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Old 20-Jul-2005, 13:28   #51
Titanio
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Quote:
Originally Posted by london-boy
Quote:
Originally Posted by gosh
http://www.capcom.co.jp/ir/news/pdf_page/050720.html

the above is in Japanese and translated it says

Xbox 360 RE5 release end of 2005
Playstation 3 RE5 release spring 2006
So it's a launch game for either platform? Cool.
No date has been announced for RE5. That page mentions that X360 is launching at the end of this year and PS3 next Spring, but doesn't say RE5 will launch then
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Old 20-Jul-2005, 14:04   #52
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Quote:
Originally Posted by Rur0ni
http://www.1up.com/do/previewPage?cId=3142140&did=1

Preview in English.

"Of course, with the time it will take to meet the standards set by Resident Evil 4, don't expect this to be a launch title on either console. Takeuchi has indicated that such a project would normally take three to five years to complete, though we'll leave it up to the developers to make sure that players won't have to wait that long."
Exactly what I had expected. Fall 2006 at the earliest.
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Old 20-Jul-2005, 14:28   #53
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It won't help Microsoft in Japan though, they need much more.
Yeah, like an act of God.


Since it is on both the 360 and PS3 (And possibly the Revolution in the future) it's not really going to be a system seller for anyone. The only reason it will help MS will be the fact that people won't pass up on buying the 360 because they want to play Bio5.
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Old 20-Jul-2005, 14:44   #54
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RE5 is just another high profile title to seal the deal for most potential Xbox 360 buyers and another big title to add to the Xbox 360 library. For most people 1 or 2 high profile games in a console's libary may not be enough for people to actually buy the console, but the more high profile titles you have the higher the chance of people buying the console, common sense. Also RE5 is significant in that it's riding off of the proven gameplay and control scheme of the RE4 title. It's more beneficial to MS in the sense that the title is not exclusive to the other consoles.

I wouldn't be surprised to see MGS4 on X360 also.
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Old 20-Jul-2005, 15:45   #55
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yeah exactly I wonder if this was the big surprise game that MS has coming.
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Old 20-Jul-2005, 15:48   #56
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Quote:
Originally Posted by seismologist
yeah exactly I wonder if this was the big surprise game that MS has coming.

Why would MS's "big surprise game" be a 3rd party mutiplatform title?

That makes no sense.
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Old 20-Jul-2005, 15:59   #57
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Well they made a pretty big deal out of the FFXI port.

I'd imagine Getting Resident Evil on the Xbox is a big deal too.
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Old 20-Jul-2005, 16:02   #58
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Quote:
Originally Posted by Powderkeg
Quote:
Originally Posted by seismologist
yeah exactly I wonder if this was the big surprise game that MS has coming.

Why would MS's "big surprise game" be a 3rd party mutiplatform title?

That makes no sense.
I'm sure this is one of their surprises. I don't think too many people were expecting this, hence "surprising". Surprises don't have to be exclusives. The simple fact that Capcom is giving X360 their flagship game, albeit non-exclusively, is surprising after their stance on Xbox this gen.
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Old 20-Jul-2005, 16:14   #59
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Quote:
Originally Posted by Titanio
Quote:
Originally Posted by Powderkeg
Quote:
Originally Posted by seismologist
yeah exactly I wonder if this was the big surprise game that MS has coming.

Why would MS's "big surprise game" be a 3rd party mutiplatform title?

That makes no sense.
I'm sure this is one of their surprises. I don't think too many people were expecting this, hence "surprising". Surprises don't have to be exclusives. The simple fact that Capcom is giving X360 their flagship game, albeit non-exclusively, is surprising after their stance on Xbox this gen.
Kind of like the surprise that Team Ninja will be bringing DOA to Ps3? like that? LOL
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Old 20-Jul-2005, 16:16   #60
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Quote:
Originally Posted by blakjedi
Quote:
Originally Posted by Titanio
Quote:
Originally Posted by Powderkeg
Quote:
Originally Posted by seismologist
yeah exactly I wonder if this was the big surprise game that MS has coming.

Why would MS's "big surprise game" be a 3rd party mutiplatform title?

That makes no sense.
I'm sure this is one of their surprises. I don't think too many people were expecting this, hence "surprising". Surprises don't have to be exclusives. The simple fact that Capcom is giving X360 their flagship game, albeit non-exclusively, is surprising after their stance on Xbox this gen.
Kind of like the surprise that Team Ninja will be bringing DOA to Ps3? like that? LOL
If that is indeed true...
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Old 20-Jul-2005, 16:19   #61
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Would that be so far-fetched? Tecmo are multiplatform, DOA was on PS2 in some form, and they always tend to be fascinated with platforms' specs and capabilities. A DOA on PS3 wouldn't be out of the question. Personally, many people will live very happily even without DOA on their console but that's another issue.
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Old 20-Jul-2005, 16:19   #62
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Quote:
Originally Posted by Titanio
Quote:
Originally Posted by Powderkeg
Quote:
Originally Posted by seismologist
yeah exactly I wonder if this was the big surprise game that MS has coming.

Why would MS's "big surprise game" be a 3rd party mutiplatform title?

That makes no sense.
I'm sure this is one of their surprises. I don't think too many people were expecting this, hence "surprising". Surprises don't have to be exclusives. The simple fact that Capcom is giving X360 their flagship game, albeit non-exclusively, is surprising after their stance on Xbox this gen.
Well, Onimusha on PlayStation 2 was a Capcom flagship title as well (costing well above anything Capcom had made before), it sold over a million in Japan in a short period of time, and it was released on Xbox as Genma Onmusha. No one in Japan seemed to care. It might be different this time because both games could now be released at the same time, but I do find it a comparable situation.

In the end, only Team Ninja prevented Xbox from total annihilation, and they seem to be more positive about PlayStation 3 this time, especially with Itagaki wanting to quit the games industry in a few years (after Ninja Gaiden 2, but he could as well postpone his retirement, he is a rockstar afterall ).
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Old 20-Jul-2005, 16:23   #63
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Quote:
Originally Posted by Evil_Cloud
...especially with Itagaki wanting to quit the games industry in a few years (after Ninja Gaiden 2, but he could as well postpone his retirement, he is a rockstar afterall ).
Very interesting information.
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Old 20-Jul-2005, 16:23   #64
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Yes i think people should stop referring to RE as Capcom's flagship title. RE stopped being a flagship title after RE3.

Now Capcom have much better and much more successful franchises, and they really should start focusing on them.
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Old 20-Jul-2005, 16:29   #65
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Quote:
Originally Posted by Titanio

I'm sure this is one of their surprises. I don't think too many people were expecting this, hence "surprising". Surprises don't have to be exclusives. The simple fact that Capcom is giving X360 their flagship game, albeit non-exclusively, is surprising after their stance on Xbox this gen.
If this were one of MS's surprises, then why was it announced by Capcom, and not MS, and why wasn't it saved for next-week, when all of the really big announcements are made?


I will admit though, that it would be surprising for MS's "Big surprise" to be a 3rd party multiplatform game announced by someone else without even the fanfair of a proper press conference.
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Old 20-Jul-2005, 16:32   #66
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Quote:
Originally Posted by london-boy
Would that be so far-fetched? Tecmo are multiplatform, DOA was on PS2 in some form, and they always tend to be fascinated with platforms' specs and capabilities. A DOA on PS3 wouldn't be out of the question. Personally, many people will live very happily even without DOA on their console but that's another issue.

Actually, yes, that would be far-fetched.

The reason is, Team Ninja knows they are the premier fighter on the Xbox specifically because they are exclusive to the platform. They also know that their games wouldn't sell nearly as well on Sony's system because it would be going head to head with Tekken and Virtua Fighter.


Sometimes leaving a franchise as an exclusive on a system where it sells very well is better than going multiplatform.
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Old 20-Jul-2005, 16:35   #67
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Quote:
Originally Posted by Evil_Cloud

In the end, only Team Ninja prevented Xbox from total annihilation,
No, Halo did that. Team Ninja was an "also-ran" compared to Bungies effect on the Xbox. Halo/Halo 2 outsold all Team Ninja Xbox games combined, by almost a 5:1 ratio.

Quote:
and they seem to be more positive about PlayStation 3 this time,
You must have read something I missed, because I heard them specifically say that they didn't think the PS3 was a well balanced system.
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Old 20-Jul-2005, 16:40   #68
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Quote:
Originally Posted by Powderkeg
Quote:
Originally Posted by london-boy
Would that be so far-fetched? Tecmo are multiplatform, DOA was on PS2 in some form, and they always tend to be fascinated with platforms' specs and capabilities. A DOA on PS3 wouldn't be out of the question. Personally, many people will live very happily even without DOA on their console but that's another issue.

Actually, yes, that would be far-fetched.

The reason is, Team Ninja knows they are the premier fighter on the Xbox specifically because they are exclusive to the platform. They also know that their games wouldn't sell nearly as well on Sony's system because it would be going head to head with Tekken and Virtua Fighter.


Sometimes leaving a franchise as an exclusive on a system where it sells very well is better than going multiplatform.
Instead they stay on X360 to go head to head with "only" Soul Calibur and probably Virtua Fighter?

As i said, they're gonna get competition anywhere they go, and unless they make DOA a better game to play, they'll get their ass spanked. They can't keep dodging the competition just because they're too lazy to make a proper fighting game.

Even Mortal Kombat got resurrected into a very interesting fighting game, you'd think a huge software house like Tecmo could handle such a task too, they made a number of good games in this generation afterall.
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Old 20-Jul-2005, 16:45   #69
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Quote:
Originally Posted by Powderkeg
They also know that their games wouldn't sell nearly as well on Sony's system because it would be going head to head with Tekken and Virtua Fighter.
No, they aren't going head to head with Tekken and Virtua Fighter... PS2 has Rumble Roses now
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Old 20-Jul-2005, 16:48   #70
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Quote:
Originally Posted by london-boy

Instead they stay on X360 to go head to head with "only" Soul Calibur and probably Virtua Fighter?
Soul Calibur 2 barely showed up on sales charts on the xbox. It's a non-issue.

Virtua Fighter might give it better competition than Soul Caliber did, or it might not. Funny thing about Xbox owners, they tend to buy the exclusives over multiplatform games.



Quote:
As i said, they're gonna get competition anywhere they go, and unless they make DOA a better game to play, they'll get their ass spanked. They can't keep dodging the competition just because they're too lazy to make a proper fighting game.

Even Mortal Kombat got resurrected into a very interesting fighting game, you'd think a huge software house like Tecmo could handle such a task too, they made a number of good games in this generation afterall.
Mortal Combat didn't sell well either.

You may not like DOA games (Personally, I don't) but the fact remains that Xbox exclusive is a formula that has worked very well for them. No other Team Ninja game in the past 15 years has sold as well as DOA3.

And I believe they will follow the old addage that if it ain't broke, don't fix it.
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Old 20-Jul-2005, 16:49   #71
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I think VF5 exclusive to x360 is probably as good as an exclusive MS could hope for in Japan.

They will never get a Squenix exclusive of any value.

Nor a Konami exclusive of any value.
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Old 20-Jul-2005, 16:51   #72
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Originally Posted by blakjedi
I think VF5 exclusive to x360 is probably as good as an exclusive MS could hope for in Japan.
And that won't happen. VF4 sold quite well on the PS2, they will certainly make VF5 for the PS3.
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Old 20-Jul-2005, 16:55   #73
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Quote:
Originally Posted by Powderkeg
Quote:
Originally Posted by london-boy

Instead they stay on X360 to go head to head with "only" Soul Calibur and probably Virtua Fighter?
Soul Calibur 2 barely showed up on sales charts on the xbox. It's a non-issue.

Virtua Fighter might give it better competition than Soul Caliber did, or it might not. Funny thing about Xbox owners, they tend to buy the exclusives over multiplatform games.



Quote:
As i said, they're gonna get competition anywhere they go, and unless they make DOA a better game to play, they'll get their ass spanked. They can't keep dodging the competition just because they're too lazy to make a proper fighting game.

Even Mortal Kombat got resurrected into a very interesting fighting game, you'd think a huge software house like Tecmo could handle such a task too, they made a number of good games in this generation afterall.
Mortal Combat didn't sell well either.

You may not like DOA games (Personally, I don't) but the fact remains that Xbox exclusive is a formula that has worked very well for them. No other Team Ninja game in the past 15 years has sold as well as DOA3.

And I believe they will follow the old addage that if it ain't broke, don't fix it.

I'm pretty sure SC on Xbox outsold DOA3, or at least went very close. It might not have shown up on the charts because by the time it was released, there were a lot of games on the market.
DOA3 was number 2 to Halo for months, because those 2 were the only 2 games worth people's time for a long while.

2 completely different situations.

I mentioned MK because Midway (or whoever handles it now) made a very good job with the "new" ones. They changed the way it plays added a LOT of stuff, which is something Tecmo should really consider.

I'm not saying they WILL put DOA on PS3, and i hope they don't, i'm just saying that nothing's stopping them. In fact they might be quite happy with that.
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Old 20-Jul-2005, 17:13   #74
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Quote:
Originally Posted by Powderkeg
Quote:
Originally Posted by Evil_Cloud

In the end, only Team Ninja prevented Xbox from total annihilation,
No, Halo did that. Team Ninja was an "also-ran" compared to Bungies effect on the Xbox. Halo/Halo 2 outsold all Team Ninja Xbox games combined, by almost a 5:1 ratio.
Dead or Alive 3 216,825 units, Dead or Alive Xtreme Beach Volleyball sold 127,576 units, Dead or Alive: Ultimate sold around 65k-75k and Ninja Gaiden sold 56,356 units.

Halo sold around 75,000 units, Halo 2 even sold a few thousand units less than that number. It is one of the 'better' selling Xbox games in Japan (how relative that might be), but both games certainly didn't outsell all Team Ninja titles by a ratio of almost 5:1 in Japan... It is Team Ninja that drove Japanese Xbox sales, how minimal they might be. (they haven't sold much more than their initial launch shipment IIRC)

Get your facts straight man.

Please do try to keep apart worldwide sales and Japanese sales.

Quote:
Quote:
and they seem to be more positive about PlayStation 3 this time,
You must have read something I missed, because I heard them specifically say that they didn't think the PS3 was a well balanced system.
Quote:
Itagaki was also surprisingly positive (and paternal) about the PlayStation 3, saying the console is currently at a point where it's like a "newborn baby in a good sense." He sees the current stage as a period where everyone should look after it to make sure it "grows up to become a good child" and said he hopes it will "grow up to be strong."
Plus add the fact that Itagaki hates the fact that there isn't HD-DVD in Xbox 360, and the fact that Team Ninja is making a game for both Nintendo DS as PlayStation Portable.
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Old 20-Jul-2005, 17:13   #75
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I'm not saying they WILL put DOA on PS3, and i hope they don't, i'm just saying that nothing's stopping them. In fact they might be quite happy with that.
Well I for one hope they do put DOA on the PS3. I'm not a DOA fan but the more the merrier. I like MK and VF more.
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