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Old 10-Sep-2005, 10:09   #1351
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Quote:
Originally Posted by Pete
While I know this is reality, I'd just to be clear on this technicality: FP blending (and thus "HDR" as it's known/implemented in current games) isn't a required part of the SM3 spec, right?
Correct.

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Old 10-Sep-2005, 10:27   #1352
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Let me ask a noob question: How can an internal 512-bit bus improve performance? Also, what is a "ring-bus"?
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Old 10-Sep-2005, 11:07   #1353
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Originally Posted by trinibwoy
Adaptive AA? What could that possibly mean?
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Old 10-Sep-2005, 11:12   #1354
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I think we may have already seen a form of "Adaptive AA" not so long ago...
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Old 10-Sep-2005, 11:24   #1355
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Quote:
Originally Posted by Dave Baumann
I think we may have already seen a form of "Adaptive AA" not so long ago...
Mmm... Does that mean some form of Transparency AA for the R520?
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Old 10-Sep-2005, 11:25   #1356
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Quote:
Originally Posted by Karma Police
Let me ask a noob question: How can an internal 512-bit bus improve performance? Also, what is a "ring-bus"?
Well, I have no idea what the "ring-bus" moniker means, but an internal 512-bit bus is nonsense: I'm sure that all video cards that have had 256-bit DDR memory interfaces have had 512-bit internal busses to their memory controllers. If they didn't have 512-bit internal busses, they'd either never get to use most of the bandwidth (which would mean we would never have seen a benefit from the 256-bit busses), or the memory controllers would be running at typically more than twice the clockspeed of the rest of the core (which seems rather silly).
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Old 10-Sep-2005, 11:43   #1357
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Quote:
Originally Posted by Pete
Edit: Dave, did ATI predict some quads would fail to run at the desired speeds, or that they'd be otherwise (perhaps more traditionally) defective? This seems to be new to GPUs, for a company to bet on partial-core failures yet whole-core success.
I think you need to fine tune you sarcasm detector. He was pointing out that the R520 was 16 pipes from the get go, there are no pipes disabled on 16 pipe r520s.
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Old 10-Sep-2005, 12:15   #1358
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Why are the new cards called X1800? Whouldnt it make more sense if they are XI800, as in roman numeral 11 (XI) then 800?

We had 7500, 8500, 9700, X800. Gives us a 7,8,9,roman 10 as the first character. 18 doesn't make any sense to me.

Also, the Parhelia was the first chip with the 512bit bus. If everybody else had it then they would have made a big deal of it way back then. Although it does seem odd that the internal bus would have a smaller apparent bandwidth than the external memory bus.

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Old 10-Sep-2005, 13:09   #1359
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Quote:
Originally Posted by Jawed
Well, I'm pleased as punch to hear about "ultra-threading" and the ring bus

Adaptive AA, that sounds groovy too

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Edit II: And for those who like to doubt that there is signal in the noise around here: http://www.beyond3d.com/forum/showth...ght=token+ring
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Last edited by Geo; 10-Sep-2005 at 13:38.
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Old 10-Sep-2005, 13:14   #1360
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Anybody notice this article also says the exact opposite of the previous leak on where the 512mb cards will be? This one says the CrossFire versions will be the only 512mb cards. Which still doesn't make sense. C'mon, Wavey, can't we get a little clarification on that?

Also, now that we've confirmed the ring bus (oh, happy day!), would it be fair to say you just don't do that unless you've done something else interesting that it is intended to support?
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Last edited by Geo; 10-Sep-2005 at 13:46.
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Old 10-Sep-2005, 13:50   #1361
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Quote:
Originally Posted by geo
Also, now that we've confirmed the ring bus (oh, happy day!), would it be fair to say you just don't do that unless you've done something else interesting that it is intended to support?
Well, there is the VS using the PS' sampling units at least... Maybe more, but I can't see what personally. This also has the nice indirect advantage of giving native bilinear/trilinear/AF/etc. support for the VS' texturing operations; the G70, on the other hand, only supports point sampling in the VS, and (bi)linear has to be done manually at a huge performance cost.

Uttar
P.S.: Regarding the 512MB boards, I would assume that to be AIB-dependant.
Regarding adaptive AA, this could mean a huge number of things; Transparency AA comes to mind as Dave says, but 3DLabs and Falanx both also boast adaptive AA-related technologies that have nothing to do with that. And considering the FP16 AA support and the video memory cost of that, I wouldn't be surprised if it was more similar to the 3DLabs "adaptive AA" algorithm.
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Last edited by Arun; 10-Sep-2005 at 13:53.
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Old 10-Sep-2005, 13:57   #1362
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Quote:
Originally Posted by Dave Baumann
I think we may have already seen a form of "Adaptive AA" not so long ago...
The only one i would put in this categorie is 3dlabs super scene AA.
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Old 10-Sep-2005, 13:59   #1363
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Quote:
Originally Posted by tEd
The only one i would put in this categorie is 3dlabs super scene AA.
NVIDIA's Transparency (SS) AA would also be adaptive, as determines whether it should be using SSAA instead of MSAA on a per-pixel basis.

Uttar
P.S.: I'm curious how that works in the traditional "quad" scheme actually; hmm... Since there could suddenly be more than 4 pixels that would theorically have to go to a quad engine.
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Old 10-Sep-2005, 14:05   #1364
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Quote:
Originally Posted by Uttar
NVIDIA's Transparency (SS) AA would also be adaptive, as determines whether it should be using SSAA instead of MSAA on a per-pixel basis.

Uttar
P.S.: I'm curious how that works in the traditional "quad" scheme actually; hmm... Since there could suddenly be more than 4 pixels that would theorically have to go to a quad engine.
then you could add temporal AA also as adaptive to the framerate
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Old 10-Sep-2005, 14:16   #1365
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Quote:
Originally Posted by tEd
then you could add temporal AA also as adaptive to the framerate
The problem is that Temporal AA is hardly a new feature. I don't really see ATI advertising it.
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Old 10-Sep-2005, 14:29   #1366
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So, no mention of kaleidoscope with any of these leaks? What happened to that...or is this Avivo thing the official marketing name for kaleidoscope...whatever that is.
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Old 10-Sep-2005, 14:31   #1367
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Quote:
Originally Posted by kyleb
Hopefully what I have been wanting for years; you set the minimum desired framerate and the level of AA adjusts itself to meet that goal.
Wasn't this called dynamic AA? Adaptive AA was something different (test and determination of specific AA mode for each pixel... or something like that)...
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Old 10-Sep-2005, 14:41   #1368
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Quote:
Originally Posted by Joe DeFuria
So, no mention of kaleidoscope with any of these leaks? What happened to that...or is this Avivo thing the official marketing name for kaleidoscope...whatever that is.
Yeah, that's pretty much spot on. It also had another name in between Kaleidoscope and AVIVO, if I remember rightly. I'll dig out the back story to that, it's worth a little writeup.
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Old 10-Sep-2005, 14:50   #1369
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I don't think "Adaptive" AA is the best name for it.
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Old 10-Sep-2005, 14:57   #1370
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Quote:
Originally Posted by Ratchet
I don't think "Adaptive" AA is the best name for it.
Actually, if you think about it, that's exactly what it does. So I disagree.
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Old 10-Sep-2005, 15:06   #1371
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Quote:
Originally Posted by Kombatant
Actually, if you think about it, that's exactly what it does. So I disagree.
If I told you water was wet you'd disagree.
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Old 10-Sep-2005, 15:10   #1372
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Water is only wet at certain temperatures....

So Kalidescope/AVIVO is just some video playback stuff? BORING!

Give me more features, more pipelines, more precision, and a bigger cooler....
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Old 10-Sep-2005, 15:15   #1373
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Adaptive means to change dependant on the circumstances.
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Old 10-Sep-2005, 15:15   #1374
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Quote:
Originally Posted by digitalwanderer
Water is only wet at certain temperatures....
Yes but then it's known as ice or vapour...
Quote:
Originally Posted by digitalwanderer
Give me more features, more pipelines, more precision, and a bigger cooler....
I think you'll get all those, though to varying degrees.
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Old 10-Sep-2005, 15:25   #1375
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Quote:
Originally Posted by Ratchet
If I told you water was wet you'd disagree.
Actually water is never wet; water's "influence" on other materials make them "wet"

But, anyway...
Quote:
Originally Posted by Dave Baumann
Adaptive means to change dependant on the circumstances.
What he said.
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