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Old 11-Jul-2005, 01:08   #1
Richard
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Default FarCry 64-bit content (:rolleyes:) in 32-bit possible?

I was thinking of reinstalling FC and I was wondering if it's possible to use the "exclusive 64-bit _content_" in my 32-bit system. Has anyone tried this? Is there a specific website with instructions that google has been in so far unable to find for me?

Also, I wanted to try for myself but I have a doubt. There seems to be two "64-bit" downloads:

http://www.3dgamers.com/games/farcry/downloads/

one is the upgrade patch and the other is the content. I assume I'll only need the second one to try and get the "exclusive" content but does anyone know why the 64-bit patch is 486mb (even larger than the "content" download ? If anyone here has used the 64-bit version of FC, can you tell me if this download has additional content? Thanks in advance.
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Old 11-Jul-2005, 01:19   #2
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Some info from Anand
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Old 11-Jul-2005, 02:23   #3
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Do not despair.
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Old 11-Jul-2005, 21:44   #4
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Thanks guys, going to try it later tonight.
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Old 11-Jul-2005, 23:05   #5
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Nice find.....tiger

I thought it was pretty much definitive with Anand's answer. :P
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Old 12-Jul-2005, 03:52   #6
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Excellent. The instructions on Iron Tiger's linked page worked for me.
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Old 12-Jul-2005, 05:34   #7
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Moth is also known as JaylumX on these boards. All credit goes to him for the great find. I'm gonna have to try it myself once the 64bit content finishes downloading.
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Old 15-Jul-2005, 14:00   #8
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Hmm, for some reason I don't think offset mapping is really working for me...i'm running a 3200+ with a 9700 pro, xp 32bit. I did everything in that little guide on the second link provided (run using the /a command), that worked perfectly and I extracted all the files. I copied over the farcry_amd64_us_uk.exe , then the ECU upgrade.

Now i've got the new textures for rocks and such, but their pretty low quality and there's no offset mapping, even if I force it in my shortcut with "r_offsetbump 1" and "r_offsetbumpforce 1", I get no difference.

Here's a few screenshots to show what I mean , the first two took on Research, and you can plainly see it's not doing things how it should.

http://img312.imageshack.us/img312/8...cry00088ez.jpg

http://img312.imageshack.us/img312/5...cry00092vv.jpg

And this one from Catacombs (looks nice, but definitely no offset mapping )

http://img312.imageshack.us/img312/3...cry00102oq.jpg

And as far as my settings go, everything maxed out, Geometry instancing turned on, 6xaa via ingame menu.

Any ideas anyone?

*edit*, just adding, i'm running cat 5.7's now, but it was just the same on the 5.6's...
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Old 15-Jul-2005, 15:06   #9
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This, is the undeniable and definitive proof of the mystical power, granted by an ancient Aztec god, embedded in every AMD64 CPU.

All the people, who dismissed AMD claims of superior graphical power as being simply PR BS, should repent now! Before it's too late! No 32bits CPUs can save you, only AMD64 can.
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Old 15-Jul-2005, 15:45   #10
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Quote:
Originally Posted by Sobek
Any ideas anyone?
My only thought/guess is the shader that's used for the effect is too long for R300 and ShaderModel 2.0 to handle. Is there a minimum ShaderModel (2.0b maybe ?) needed for the effect?
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Old 15-Jul-2005, 16:25   #11
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It doesn't appear so, from the few different postings about it i've seen, you need a minumum sm2.0 class video card (9500+) to enable Offset Mapping. And people are posting screenshots from it running just fine on 9800 pros and such, Offset mapping and all
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Old 15-Jul-2005, 17:10   #12
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Quote:
Originally Posted by Rys
Quote:
Originally Posted by Sobek
Any ideas anyone?
My only thought/guess is the shader that's used for the effect is too long for R300 and ShaderModel 2.0 to handle. Is there a minimum ShaderModel (2.0b maybe ?) needed for the effect?
Nope. Offset mapping is working with my R9800 Pro. In fact, after I added the 64-bit content :rolleyes: I think the game improved quite a bit. There's a lot more "stuff" (birds, hogs, vegetation, etc.) the offset mapping is really well done (especially catacombs), and some of the new ravine textures are really, really nice. There's only the "zoom with binoculars/sniper rifle at the new textures and they go all blurry" known bug but I take that with all the enhancements.

Sobek, what language is your game in? And you had the game upgraded to v1.31 before moving the 64-bit files right? Also, I read that if you move everything at once to the FC dir it will give you problems, try reinstalling the game, patchingto 1.31 and then moving files (instead of folders) to their respective destination. It's more work but it might help somehow. I do know the 64-bit upgrade and the 64-bit content :rolleyes: both have the english2.pak (or whatever) file so you might just be overwriting the content files with the upgrade ones.

Hmm... clear as mud.
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Old 15-Jul-2005, 19:17   #13
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I sorted it out, turns out the setting "r_texbumpquality" was set to 5, when it should be 0. The textures were just in ultra-low bumpmap quality
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Old 16-Jul-2005, 01:19   #14
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I am very interested in installing this on Windows XP 32-bit, but I was wondering if someone might help me clarify some points before I leap head first:

1. Will installing this make going back to the plain 1.32 version impossible without uninstalling and reinstalling the game?

2. Can one flip between the old (32-bit 1.32) modes and the new or are the new assets always used (I am assuming no and that assets are over-written with these patches)?

3. Does it break multi-player?

4. Any other caveats? Is it really playable or is it only good for grabbing pictures? (perhaps some bugs between 32-bit 1.32 and the 64-bit assets)

5. If you install this under XP 64-bit, I understand that you can flip between 32 and 64-bit Far Cry. Is this because you install it twice (once without patch) or because the installer makes two parallel executables possible automatically? (For multiplayer compatibility, etc).
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Old 16-Jul-2005, 02:13   #15
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Quote:
Originally Posted by wireframe
I am very interested in installing this on Windows XP 32-bit, but I was wondering if someone might help me clarify some points before I leap head first:

1. Will installing this make going back to the plain 1.32 version impossible without uninstalling and reinstalling the game?
I don't know for sure but after you port the 64-bit content :rolleyes: the splash screen displays "v1.32". Btw, the instructions I saw said to move the files on top of v1.31 so you might get problems if you're moving them over to v1.32.

Quote:
2. Can one flip between the old (32-bit 1.32) modes and the new or are the new assets always used (I am assuming no and that assets are over-written with these patches)?
The new assets are always used since they are read last by the engine at loadings. IIRC only a few files were actually overwritten, most were just added so perhaps it's possible to revert if you delete these files.

Quote:
4. Any other caveats? Is it really playable or is it only good for grabbing pictures? (perhaps some bugs between 32-bit 1.32 and the 64-bit assets)
I play it at the same settings as before (1024x768 maximum quality settings, 8xAF) with my R9800 Pro and I haven't noticed any performance hit. There is only one bug that I've read about/experienced: If you zoom in with the binoculars/sniper rifle at some of the new terrain textures they become ultra-blurry like it's using the last mipmap level or something.

Quote:
5. If you install this under XP 64-bit, I understand that you can flip between 32 and 64-bit Far Cry. Is this because you install it twice (once without patch) or because the installer makes two parallel executables possible automatically? (For multiplayer compatibility, etc).
The regular FC version is in \bin32\ the 64-bit upgrade patch creates a \bin64\ (which you can obviously ignore when you move the files).
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Old 16-Jul-2005, 04:01   #16
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Mordenkainen,

Thanks for the fast answers. I went ahead and added the 64-bit patch/content. Seems to work just fine with Far Cry 1.32 32-bit as a base. I think I am seeing what others mean with the fuzzy zoom, except I sometimes get it without looking through a scope. Cross-eyed like and you can even see a "halo" of the misaligned texture sticking out from the geomtery. I also have these weird looking shadows in the first level/area, like "the matrix" or something like that, but I had that since installing 1.32 32-bit.
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Old 16-Jul-2005, 06:04   #17
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Is this method for 64-bit content on a 32-bit OS supposed to work properly with a 32-bit cpu, like an Athlon XP? When I tried opening the files with the /a command in cmd and I specified where the content was to be stored (in my Far Cry main directory folder) it gave me a "processor not supported" error or something to that extent. Anybody with an athlon xp or regular p4 care to post step-by-step instructions on how they got the patches to work. It seems either a 64-bit processor is required or I'm doing something wrong.
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Old 16-Jul-2005, 06:19   #18
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Quote:
Originally Posted by wireframe
I went ahead and added the 64-bit patch/content. Seems to work just fine with Far Cry 1.32 32-bit as a base. I think I am seeing what others mean with the fuzzy zoom, except I sometimes get it without looking through a scope. Cross-eyed like and you can even see a "halo" of the misaligned texture sticking out from the geomtery. I also have these weird looking shadows in the first level/area, like "the matrix" or something like that, but I had that since installing 1.32 32-bit.
I never tried the v1.32 patch because I read a lot of bad things about it, but if I'm understanding the "matrix" bug isn't it possible it's a vid memory heat problem?

Luminescent: Yes, this works with 32-bit processors. I have a 3.2 Northwood. If I'm understanding you correctly I think you made a mistake with the "/a" command. Here's what I did step by step:

Installed FC from scratch onto "d:\FarCry"
Installed v1.3 patch.
Installed v1.31 patch.
Rebooted just to be safe.
Ran 64-bit Upgrade Patch with the "/a" parm and chose "d:\FC1" for destination.
Ran the 64-bit Content Patch with the "/a" parm and chose "d:\FC2" for destination.
Moved all the files in "d:\FC1\Ubisoft\Far Cry\*.*" to the respective destination in "d:\FarCry" overwriting all.
Moved all the files in "d:\FC2\Ubisoft\Far Cry\*.*" to the respective destination in "d:\FarCry" overwriting all.
Rebooted.
Configured FC settings with the external util.
Started the game from the usual shortcut, started a new campaign.

From what I read, the order of the 64-bit patches is relevant.
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Old 16-Jul-2005, 07:18   #19
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Quote:
Originally Posted by Mordenkainen
I never tried the v1.32 patch because I read a lot of bad things about it, but if I'm understanding the "matrix" bug isn't it possible it's a vid memory heat problem?
I suppose it is possible and it's the reason it concerns me. However, it only seems to be in one area. Looks like 4 long bars cast as a shadow (maybe imagine impossibly tall and straight trees) with what looks like text/hieroglyphs between them. Moving around inside this affected area can make them pop out and in of existence.

I have never seen anything to suggest I have a hardware problem in other games. Maybe this is just something to do with the new shaders. I keep thinking about how the shadows were all wrong and blocky at some stage of patch/drivers with this game (and the spinning "error" logo in games like Half Life 2). There were also the strange shadow texture stretching bugs with the first SM 3.0 patch (ever seen that one? If a heli flies over head you got this solid shadow over where it was flying, or something like that). So, I'm thinking it's a soft problem, but I haven't built up the energy to wade through tons of dribble in the gaming forums to see if this is a bug anyone else has encountered. Like I said, it seems confined to the very first level and a very particular area. Perhaps people are not playing it from the start anymore so not many have noticed this.
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Old 16-Jul-2005, 19:54   #20
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Still not working for me. I set the 2 content files on my desktop and type the target location of the file along with a space and "/a" under the cmd. It opens up the file extractor which asks me where I would like the network files unpacked (or something of that nature). When I specify the location of the drive and the file name I want the files unpacked to (i.e. E:\FC1, etc.) the installer displays a processor not supported for this type of setup file error and shuts the file extraction process down.

I appreciate the last post, but I'm still not getting it.
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Old 16-Jul-2005, 20:59   #21
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Quote:
Originally Posted by Luminescent
Still not working for me. I set the 2 content files on my desktop and type the target location of the file along with a space and "/a" under the cmd.
Hmm I assume your desktop is in:

c:\documents and incredibly long and stupid folder names\account name\desktop right? Try running the files from c:\patch or whatever. It might be useless but now and again I encounter these kinds of problems (inccidentaly that's why in my current windows installation accounts are now in C:\Users\ instead).

Quote:
It opens up the file extractor which asks me where I would like the network files unpacked (or something of that nature). When I specify the location of the drive and the file name I want the files unpacked to (i.e. E:\FC1, etc.) the installer displays a processor not supported for this type of setup file error and shuts the file extraction process down.
The only other thing I can think of is that your downloads are corrupt. When I was downloading the two files myself I only got non-corrupt files on my third try for the upgrade patch and second try for the content patch. I had to set my download manager to a single download stream and I tried a lot of different sites, otherwise I'd get "Correct Code page not found" and some other error I don't recall right now. In case it helps here are the MD5 hashes:

9FB6EDBCCDF4FBDEAF63DF48D92A6FAD farcry_amd64upgrade_us_uk.exe
1D37958AD0EF6C20111502E21540C2BC farcry_amd64_ecu.exe

EDIT: Rereading what you wrote I'm not sure I understand what you mean by "type the target location of the file along with a space and "/a" under the cmd". Are you putting the /a parm in the shortcut target box or actually typing "farcry_amd64upgrade_us_uk.exe /a" in a DOS box?

EDIT 2: Also, make sure you have Windows Installer v3.1 (v2).
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Old 17-Jul-2005, 06:00   #22
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Nope, I'm getting the same thing that Luminescent is...

I threw the .exe right into the root of my C:\ drive, and then at a comand prompt typed "Farcry unbelievably long name.exe /a" (with quotes). It started, thought for a minute, asked me for a destination (I asked for C:\FC64\) and then it gave me an exception saying this package was not applicable to my processor.

It's not a corrupt file, it's just not allowing you to unpack it on a 32-bit processor -- even with the /A switch. Perhaps this is a newer package that circumvents your little hack? I'd really like to get this working too, but haven't yet found anything to manually unpack the raw MSI file...

Ninja Edit:
Aha, you actually gave me the fix and I didn't pay attention (well, I did, but I didn't take it before posting...)

The way to make this work is to indeed make sure you have the latest Windows Installer 3.1 package on your machine. Installing this worked around the whole processor exception deal: http://www.microsoft.com/downloads/d...displaylang=en
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Old 17-Jul-2005, 06:59   #23
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I'm curious, are you doing farcry_amd64_ecu.exe SPACE /a?

'farcry_amd64_ecu.exe /a' is how I did it, works just dandy.

As opposed to 'farcry_amd64_ecu.exe/a'

Just checking that.
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Old 17-Jul-2005, 10:53   #24
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For those who are having problems doing the trick. This is a quote i made in Rage3D [shudders] and Nzone [shudders more] that is easy to understand.

Quote:
To extract the files, Put 64bit upgrade patch in a directory - e.g c:\64 and the Exclusive content Patch in C:\64EC.

Once you have done that, click on start menu and click on run. Now click on browse and find the directory where you first placed the patches. If it is The upgrade, surf to the upgrade directory - C:\64. Now double click on the "\farcry_amd64upgrade_us_uk.exe" but do not press OK when you return to the Run command. Add the line /a to it, so the command line should look like -

C:\64\farcry_amd64upgrade_us_uk.exe /a for the 64bit upgrade

C:\64EC\farcry_amd64_ecu.exe /a for the Exclusive content.

Now click OK and wait. It looks like a normal patch installation but its not. Wait. it will then tell you what directory you want to extract the files. Extract it to the C:\64 directory and C:\64EC when using the exclusive content patch.

When it has extracted to to each directory. You should see for each of them

C:\64\Program Files\Ubisoft\Crytek\Far Cry for the upgrade

C:\64EC\Program Files\Ubisoft\Crytek\Far Cry for the exclusive content

Goto that directory [where you told the patch to extract - both the upgrade and exclusive content] and select all the files and copy. Now goto the directory where you installed Far Cry - e.g. on mine it is -

D:\Program Files\Ubisoft\Crytek\Far Cry

....and paste. Ignore the warnings. Do it for the exclusive content patch as well.

When done run the game. It it has worked you will see an AMD64 animated video before the Far Cry Start menu.

Enjoy your enhanced graphics.
EDIT: Actually Iron Tiger, thanks should goto unstrain1969 in the Far Cry forums. He was the original poster of the trick. He posted it about a month ago, but i coudn't be arsed to let anyone else know.
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Old 17-Jul-2005, 14:42   #25
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Quote:
Originally Posted by Mordenkainen
Are you putting the /a parm in the shortcut target box or actually typing "farcry_amd64upgrade_us_uk.exe /a" in a DOS box?
I typed those things in an actual dos box, although I also tried typing the file location address (in quotations) and "/a" in the run box and had the same problem. I may try redownloading and the other changes you proposed since nothing else seems to make it work.
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