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#1 |
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,947
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ATI held an analyst conference call last week to go over their latest quarterly results. In light of the fact that their financial situation has markedly changed over the past quarter, to the point where they posted a slight loss (although, due to Canadian financial reporting rules they have to expense employee stock options, something that US companies are not required to do just yet) and their gross margins significantly sank (to which ATI mainly attribute to the success of their integrated platform products which only carry margins of 5%) some hard questions were being asked of ATI, not least over the status of their next generation R520 desktop part and other 90nm derivatives of the architecture.
Although obviously keen not to give too much in the way of definitive answers, in the main body of the call ATI’s CEO, Dave Orton, acknowledged that there had been some issues with their R520 product but went on to say that they are now “back on track” and although they had penned in an “early summer” launch they were now looking for a “late summer” launch. Officially summer ends in late September, but making significant launches a little before then, could be difficult largely because great swathes of Europe are on holiday in August, which could mean that September will be a likely release date candidate. The timescales talked about appear to be consistent with needing at least an extra revision of the chip from which they planned, and they also noted that R&D expenses had increased due to “a jump in prototyping cost related to the development of future products on 90nm process technology”. Curiously, though, they still appear to be happy with the state of TSMC’s 90nm process, citing the readiness, capacity and yield as good. However, should R520 now be moving back further into the year, this potentially starts shunting it up against other products derived from the same architectural basis. Indeed, Orton made reference to this stating that they do plan to ring a full family of 90nm products ready for the “back to school” cycle. Given that “back to school” also occurs in September this could give indications that when ATI are ready announce R520 they may be simultaneously in a position to bring a fuller product line at the same time – indeed, they have previously made references to other products from the line being back in the labs. Despite this, they are expecting to slot in various elements of the new product in conjunction with the current X800, X700 and X550 (faster X300) lines. |
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#2 |
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Member
Join Date: Feb 2003
Location: Cambridge, MA
Posts: 620
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Do you think this full family of products includes AGP versions too? Or we have to wait for another 2 months?
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#3 |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,698
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2-3 months of an availability gap is pretty big. If NV begins rolling out a quality 7600 part (12 pipe, 600MHz, 700MHz 128bit GDDR3 interface?) ATI will be hurting.
NV is doing well this time on the features front. They are on their second generation SM3.0 part, they have HDR working well at high resolutions on modern games, the video encorder/decoder works this time, transparent AA, SLI capability out of the box to further extend the performance crown, excellent IQ with SSAA with respectible performance with SLI, and the same power requirements as the previous generation. And with a significant leap in performance--ESPECIALLY for a refresh--NV is sitting pretty. The only negative from a features perspective for NV is no HDR & AA at the same time. On the other hand NV seems to be playing it fiscially safe. $600 for a GPU is really on the extreme. Obviously this preserves the price structure of the 6800 and 6600 series to a degree and allows retailers to offload their stocks at reasonable prices, on the other hand a $600 GPU is not necessarily competing with $300 and $400 GPUs. The $300 price range is very hot right now (6800GT & X800XL) because of the bang-to-buck ratio. So while the 7800GTX will dent the top end sales, those are pretty minor. What it is doing, though, is helping NV win mindshare. The NV30 mess is beginning to fade as NV has launched 2 solid series in the last 16 months. The only thing stopping them from really denting ATI at this time is the high 7800 price and no 7600/7200 series. I am interested to see if NV goes the safe route or if they begin releasing their other 7x00 series products and begin dropping prices significantly on their older lines. My guess is that wont happen until late summer + NV having an "Ultra" version in the wings.
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#4 |
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Junior Member
Join Date: Jun 2003
Posts: 73
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Interesting.....
Both Driverhaven and the INq, have bits on this today. They concluded that the 520 would be introduced earlier than Sept. Although I would hope to see the 520 sooner...Dave tends to be on top of these things |
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#5 |
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Mostly Harmless
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A little quibble, Dave --where did you get the 5% number on IGP? The CFO said "high single digits", which gave me visions of at least 7%.
It sounded like at a macro level, there is just no pricing power in IGP, even when you have the performance to justify a higher price than the competition. That's a real pity in my book for the whole market, as it says unhappy things about the continuing growing gap between low and high-end performance that developers can't be happy about. I had forgotten about the "whole of western Europe takes August off" phenomenon tho (even tho I'm about to re-experience it).
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"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#6 |
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Naughty Boy!
Join Date: Mar 2004
Posts: 1,172
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If it is mid September that is quite a long time in the future. I suppose, in the old days that it would be good to have a paperlaunch before then if the r520 does whup the 7800, but of course nvidia's last release with cards available on the day mean that is not going to look good. Possibly Ati could get around this by showing a trechnology demonstrator card to various websites that not only shows their new features but drops in the odd framerate as well. This might hold people over until September.
As nvidia have already released their card they could even just have an "unofficial leak" with all the juicy bits and then cry foul whilst secretly being delighted at peoples reactions. That might flush nvidia's 7800U out anyhow. Even at the proper launch I guess there needs to be enough top end cards to go around for it to not be seen as just a card released to beat 7800 at the last minute, you know how people tittle tattle. Is there any massive games out between now and Sept that might make people buy the 7800 without waiting to see how r520 looks ? Doom3 / HL2 sort of thing. I don;t think so, that really there is not a reason not to wait, part from itchy mouse button finger or being a fan of one company or another. |
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#7 | |
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Meh
Join Date: Mar 2004
Location: New York
Posts: 9,809
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#8 | ||
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,698
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Quote:
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#9 |
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Mostly Harmless
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OT or not, pardon me while I
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"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#10 |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
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I'm actually a bit miffed on this one and am having a disagreement with some ATi personel.
September is NOT "summer", September is "fall"....release it in August if you want to say it is a "summer" release.
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Elite Bastards - Adminish Be polite, be professional, but have a plan to kill everybody you meet. - General James N. Mattis |
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#11 | |
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Junior Member
Join Date: Feb 2002
Location: La Grande, Oregon
Posts: 97
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#12 | |
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Meh
Join Date: Mar 2004
Location: New York
Posts: 9,809
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#13 | |
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Mostly Harmless
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Quote:
__________________
"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#14 | |
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Meh
Join Date: Mar 2004
Location: New York
Posts: 9,809
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#15 | ||
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
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And Trini? Don't wait if your system isn't doing what you need it to do, but if you can I think that nVidia will be coming out with something new too when ATi does so either prices will drop on current or else there will be something better for a bit more. But it's your call. Personally I'm trying to give up being an early adopter, I'm still running a Barton and am trying to hold off on jumping to an A64 for as long as possible.
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Elite Bastards - Adminish Be polite, be professional, but have a plan to kill everybody you meet. - General James N. Mattis |
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#16 |
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Mostly Harmless
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Personally, I'd never buy in the first month anyway. . .let the early adopters throw themselves on the stakes of price premiums and driver issues is my motto. I'll thank them as I daintily cross on their carcasses.
The traditional thing to do in such circumstances, assuming you really do have confidence in your part, is start leaking to freeze the market.
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"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#17 | |
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Mostly Harmless
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Quote:
[what? who, me?
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"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#18 | |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
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Ooops, I spoke too soon...I just got a message from 'em and it's not looking good. They told me to check my calender when summer ends. I told them that if they have to get "official" about it they're going to screw themselves over and that in the public's mind "September = Fall". It does, doesn't it? I've always thought of August as the last month of summer and September as the beginning of fall, screw the official dates. :?
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Elite Bastards - Adminish Be polite, be professional, but have a plan to kill everybody you meet. - General James N. Mattis |
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#19 |
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Mostly Harmless
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I absolutely agree that's the general usage and what man-on-the-street would understand you to have said when you say "Summer" to him/her. If you add a "late" in there he might start to wonder if you are leaking into the "technical" definition.
As I pointed out on the other thread, the other problem is that if he'd said "Fall", there'd been no lack of folks who'd immediately gone the other way --worst possible definition, Dec 20ish. So all things considered, if they are aiming at first 1/2 Sept I'd rather have them calling it "Late Summer" than "Fall", as I get to get pissed earlier if it doesn't show up by Sep 21. Tho having said *all of that*, the folks who earlier this year were walking around with smug "It'll be a Fall part" explanations are feeling pretty superior about now, whether they got there by the right analysis or blind luck aside. . .
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"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#20 | |
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Member
Join Date: Feb 2003
Location: Cambridge, MA
Posts: 620
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#21 | |
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Meh
Join Date: Mar 2004
Location: New York
Posts: 9,809
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#22 |
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Mostly Harmless
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Well, forget about "seasons" and talk about fiscal quarters --he was very explicit that their 4q guidance (which very clearly and unequivacably ends at the end of Aug) included *no* R520 revenues. Originally, when I was hoping for August, I was hanging my hat on the fact that he called this "conservative" at one point --which I took to mean "yeah, we'll probably have some, but given we just f'ed you guys with negative surprises twice in a couple weeks we're going to be sure not to do it again. . .any surprises will be positive ones." However, Occam's Razor would take that at face value and say no revenue in that quarter for R520 because. . .there's no revenue.
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"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#23 | ||
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,698
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Quote:
- A season is ~90 days. - There are 20 days in September that are classified "Summer" -- 22% of the days of Summer are in September. - 2/3 of September fall in Summer, just as all of November (a typically cold month where I am from) is 100% Fall, March (very "spring" like weather here) is 2/3 Winter, and June (hot hot hot month) 2/3 Spring. Interestingly, a lot of schools end at the end of May or beginning of June--still well in spring and before summer. It is not like ATI found some majic loophole to call an early September release "Summer". There is no need for a fuss over ATI (or anyone) correctly referencing the standard calander. Late Summer / "Beginning of the School year" infact do overlap. Primary and Secondard schools do not start until mid-Sept where I am from and most colleges Fall classes either at the very end of September or first week of October. If releasing in the 20 days of September before the official beginning of Fall on 21 Sept does not constitute Summer, well, I think we should just drop the entire Season/Calander system now! Just be happy you do not have to interpolate a calander like the Jewish calander. e.g. days start at sunset, months begin at the new moon, year begins at the new moon at the Spring equanox, 12 of 19 years have 12 months, the other 7 years have 13 months. So I don't want to hear about any complaining about the Gregorian Calander we learn in preschool!
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#24 |
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Meh
Join Date: Mar 2004
Location: New York
Posts: 9,809
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Well if we go by the NY calendar it's like this
Spring May - June Summer July - August Fall September - October Winter December - January - February - March - April |
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#25 |
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Regular
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The British year goes something like:
Winter: December, January, February, March, April and May Spring: 1 week in March/April and another week in the middle of May, invariably missing the five separate days of public holidays that occur in those months Summer: any two weeks (generally not consecutive) in the period June to September Autumn: September, October, November Indian Summer: That nice week in early October every 2 or 3 years Jawed |
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