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#151 | |||
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Artist formely known as Vysez
Join Date: Mar 2004
Location: Paris, France
Posts: 3,899
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Now what we need is some insights from people who worked, a long time, with both architectures if what you want is to determine the real world integer/ floating point performances of thoses two CPU. But for that you'll have to wait a few years. Quote:
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edited: No need to continue this discussion.
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- Power corrupts and absolute power is kinda neat. - If at first you don't succeed, put it out for beta test. --Internets |
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#152 |
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Member
Join Date: May 2005
Posts: 438
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Sounds like that 3x performance was bs when you take into consideration that general performance of the cpu dropped drastically. That's why I hate pr spin like that. In fairness though the games are looking better on beta than alpha, ie. pgr3 but who knows how the games are running.
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#153 | |
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Naughty Boy!
Join Date: Feb 2002
Posts: 6,802
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I've got a working quantum computer prototype in my backyard. The only problem is, it crashes at temperatures above absolute zero therefore is not very overclocker friendly. |
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#154 | |
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Regular
Join Date: Jun 2005
Location: Gravity Always Wins
Posts: 5,915
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it's interesting that some of the posts in this thread are saying the SPEs will do great (read: better than the Xenon PPCs at GP code) AFTER devs have been given sufficient time to learn to optimize them. With the next breath they say that Xenon has now been "proved" (based on this document) to be inferior and "uhh-ohhh big problems with the XCPU", without giving anyone enough time to figure out how to work with them. |
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#155 | ||
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Regular
Join Date: Dec 2004
Posts: 5,670
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No one is saying that. A SPE won't be better than a PPE for "general purpose" processing. My point, at least, is that they're not entirely dismissable when it comes to "general purpose" stuff either. Quote:
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#156 | ||
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Naughty Boy!
Join Date: Feb 2002
Posts: 6,802
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I've got a working quantum computer prototype in my backyard. The only problem is, it crashes at temperatures above absolute zero therefore is not very overclocker friendly. |
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#157 | ||
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Member
Join Date: May 2005
Posts: 438
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#158 | ||
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Regular
Join Date: Jun 2005
Location: Gravity Always Wins
Posts: 5,915
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What's being talked about here sounds pretty much just like what anand was saying in the pulled GP article of both Cell and Xenon. Given time I would imagine both CPUs will have solutions to these very early issues. |
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#159 | |||
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Regular
Join Date: Dec 2004
Posts: 5,670
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#160 |
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Regular
Join Date: May 2005
Location: E-town, Alberta
Posts: 8,389
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How is it less convincing?
With the PS3 you only have a single PPE, in-order and not very strong. The 360 has 3 of these cores, and has much more GP power up front. In other words, dev's will be forced to rewrite code to run on the SPE's because the GP power of the PPE is insufficient. Now, considering they already have to rewrite everything to be in-order, how much time do we expect them to have to rewrite AGAIN to optimize GP code to run using an SPE. My point is I don't think it will happen very often, and when it does it will be out of necessity because the PPE did not provide sufficient power. So I don't think it's right to say they are roughly equal in GP power because the SPE's "could" be used, because the fact is the X360's GP power is much much easier to extract and will get utilized with less effort than extracting that power from the SPE's. Without the SPE's the PS3 does not have very much processing power compared to the 360. The SPE's can't be discounted completely for GP code, but at the same time they dont make up for the fact the PS3 has much less GP power in it's main core. btw - i've read the document in question. It was PM'ed to me a few weeks back. I don't see how you can come to the conclusion that the GP power advantage claimed by MS were false based on that. Whatever problems the XeCPU has, the PPE on the cell will have the same issues, but with 1/3 of the power. And by and large according to that doc almost everything was faster on the Beta kits, with a few things marked as slower (don't have the doc on me, and the link is now dead) |
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#161 | ||
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Member
Join Date: Jul 2002
Location: New Jersey
Posts: 400
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So noone can reconcile these two comments for me?
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What is the difference between the two? Is he just talking about crap like excel in the first comment? |
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#162 | ||||
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Regular
Join Date: Dec 2004
Posts: 5,670
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(I'm sorry to harp on with Tim Sweeney this and Tim Sweeney that, and while "your mileage will vary" from game to game, he's been about the only dev to comment on this explicitly). And again, if GP was as important as MS claims, why did they go with the setup they did? Quote:
Xenon is a little easier to work with, I've no doubt. But Cell will gain more and more as devs work harder. I think we should judge how useful those SPEs by what the best devs do with them - this is about what they can do. It's very much an open question, but it will require talent. Putting a bad driver in a ferrari and then berating its performance seems illogical - the car isn't technically any less capable than it was before. I should also note that the PPE ISA and the SPE ISA is supposedly identical, IIRC, which should make life a little easier if trying to shift code from the PPE. Quote:
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#163 | ||
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Member
Join Date: May 2005
Posts: 438
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#164 | |
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Naughty Boy!
Join Date: Feb 2002
Posts: 6,802
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The setup as AFAICS looks like a nice balance between GP and FP.
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I've got a working quantum computer prototype in my backyard. The only problem is, it crashes at temperatures above absolute zero therefore is not very overclocker friendly. |
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#165 |
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Senior Member
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How did this thread become a XeCPU vs Cell thread? I thought it was supposed to be about what was left out of the Xenos and RSX that should have been in there...
Is it because people feel that it is unfair to compare the Xenos and RSX directly (which still isnt what this thread is about mind you) because the RSX needs the Cell to operate at full capability? Leave a thread unmonitored for a second and looks what happens. Please leave the XeCPU vs CELL argument to the billion other threads that have talked about that before.
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"The bible is how god supposedly relays his message to the people. That means he wants people to understand wtf he is talking about. ." L233 *Justice --- When you get what you deserve *Mercy ----- When you don't get what you deserve *Grace ----- When you get what you don't deserve |
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#166 | ||
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Regular
Join Date: Dec 2004
Posts: 5,670
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A very different kettle of fish, IMO. Quote:
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#167 | |
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Naughty Boy!
Join Date: Feb 2002
Posts: 6,802
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I've got a working quantum computer prototype in my backyard. The only problem is, it crashes at temperatures above absolute zero therefore is not very overclocker friendly. |
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#168 |
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Regular
Join Date: May 2005
Location: E-town, Alberta
Posts: 8,389
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I don't know, I think if you judge by the "best" possible, the CELL wins everytime. I think that's a ratehr convenient way of looking at it if you are a CELL fan.
What about a more realistic outlook? Like, what really will the SPE's be able to do, how un-efficient will they be USUALLY, what's the likelihood of extracting all this power? As for the PR comments, hey sony plays up FLOPS, so MS plays up GP, does it really matter? Anything both camps say is pretty much tongue-in-cheek, like does anyone actually believe that they believe what they're saying? I don't see the relevance of comparing to a desktop CPU, there's many other reasons not to choose a desktop CPU, mainly costs. In comparison to the PS3, which is the only comparison that matters, it does have very strong GP performance. As for their claims ringning hollow I guess it depends how you look at it. You might argue MS considered the lack of GP power in the PS3 a large design flaw, and that MS was simply pointing out a flawed design, and although their CPU is no GP moster, it certainly has much more power than the PS3 does, so what';s wrong with them pointing out this rather glaring weakness? At the same time I don't know if Sony can make the same claim in regards to X360 and it's FLOP power, as it is quite strong and definately couldn't be described as weak. i think MS believes they have a better balanced system, and the comments referring to GP power were to try and illustrate that point. Take the focus off FLOPS for a little, and put the spotlight on the PS3's big weakspot, GP performance. |
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#169 | |
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Regular
Join Date: Dec 2004
Posts: 5,670
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...right? And they wouldn't have to be G5s to be more GP. |
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#170 | |
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Member
Join Date: Mar 2005
Posts: 593
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#171 | ||
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Naughty Boy!
Join Date: Feb 2002
Posts: 6,802
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Quote:
__________________
I've got a working quantum computer prototype in my backyard. The only problem is, it crashes at temperatures above absolute zero therefore is not very overclocker friendly. |
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#172 |
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G5 isnt SMT, x360's large memory latency kill the g5's performance
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Version of Majic12 |
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#173 |
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Senior Member
Join Date: Oct 2002
Location: Sweden
Posts: 1,317
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Dont know how the Xcpu differences from the PPE but i think that many here forget bacause they are so biased that $ony have had quite some more time with its partners to deliver Cell vs MS and even that is an understatement. Although all the cash and time spended on Cell wont "guarantee" a sucess i find it likely that Cell is indeed going to deliver much in terms of performance. Compared to PS2 that was a pain to code for and compare to Cell witch already have tools and software this long before launch.
So i think the ones here that dont belive in Cell as a good Cpu will change your mind when your in the local compstore next year. Btw all this bias and fanboyism is really hurting the Forums and although Sonic as a mod keeps up a good spirit most of the times i really think that you Jvd should hold your negatives against $ony because you are a mod and its not really serving this commuity with an attitude like that. Keep it for yourself or quit as a mod and let someone else less biased take your role. |
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#174 | |||
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Regular
Join Date: Dec 2004
Posts: 5,670
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If things were as biased toward GP as they claim, why didn't they bias their chip toward GP instead of this "balance"..? |
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#175 |
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Regular
Join Date: May 2005
Location: E-town, Alberta
Posts: 8,389
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It seems like you think MS invented the idea that SPE's are horrible for GP code.
Has this not always been pretty much accepted? They are floating point monsters that's their strength, and from what I can gather not only are they weak at integer operations they are qctually quite terrible. Now I understand your point, that the comparison is flawed. However, what do you propse MS should have done? Do you think they should simply have not made the comparison at all? Despite that being their MAIN CPU advatange of the CELL? let Sony win the day with their FLOP count and stay completely silent about their GP advantage? Or should they have come up with some arbitrary, unproven, value for each SPE's GP performance? I mean I don't see really how they could make a comparison and accurately include the GP performance of teh SPE's. But honestly, they are supposed to be pretty terrible, so what's the likelihood of them being used for anything signifigantr in real world scenarios?? Given that, I think the comparison is more or less valid even if it isn't the magnitude they suggest. |
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