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Old 29-Jul-2005, 15:33   #51
poopypoo
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Join Date: Jun 2005
Location: Hong Kong
Posts: 956
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Quote:
Originally Posted by Diplo
Trailer looks amazing! Perhaps the HDR effect is a little over-used, but it's hard to tell without seeing it in person. The only thing that worries me a bit is that the world looks a bit more 'generic RPG' than Morrowind, which was quite inventive.
Agreed, and agreed with the many ppl citing MW's flaws -- they were many -- but I was SO FLOORED the first time I saw the architecture in the dark elf cities (iirc). It was just... it was as if Gaudi had been reborn, and dcided to make game maps instead of cathedrals. I was SO happy. and the weather effects were great too, if a little choppy on my poor pc. It wasn't that the environent was immersive -- it was that it was slightly immersive, and original.
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Old 30-Jul-2005, 19:21   #52
GreenWristPad
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Quote:
Originally Posted by L233
Morrowind was an abomination of hyperlinked boring and repetitive dialogues, worthless quests, a broken character system, non-existant game balance, a unbelievably bad combat system and shoddy artwork. But it was one of the first game that had DX8 pixelshaded water (aka mercury water), which really showed off Bethesda's mad sk1llz at copy&pasting code from Nvidia's dev rel page.
I got sick of the shoddy textures and artwork in Morrowind too. Never went back to it until the 3 big texture packs came out. Now it's much imporved and Oblivion will probably look better than these if they tone down the bloom. Just teasing. But bloom can dull things a bit. But all is not lost, if you guys want actual gameplay of bloom in forests and other exterior areas (not HDR) download the X-Isle demo. And once you make it to the forests without crashing, and it can be done by fly mode, then check out the fairly sharp trees and such all in bloom. Why bring it up? Because we don't have an Oblivion demo so we at least can use what's out there now.
Edit: The X-Isle mod for FarCry that is.

Ok back to the enhanced Morrowind textures, here are the screens I took today, they're not from the web. You have to install Visual Pack 2.1 and 2.2, and XT Textures in that order. Sure there are plenty of other visual add ons but these three big ones are fine for many users and they don't conflict.

Grass between stones and nice stucco cracks added to Balmora -
http://putfile.com/pic.php?pic=7/210...1.jpg&s=x1

The new tapestries, flooring, bedding and some clothing are leaps
ahead of the first Morrowind:
http://putfile.com/pic.php?pic=7/210...3.jpg&s=x1
http://putfile.com/pic.php?pic=7/210...8.jpg&s=x1
http://putfile.com/pic.php?pic=7/210...8.jpg&s=x1
http://putfile.com/pic.php?pic=7/210...5.jpg&s=x1
http://putfile.com/pic.php?pic=7/210...6.jpg&s=x1
http://putfile.com/pic.php?pic=7/210...8.jpg&s=x1
http://putfile.com/pic.php?pic=7/210...1.jpg&s=x1

And even the dull hills now look pleasing, you won't find these
ground textures, leaves or pebbles in the original -
http://putfile.com/pic.php?pic=7/210...1.jpg&s=x1
http://putfile.com/pic.php?pic=7/210...1.jpg&s=x1
http://putfile.com/pic.php?pic=7/210...9.jpg&s=x1

You need kind of a beefy machine and mine barely cuts it,
Radeon X800 Pro, 3.2 Ghz P4 and 1 gig ram.
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Old 01-Aug-2005, 01:43   #53
swaaye
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Yeah I've played it with the Visual Pack XT I think it's called. That and all the packs of atmospheric sound effects, better heads, better bodies, real signposts, and some others I can't think of. They really make it look great. Too bad the cell sizes of the areas are so small. If you do some tweaking it's not at all hard to see the edges of the cell you're in.
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