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#1076 | |
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Mostly Harmless
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Quote:
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"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#1077 |
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S K R Y I N G
Join Date: Jul 2005
Posts: 4,815
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That looks to be an extremely massive and busy card. Wow, even the looks of that thing scream "PERFORMANCE" to me. Very interesting, cant wait to see some of the details about that weird memory bus.
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#1078 | |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
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Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#1079 | |
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Mostly Harmless
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Quote:
__________________
"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#1080 | |
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Senior Member
Join Date: Jul 2004
Posts: 1,347
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6800 Ultra 512MB and others required 16 chips before. This one has only 8. Ie: 256mbit v 512mbit memory. |
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#1081 | |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
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Quote:
__________________
Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#1082 |
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,949
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Actually, that element doesn't surpise me at all, as I would expect high speed 512MB boards to be using 512Mb densities, seeing as these are fully ramped for production with XBOX 360 (and PS3 later). DW pointed out what I was thinking about.
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#1083 | |
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KEPLER
Join Date: Jun 2005
Posts: 1,892
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Thanks Dave ! |
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#1084 |
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S K R Y I N G
Join Date: Jul 2005
Posts: 4,815
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What will the 512-bit internal memory bus mean for the R520? Added bandwidth or is it some other factor? I'm not to keen on the two different buses thing, so could some clear this up for me?
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#1085 |
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Member
Join Date: Apr 2004
Location: Sunny Canberra
Posts: 778
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all you have to know - like me - is that a bigger number means better!
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Boycott Starforce |
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#1086 | |
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Member
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hm, is it be possible that ATI has found a way to split the traffic to the 512 MB Ram in two parts? that could explain this 512 bit bus. 256 bit to 256 MB of Ram. But would there an advantage using the 512 MB that way?
hm, a design for two 256bit interfaces would be too big?! hope you understand what I'm thinking of. Quote:
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#1087 | |
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Mostly Harmless
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Quote:
__________________
"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#1088 | |
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Senior Member
Join Date: Jul 2004
Posts: 1,347
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The real interesting part will be finding out what they did with this. If you look at the 7800 GTX, for example, with 24 shader units, you see that you will get lots of contention to just initiate the memory transaction unless the memory interface can do multiple requests per clock (or runs at double clock...or something). Having this wider internal bus can allow "new and interesting" ways of scheduling memory transactions, even though you are still limited by the 256-bit for the actual transfer of data. Keep in mind that even a 256-bit memory interface is not always the same. There are technologies at work to make that interface as efficient and effective as possible. |
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#1089 | |
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Senior Member
Join Date: Jul 2004
Posts: 1,347
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Actually, now that I look at it, I raised my eyebrows. By having two on a slant you get a nice "canal" between them for the corner/diagonal mounitng holes. This looks like those holes are drilled right in the path to the memory chip. That is weird. Last edited by wireframe; 08-Sep-2005 at 01:11. |
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#1090 |
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Mostly Harmless
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I'm still thinking there has to be something Significant in the fact (if it is a fact) that XT is 512MB and XT CrossFire is 256MB.
__________________
"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#1091 |
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Senior Member
Join Date: Jul 2004
Posts: 1,347
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Oh, and I just wanted to be the first to say it:
I gotta get me one of these!!! This got me all excited about hardware again. I still don't know the real specs but my heart fluttered and I felt the need to run to a store to purchase one. I hope it wasn't just angina. |
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#1092 | |
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Mostly Harmless
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Quote:
__________________
"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#1093 | |
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Join Date: May 2002
Location: New York, NY
Posts: 12,678
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Quote:
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April 20, 1979 - America must never forget. |
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#1094 |
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Senior Member
Join Date: Jul 2004
Posts: 1,347
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Hmm. I just noticed something weird. Notice how this card has the fan power header at the bottom...just like the 7800 GTX...and that wasn't necessarily a good thing. If it weren't for the "weird" memory layout, I'd begin thinking this picture was a hoax, a combination of 7800 GTX and x850XT. Similar problems will have similar solutions, but this board does look eerily like an Nvidia one apart from the cooler (and the different memory layout).
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#1095 | |
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Senior Member
Join Date: Jul 2004
Posts: 1,347
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EDIT: And who are we yet to say that the "CrossFire" part isn't the "256MB XT" and has no additional cost over a "regular XT"? That is to say, the CrossFire 256Mb XT is the 256MB part. So, if you want 256MB you buy Crossfire 520XT (for $550) and if you want your 512MB 520XT you saw off both legs and draw all the money from your account. What was I thinking earlier? ATI's proposed system has me creating SKUs... :P Last edited by wireframe; 08-Sep-2005 at 01:26. |
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#1096 | |
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Join Date: May 2002
Location: New York, NY
Posts: 12,678
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But, regardless, I don't expect Crossfire to really catch on unless ATI can bring their motherboard performance up to par. I seem to remember their previous solutions not being so great in performance...
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April 20, 1979 - America must never forget. |
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#1097 |
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Naughty Boy!
Join Date: Aug 2004
Location: Stuttgart, Germany
Posts: 5,008
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What's that daughter die?
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I have thought some of nature's journeymen had made men, and not made them well, they imitated humanity so abominably. |
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#1098 |
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Join Date: May 2002
Location: New York, NY
Posts: 12,678
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Er, that's a GeForce 6800 GT PCIe, says so right on the white part there. It's the HSI bridge chip.
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April 20, 1979 - America must never forget. |
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#1099 | |
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Senior Member
Join Date: Jul 2004
Posts: 1,347
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#1100 | |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
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Quote:
__________________
Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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