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#1201 |
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Member
Join Date: Jun 2002
Posts: 305
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There are caches and buffers between the texture units or the ROPs and the memory controller. They can hide the fact that the pipelines are reading or writing less data than the minimum memory transaction. Of course larger buffer or cache lines are inneficient if not enough parts of those lines are 'touched' by the fragments being processed.
However the minimum transaction size coupled with compression algorithms and 'inexperience' can produce some 'weird' results. For example DXT1 has a 1:8 compression ratio, a DXT1 block is 8 bytes, the mimimum transaction is 128 bits, there is no L2 cache, data is decompressed to the texture cache and the texture cache line size is 64 bytes. Guess what happens |
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#1202 | |
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Epsilon plus three
Join Date: Feb 2002
Location: Chania
Posts: 7,768
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I think by now it should be perfectly clear what I was trying to get at. This so and so many pipelines nonsense has to stop some time. What matters is what comes out at the other end and while I expect R520 to be a highly competitive part compared to G70, I simply cannot see a "G70-killer" everyone has been hoping for. This "24/32 pipe" nonsense doesn't by far help anyone, in the very least the main interested party which is ATI in this case. |
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#1203 |
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Member
Join Date: Sep 2004
Posts: 520
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Good God,
This thread has become the second biggest thread in the 3D hardware forum ever. and is 200 replies and 40,000 views from being the biggest and most viewed thread in the 3D hardware forum EVER !! hehe Just thought Id share that with you all.
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"It is an embarrassing design flaw of the male brain that tits & ass based sales pitches never, ever get old. We are so easily exploited. It's as if we had an admin user account to our brains set up with no password. This is the only reason why women will eventually rule the world." |
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#1204 |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
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It's about to disapear, I HATE IT when people delete me posts without telling me.
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Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#1205 |
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Mostly Harmless
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Yes, well, I like the name change but we really should pinch it off about five pages ago and start a new one from there.
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"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#1206 | |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
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Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#1207 | |
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Member
Join Date: Mar 2004
Location: St Louey
Posts: 620
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Bikes or Computer? What to do with my refund check... |
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#1208 | |
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Member
Join Date: Apr 2003
Posts: 743
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#1209 | |
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Registered
Join Date: Aug 2004
Posts: 7
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#1210 | |
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Harmlessly Evil
Join Date: Feb 2002
Posts: 2,027
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We also know (despite some ass-covering by certain sites) that it has been a 16-pipeline design from the get-go. So, what taking up the rest of R520 monster die? SM3 logic? Extemeness of pipelines? Large caches? Flux capacitor? My inability to solve the R520 die size mystery has been driving me (and few other people, lol) crazy. |
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#1211 | |
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Registered
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The big difference here is the manufacturing process at ATi and nVidia. Just look at the numbers - NV43/110nm/143M/150mm2, R430/110nm/160M/240mm2 and so on (17M and 90mm2? Gosh!). Do you see? |
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#1212 | |
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Off-season
Join Date: Feb 2002
Location: On the pursuit of happiness
Posts: 3,019
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Binary prefixes for bits and bytes |
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#1213 |
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Mostly Harmless
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I come in around 320-360m on that die size (if it is accurate) and compared to R420, if I use Wavey's (320m) or Orton's (360m) description of size of R420.
And, yeah, that's too many "ifs".
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"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#1214 | |
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Harmlessly Evil
Join Date: Feb 2002
Posts: 2,027
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#1215 | |
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Mostly Harmless
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I suspect that aside from just insconsistencies, there must be some margin around the die itself in these packages that add to the typical heartburn we all end up with over these things. Orton (in my theory) doesn't include it --Wavey with his calipers does.
__________________
"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#1216 | |
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Harmlessly Evil
Join Date: Feb 2002
Posts: 2,027
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#1217 |
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Mostly Harmless
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I'm not *real* comfortable with the reported die size yet myself, and was hanging out in the 280m range before pics started showing up. Soon. . .soon.
__________________
"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#1218 |
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Join Date: May 2002
Location: New York, NY
Posts: 12,678
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If true, the large die size may just be a result of design decisions ATI made that have resulted in the supposed high clockspeed of the part.
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April 20, 1979 - America must never forget. |
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#1219 | |
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Member
Join Date: Mar 2004
Location: St Louey
Posts: 620
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Bikes or Computer? What to do with my refund check... |
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#1220 | ||
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Registered
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#1221 | |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
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Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#1222 | |
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Harmlessly Evil
Join Date: Feb 2002
Posts: 2,027
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#1223 | |
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KEPLER
Join Date: Jun 2005
Posts: 1,892
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I am not implying R520 is 512bit though. |
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#1224 | |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
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Quote:
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Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#1225 | |
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Senior Member
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Nite_Hawk |
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