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Old 13-Jun-2005, 18:18   #1
scooby_dooby
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Default Gears of War: Daytime Environment Pics (Very Nice!)

These trees are sick:







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Old 13-Jun-2005, 18:22   #2
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very old

I think they came out when they made the speed tree announcement (that they would use it)
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Old 13-Jun-2005, 18:23   #3
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sorry...
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Old 13-Jun-2005, 18:29   #4
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Old 13-Jun-2005, 18:31   #5
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These trees look like they are more from ESIV: Oblivion than Gears of War.
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Old 13-Jun-2005, 18:35   #6
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They're new to me, and ME LIKEY!!!

LOL, you gotta be kidding me. These graphics just r0xx0rs my s0xx0rs!
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Old 13-Jun-2005, 19:10   #7
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Quote:
Originally Posted by blakjedi
These trees look like they are more from ESIV: Oblivion than Gears of War.
Well that's because they both use Speedtree AFAIK.
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Old 13-Jun-2005, 19:16   #8
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I like them too. They seem to have more life than what we are use to seeing. I just wish that they could be a little more natural looking.
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Old 13-Jun-2005, 19:18   #9
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Quote:
Originally Posted by mckmas8808
I like them too. They seem to have more life than what we are use to seeing. I just wish that they could be a little more natural looking.
I think compared to the trees in this gen, these are amazing, they're not even in the same league.

I'm sure they look alot more natural swaying in the wind with the leaves rustling too.
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Old 13-Jun-2005, 19:43   #10
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You won't get more natural trees this gen unless playing a solo tree-on-tree fighting game, IMO. Trees (like all natural content) can gobble poly's, and these need to be skeletoned for animating. I think they're very good and as scenery when you're focussed on the action, will serve their purpose very well.
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Old 13-Jun-2005, 21:47   #11
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Just a tech-demo demonstrating the SpeedTree software package integrated into UE3.0, nothing to do with Gears of War.

I doub many trees will feature in GoW since it's an apocalypic-like world.
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Old 13-Jun-2005, 21:55   #12
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well they were marked as GOW, but they may not be.

There has been some in game screenshots of the GOW characteer hiding behond a rock, in a forest with trees around him and a giant monster in the BG, so there will be something along those lines.
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Old 13-Jun-2005, 22:13   #13
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I wonder if that would change (daylight) since the creatures are supposed to be nocturnal.
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Old 13-Jun-2005, 22:45   #14
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Quote:
Originally Posted by scooby_dooby
well they were marked as GOW, but they may not be.

There has been some in game screenshots of the GOW characteer hiding behond a rock, in a forest with trees around him and a giant monster in the BG, so there will be something along those lines.
http://mondoxbox.com/images/shots/11840.jpg

See the windmill? The first UE3.0. footage had these, it's a modified version with the SpeedTree plugin.
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Old 13-Jun-2005, 23:16   #15
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I have noticed a lot of the demo shots marked as "UE3' have featured characters or architecture from GOW.

There were some screen shots, for example, of that big toothy beast with a howitzer chained to it's back from GOW, which were circulated as promotion for UE3.

I assume then that GOW is the very first title to be produced using that engine?
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Old 13-Jun-2005, 23:19   #16
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The only thing I hope they do in general is tone down on the--wait for it--shiny-shine! :P That's a tendency developers seem to have in general, but it's not often that the surrounding foliage is blinding me with snow-like intensity, so I'm hoping they keep it for specific situations and leave the intensity lower otherwise.

Meanwhile, though, they look mighty good.

I would, however, like to repeat what is possibly the funniest press release title ever: SpeedTreeRT™ Named Sole Foliage Middleware Partner for Next Generation Xbox® Platform. I just wish Unaxis Balzer AG were one of their licensees.
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Old 13-Jun-2005, 23:19   #17
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They've also shown this same environment with UT2007 characters and vehicles. Maybe it's just some kind of test map.
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Old 13-Jun-2005, 23:39   #18
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Quote:
Originally Posted by cthellis42
The only thing I hope they do in general is tone down on the--wait for it--shiny-shine! That's a tendency developers seem to have in general, but it's not often that the surrounding foliage is blinding me with snow-like intensity, so I'm hoping they keep it for specific situations and leave the intensity lower otherwise.
Oh bless you good sir. I knew something wasn't right about that tree. These trees need to be how can I say it? Ummm.... more realistic looking. Where have you ever been that a tree looked like this.



I've never seen a tree like this. The art direction needs to turn the other way around or they could ruin their next-gen games. And you would think after all this years of bloom.
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Old 13-Jun-2005, 23:50   #19
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Quote:
I've never seen a tree like this. The art direction needs to turn the other way around or they could ruin their next-gen games. And you would think after all this years of bloom.
I have . ALl it is , is a tree with vines growing on it .

I've seen a tree that split and connected again and the reason it split was a tombstone. So now the tombstone is partial inside the tree .

Personaly this is more realistic
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Old 14-Jun-2005, 00:23   #20
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jvd you know what I mean come on man. I'm talking about the shiny shine that cthellis42 was talking about. I know you have seen this in previous games this gen. I thought with all the new hardware and software we could leave this shine. Look at the leaves. NO leaf shines like that. Whats making it shine so so so bright? Everything else looks more natural in a way but that tree in too bright.
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Old 14-Jun-2005, 00:33   #21
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leaves can shine like that. Their surfaces can get pretty wax-like. Just wet the surface and shine a bright light on it.
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Old 14-Jun-2005, 00:34   #22
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this is a demo to show off the speed tree featuer. These aren't in game assests . We've seen real in game assets for gears of war with better texture trees .

This demo was to show how fast you can make the trees and place them

here is oblivion with speed tree

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Old 14-Jun-2005, 01:18   #23
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I like that last one, the bark alone looks really good. I am with Mckmas8808 on the other ones. They look great, but there is this kind of shiny plasticky aspect to much of what I've seen of the GoW stuff. The tower in the background by the windmill looks totally plastic. And I agree the viny leaves are a touch too shiny. The trees/vegetation do look good superb though. As background, I think these shots kick butt.

But the sheen thing does have to go, there is just something fake/plasticky/toylike about UE3 despite how good it is that is bugging me, and it's hard for me to put a finger on it. Don't get me wrong, the shots I've seen are impressive, but I do think often they are just kind of "off". Better than sucky ass polygons on current gen stuff, but hey, while we're at it...

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Old 14-Jun-2005, 02:32   #24
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Old 14-Jun-2005, 03:52   #25
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Quote:
Originally Posted by Alstrong
leaves can shine like that. Their surfaces can get pretty wax-like. Just wet the surface and shine a bright light on it.
I'm not saying it can't, but by and large you don't see it much, and games are WAY more likely to toss in the "glimmer" than not. As well, in that particular shot it looks damn weird considering the overcast and stormy sky (they damn well better have an open patch in the direction of the sun, else they're REALLY screwball ), and can also be very out of place in the surrounding grass and ground plants.

I'm just hoping we don't see a repeat through it of other trends in overdone graphical glitz we've seen elsewhere.
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