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#1 |
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Mord's imaginary friend
Join Date: Jan 2004
Location: PT, EU
Posts: 3,506
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I was thinking of reinstalling FC and I was wondering if it's possible to use the "exclusive 64-bit _content_" in my 32-bit system. Has anyone tried this? Is there a specific website with instructions that google has been in so far unable to find for me?
Also, I wanted to try for myself but I have a doubt. There seems to be two "64-bit" downloads: http://www.3dgamers.com/games/farcry/downloads/ one is the upgrade patch and the other is the content. I assume I'll only need the second one to try and get the "exclusive" content but does anyone know why the 64-bit patch is 486mb (even larger than the "content" download |
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#2 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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#3 |
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Member
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Submit to Donimation, Global Donimation. |
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#4 |
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Mord's imaginary friend
Join Date: Jan 2004
Location: PT, EU
Posts: 3,506
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Thanks guys, going to try it later tonight.
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#5 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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Nice find.....tiger
I thought it was pretty much definitive with Anand's answer. :P |
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#6 |
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Mord's imaginary friend
Join Date: Jan 2004
Location: PT, EU
Posts: 3,506
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Excellent. The instructions on Iron Tiger's linked page worked for me.
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#7 |
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Member
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Moth is also known as JaylumX on these boards. All credit goes to him for the great find. I'm gonna have to try it myself once the 64bit content finishes downloading.
__________________
Submit to Donimation, Global Donimation. |
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#8 |
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Locally Operating
Join Date: Dec 2004
Location: QLD, Australia
Posts: 1,773
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Hmm, for some reason I don't think offset mapping is really working for me...i'm running a 3200+ with a 9700 pro, xp 32bit. I did everything in that little guide on the second link provided (run using the /a command), that worked perfectly and I extracted all the files. I copied over the farcry_amd64_us_uk.exe , then the ECU upgrade.
Now i've got the new textures for rocks and such, but their pretty low quality and there's no offset mapping, even if I force it in my shortcut with "r_offsetbump 1" and "r_offsetbumpforce 1", I get no difference. Here's a few screenshots to show what I mean , the first two took on Research, and you can plainly see it's not doing things how it should. http://img312.imageshack.us/img312/8...cry00088ez.jpg http://img312.imageshack.us/img312/5...cry00092vv.jpg And this one from Catacombs (looks nice, but definitely no offset mapping http://img312.imageshack.us/img312/3...cry00102oq.jpg And as far as my settings go, everything maxed out, Geometry instancing turned on, 6xaa via ingame menu. Any ideas anyone? *edit*, just adding, i'm running cat 5.7's now, but it was just the same on the 5.6's... |
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#9 |
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Artist formely known as Vysez
Join Date: Mar 2004
Location: Paris, France
Posts: 3,899
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This, is the undeniable and definitive proof of the mystical power, granted by an ancient Aztec god, embedded in every AMD64 CPU.
All the people, who dismissed AMD claims of superior graphical power as being simply PR BS, should repent now! Before it's too late! No 32bits CPUs can save you, only AMD64 can.
__________________
- Power corrupts and absolute power is kinda neat. - If at first you don't succeed, put it out for beta test. --Internets |
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#10 | |
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Tiled
Join Date: Oct 2003
Location: Kings Langley, UK
Posts: 2,675
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Quote:
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#11 |
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Locally Operating
Join Date: Dec 2004
Location: QLD, Australia
Posts: 1,773
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It doesn't appear so, from the few different postings about it i've seen, you need a minumum sm2.0 class video card (9500+) to enable Offset Mapping. And people are posting screenshots from it running just fine on 9800 pros and such, Offset mapping and all
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#12 | ||
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Mord's imaginary friend
Join Date: Jan 2004
Location: PT, EU
Posts: 3,506
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Quote:
Sobek, what language is your game in? And you had the game upgraded to v1.31 before moving the 64-bit files right? Also, I read that if you move everything at once to the FC dir it will give you problems, try reinstalling the game, patchingto 1.31 and then moving files (instead of folders) to their respective destination. It's more work but it might help somehow. I do know the 64-bit upgrade and the 64-bit content :rolleyes: both have the english2.pak (or whatever) file so you might just be overwriting the content files with the upgrade ones. Hmm... clear as mud. |
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#13 |
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Locally Operating
Join Date: Dec 2004
Location: QLD, Australia
Posts: 1,773
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I sorted it out, turns out the setting "r_texbumpquality" was set to 5, when it should be 0. The textures were just in ultra-low bumpmap quality
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#14 |
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Senior Member
Join Date: Jul 2004
Posts: 1,347
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I am very interested in installing this on Windows XP 32-bit, but I was wondering if someone might help me clarify some points before I leap head first:
1. Will installing this make going back to the plain 1.32 version impossible without uninstalling and reinstalling the game? 2. Can one flip between the old (32-bit 1.32) modes and the new or are the new assets always used (I am assuming no and that assets are over-written with these patches)? 3. Does it break multi-player? 4. Any other caveats? Is it really playable or is it only good for grabbing pictures? (perhaps some bugs between 32-bit 1.32 and the 64-bit assets) 5. If you install this under XP 64-bit, I understand that you can flip between 32 and 64-bit Far Cry. Is this because you install it twice (once without patch) or because the installer makes two parallel executables possible automatically? (For multiplayer compatibility, etc). |
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#15 | ||||
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Mord's imaginary friend
Join Date: Jan 2004
Location: PT, EU
Posts: 3,506
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#16 |
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Senior Member
Join Date: Jul 2004
Posts: 1,347
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Mordenkainen,
Thanks for the fast answers. I went ahead and added the 64-bit patch/content. Seems to work just fine with Far Cry 1.32 32-bit as a base. I think I am seeing what others mean with the fuzzy zoom, except I sometimes get it without looking through a scope. Cross-eyed like and you can even see a "halo" of the misaligned texture sticking out from the geomtery. I also have these weird looking shadows in the first level/area, like "the matrix" or something like that, but I had that since installing 1.32 32-bit. |
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#17 |
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Senior Member
Join Date: Aug 2002
Location: Miami, Fl
Posts: 1,036
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Is this method for 64-bit content on a 32-bit OS supposed to work properly with a 32-bit cpu, like an Athlon XP? When I tried opening the files with the /a command in cmd and I specified where the content was to be stored (in my Far Cry main directory folder) it gave me a "processor not supported" error or something to that extent. Anybody with an athlon xp or regular p4 care to post step-by-step instructions on how they got the patches to work. It seems either a 64-bit processor is required or I'm doing something wrong.
__________________
"Friendship is unnecessary, like philosophy, like art... It has no survival value; rather it is one of those things that give value to survival." -C.S. Lewis |
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#18 | |
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Mord's imaginary friend
Join Date: Jan 2004
Location: PT, EU
Posts: 3,506
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Quote:
Luminescent: Yes, this works with 32-bit processors. I have a 3.2 Northwood. If I'm understanding you correctly I think you made a mistake with the "/a" command. Here's what I did step by step: Installed FC from scratch onto "d:\FarCry" Installed v1.3 patch. Installed v1.31 patch. Rebooted just to be safe. Ran 64-bit Upgrade Patch with the "/a" parm and chose "d:\FC1" for destination. Ran the 64-bit Content Patch with the "/a" parm and chose "d:\FC2" for destination. Moved all the files in "d:\FC1\Ubisoft\Far Cry\*.*" to the respective destination in "d:\FarCry" overwriting all. Moved all the files in "d:\FC2\Ubisoft\Far Cry\*.*" to the respective destination in "d:\FarCry" overwriting all. Rebooted. Configured FC settings with the external util. Started the game from the usual shortcut, started a new campaign. From what I read, the order of the 64-bit patches is relevant. |
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#19 | |
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Senior Member
Join Date: Jul 2004
Posts: 1,347
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Quote:
I have never seen anything to suggest I have a hardware problem in other games. Maybe this is just something to do with the new shaders. I keep thinking about how the shadows were all wrong and blocky at some stage of patch/drivers with this game (and the spinning "error" logo in games like Half Life 2). There were also the strange shadow texture stretching bugs with the first SM 3.0 patch (ever seen that one? If a heli flies over head you got this solid shadow over where it was flying, or something like that). So, I'm thinking it's a soft problem, but I haven't built up the energy to wade through tons of dribble in the gaming forums to see if this is a bug anyone else has encountered. Like I said, it seems confined to the very first level and a very particular area. Perhaps people are not playing it from the start anymore so not many have noticed this. |
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#20 |
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Senior Member
Join Date: Aug 2002
Location: Miami, Fl
Posts: 1,036
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Still not working for me. I set the 2 content files on my desktop and type the target location of the file along with a space and "/a" under the cmd. It opens up the file extractor which asks me where I would like the network files unpacked (or something of that nature). When I specify the location of the drive and the file name I want the files unpacked to (i.e. E:\FC1, etc.) the installer displays a processor not supported for this type of setup file error and shuts the file extraction process down.
I appreciate the last post, but I'm still not getting it.
__________________
"Friendship is unnecessary, like philosophy, like art... It has no survival value; rather it is one of those things that give value to survival." -C.S. Lewis |
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#21 | ||
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Mord's imaginary friend
Join Date: Jan 2004
Location: PT, EU
Posts: 3,506
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Quote:
c:\documents and incredibly long and stupid folder names\account name\desktop right? Try running the files from c:\patch or whatever. It might be useless but now and again I encounter these kinds of problems (inccidentaly that's why in my current windows installation accounts are now in C:\Users\ instead). Quote:
9FB6EDBCCDF4FBDEAF63DF48D92A6FAD farcry_amd64upgrade_us_uk.exe 1D37958AD0EF6C20111502E21540C2BC farcry_amd64_ecu.exe EDIT: Rereading what you wrote I'm not sure I understand what you mean by "type the target location of the file along with a space and "/a" under the cmd". Are you putting the /a parm in the shortcut target box or actually typing "farcry_amd64upgrade_us_uk.exe /a" in a DOS box? EDIT 2: Also, make sure you have Windows Installer v3.1 (v2). |
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#22 |
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Red-headed step child
Join Date: Jun 2004
Location: Guess ;)
Posts: 3,084
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Nope, I'm getting the same thing that Luminescent is...
I threw the .exe right into the root of my C:\ drive, and then at a comand prompt typed "Farcry unbelievably long name.exe /a" (with quotes). It started, thought for a minute, asked me for a destination (I asked for C:\FC64\) and then it gave me an exception saying this package was not applicable to my processor. It's not a corrupt file, it's just not allowing you to unpack it on a 32-bit processor -- even with the /A switch. Perhaps this is a newer package that circumvents your little hack? I'd really like to get this working too, but haven't yet found anything to manually unpack the raw MSI file... Ninja Edit: Aha, you actually gave me the fix and I didn't pay attention (well, I did, but I didn't take it before posting...) The way to make this work is to indeed make sure you have the latest Windows Installer 3.1 package on your machine. Installing this worked around the whole processor exception deal: http://www.microsoft.com/downloads/d...displaylang=en |
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#23 |
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Locally Operating
Join Date: Dec 2004
Location: QLD, Australia
Posts: 1,773
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I'm curious, are you doing farcry_amd64_ecu.exe SPACE /a?
'farcry_amd64_ecu.exe /a' is how I did it, works just dandy. As opposed to 'farcry_amd64_ecu.exe/a' Just checking that. |
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#24 | |
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Junior Member
Join Date: Apr 2005
Location: Somewhere Else
Posts: 91
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For those who are having problems doing the trick. This is a quote i made in Rage3D [shudders] and Nzone [shudders more] that is easy to understand.
Quote:
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Something Else |
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#25 | |
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Senior Member
Join Date: Aug 2002
Location: Miami, Fl
Posts: 1,036
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Quote:
__________________
"Friendship is unnecessary, like philosophy, like art... It has no survival value; rather it is one of those things that give value to survival." -C.S. Lewis |
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