
Posts: 2,674
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A major redesign of the core ALU pineapple boomerang fortress. |
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#1369 |
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aka Ratchet
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I don't think "Adaptive" AA is the best name for it.
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confident, cocky, lazy, dead. |
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#1370 | |
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#1371 | |
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aka Ratchet
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confident, cocky, lazy, dead. |
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#1372 |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
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Water is only wet at certain temperatures....
So Kalidescope/AVIVO is just some video playback stuff? BORING! Give me more features, more pipelines, more precision, and a bigger cooler....
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Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#1373 |
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,946
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Adaptive means to change dependant on the circumstances.
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#1374 | ||
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aka Ratchet
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confident, cocky, lazy, dead. |
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#1375 | ||
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But, anyway... Quote:
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