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#1 |
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Member
Join Date: May 2005
Posts: 438
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Can we get a release date for your article?
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#2 |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,702
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Here, chew on this some more:
http://arstechnica.com/articles/paed.../xbox360-1.ars http://arstechnica.com/articles/paed...60-2.ars?16177
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#3 |
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Unknown.
Join Date: Aug 2002
Location: UK
Posts: 4,877
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As has most likely been discussed in another thread, Hannibal's articles on the matter are kinda full of crap. Comparing the XBox360's cores to PPEs... Having no clue how physics/AI/etc. can work (that is, it's not because some methods are branch-hungry that all are, and some most definitively aren't - whether they are the easiest to implement is another thing entirely)
I couldn't see any obvious problems with his analyses of the R500 but then again I stopped halfway through because his interpretation felt a bit too original to my liking. Implying Dave's work won't be a good order of magnitude or two better seems heretic to me But yeah, give Dave time, for all you know he might not be authorized or able to post it yet. And such a different architecture needs a pretty long article to be explained properly, too. Uttar |
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#4 | |
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Member
Join Date: May 2005
Posts: 438
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Quote:
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#5 |
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Hoopy Frood
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Uh... huh-huh... You thaid "bone."
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#6 |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,702
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cthellis, you said it too
Really, give Dave a break. He had to travel to E3, get bombed by our questions, mod the forum, etc... I cannot wait to get the scoop on RSX and Xenos and I am CERTAIN Dave's Xenos article is going to be very insightful. But give him time Good things come to those who wait... and if you tick him off too much he may make us wait longer and then we will all be VERY mad at YOU!
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#7 |
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Naughty Boy!
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Aye dave has alot going on . He was at e3 then the crossfire launch . Give him a break
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#8 | ||
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Regular
Join Date: Dec 2004
Posts: 5,670
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Quote:
Anyway, I'm sure Dave's article will be available as soon as it's done. |
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#9 | |
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Rebmem Roines
Join Date: Sep 2004
Posts: 1,987
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Quote:
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#10 | |||
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Member
Join Date: May 2005
Posts: 438
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Quote:
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#11 | |
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Member
Join Date: Jul 2003
Posts: 553
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Quote:
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"Eschew obfuscation." -Wise Man |
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#12 |
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,949
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The article is done, however its currently back with ATI to discuss what I can and can't actually publish.
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#13 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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How long is the article right now?
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#14 |
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,949
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19 A4 pages in Word (Veranda 9pt). I suspect that will go down fairly significantly. The areas that I'm most concerned about them being concerned about is how the shaders handle latency operations and the detail of how the threading is handled - we went into some reasonable detail there and as this is next gen stuff its still quite sensitive. Hopefully what isn't in there initially we'll be able to release at a later date.
Bear in mind that I had meetings with Bob at E3, like everyone else, however Bob is a bit more of a hands off VP and he realised that I'd want to go into greater detail than he knew offhand. For this reason I had a conference call with two of the primary architects, but their job is not to be a PR filter so I agrred to let Bob and the PR guys a look before publishing. |
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#15 |
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Member
Join Date: May 2005
Posts: 438
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Thanks for all the hard work, Dave. It's greatly appreciated.
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#16 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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19 pages
Oh, and will you have a downloadable version? |
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#17 | |
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Senior Member
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Quote:
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"The bible is how god supposedly relays his message to the people. That means he wants people to understand wtf he is talking about. ." L233 *Justice --- When you get what you deserve *Mercy ----- When you don't get what you deserve *Grace ----- When you get what you don't deserve |
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#18 |
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Me me me
Join Date: Apr 2002
Posts: 15,348
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#19 | |
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Junior Member
Join Date: May 2005
Location: Redmond, WA
Posts: 40
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Quote:
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#20 | |
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Member
Join Date: Nov 2003
Location: Burnaby, B.C., Canada
Posts: 873
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Quote:
thanks .. I am now looking forward to the article even more |
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#21 |
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Member
Join Date: Nov 2003
Posts: 650
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19 pages! I only needed to know 1 thing; is it FAST?
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-The Rockster |
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#22 | |
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Member
Join Date: Jul 2002
Posts: 766
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Quote:
DUH, of course it's FAST. |
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#23 |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,702
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Thanks Dave
Now go have a fun weekend! Ps- You have a pretty cool job... surprising ATI would give you so much info, but then again I wont complain
__________________
"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#24 |
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Senior Member
Join Date: Mar 2004
Location: Portugal
Posts: 3,528
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Thanks
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#25 | ||
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Me me me
Join Date: Apr 2002
Posts: 15,348
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Quote:
But.......... does it do shiny shine? |
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