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Old 29-May-2005, 10:36   #1
carpediem
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Default The controller family tree

How did the current home-console controllers come to be? How have they evolved? You may have noticed some similarities between the current generation controllers, or between them and the previous generations of controllers. So, how do they all tie together?

http://www.axess.com/twilight/console/
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Old 29-May-2005, 11:21   #2
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the saturn knights pad is in the wrong place. The knights pad was the first analog stick controller of the modern era of gaming . That should be the center above the dc pad , dual shock and n64 controller since it predates the n64 controler by about a year
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Old 29-May-2005, 11:38   #3
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there should be an atari jaguar under the colecovision
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Old 29-May-2005, 11:51   #4
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Quote:
Originally Posted by jvd
That should be the center above the dc pad , dual shock and n64 controller since it predates the n64 controler by about a year
Still Nintendo that came up with the idea. Sega just did a quick copy'n'paste jobbie to have a first production pad. That's why that pad sucks so fuckin bad; it wasn't engineered properly.

So placing it at the originating spot of analog joypads would be WRONG.
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Old 29-May-2005, 12:44   #5
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They should get some arcade sticks in there, like from the Neo Geo. The Neo Geo CD controller would be a good addition as well, although I'm not exactly sure where it should go.

http://www.japan-games.com/ProdInfoP...llerLargeL.jpg
http://home.earthlink.net/~thepunish...rollernoeo.jpg

PC-FX, Jaguar, CD32, Apple Pippin, et all wouldn't be bad either.

One more thing: Wasn't the Bandai Playdia the first console with wireless controllers released as default?
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Old 29-May-2005, 12:51   #6
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Great list brings back lots of memorys and nightmares. That damn intelevision controller was horrible. I died more times in those games because of slip of the disc than the game AI. Also would like to see the atari i think it was 5200 and 7800 controllers on the list also. Also why the hell can't sony MS or nintendo makes D-pads that play fighting games as well as the sega genesis and saturn controllers. Sucks having to spend money every generation on Arcade sticks because the standard controllers are shit for fighting games.
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Old 29-May-2005, 14:47   #7
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I'm looking forward to some fresh controller designs (provided that they're good). It's time to retire the old Dual Shock!
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Old 29-May-2005, 15:29   #8
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Nice site with good reads, although I disagree that every controller ripped off Nintendo and the SNES was the grandaddy of all modern controllers.
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Old 29-May-2005, 16:30   #9
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Who was first with force feedback and 4 shoulder buttons? And analog controls date back to the Pong paddle and the PC. Nintendo gets a lot of credit for ideas taken from other areas. The analog stick is nothing more than your standard flight stick meshed to a controller for Pilotwings. PEACE.
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Old 29-May-2005, 17:24   #10
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Been searching for an old joystick that I once had on the Atari ST that was perfect for playing Dino Dini's Kick Off and Sensi Soccer, but I can't remember the name of the bl;oody thing. It kinda looked like my crap drawing below, and was held clenched in one hand with the other operating the small red jotystick (it was extremely small).....so anyone got any idea what the name was?
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Old 29-May-2005, 17:48   #11
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I remember that joystick, sadly not the name of it though
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Old 29-May-2005, 18:10   #12
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Quote:
Originally Posted by MechanizedDeath
Who was first with force feedback and 4 shoulder buttons? And analog controls date back to the Pong paddle and the PC. Nintendo gets a lot of credit for ideas taken from other areas. The analog stick is nothing more than your standard flight stick meshed to a controller for Pilotwings. PEACE.
Standard flight stick? It was the first thumb stick I had ever encountered, I remember being upset that it wasn't a full sized joystick and thought it would be impossible to play flight games.
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Old 29-May-2005, 18:39   #13
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Quote:
Originally Posted by Fox5
Standard flight stick? It was the first thumb stick I had ever encountered, I remember being upset that it wasn't a full sized joystick and thought it would be impossible to play flight games.
All controller designs are evolutionary. The analog stick is really just a flight stick shrunken and meshed with a standard controller to allow analog controls. Shoulder buttons are merely a result of the need for increased inputs while maintaining ergonomics. The same for the PS's 4 shoulder buttons. Force feedback was kinda innovative, but that was a PC feature before consoles IIRC. Lots of these ideas originated on the PC before the console. I don't know why so much credit is given to console companies for basically borrowing/adapting ideas from other sectors. But I guess that's all I have to say on the topic. :? PEACE.
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Old 29-May-2005, 18:59   #14
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Quote:
Originally Posted by Guden Oden
Quote:
Originally Posted by jvd
That should be the center above the dc pad , dual shock and n64 controller since it predates the n64 controler by about a year
Still Nintendo that came up with the idea. Sega just did a quick copy'n'paste jobbie to have a first production pad. That's why that pad sucks so fuckin bad; it wasn't engineered properly.

So placing it at the originating spot of analog joypads would be WRONG.
The sega knights pad came out for knights , it was put out before the space world where nintendo showed the new controler I believe.
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Old 29-May-2005, 19:05   #15
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Quote:
Originally Posted by UKt@xman
Been searching for an old joystick that I once had on the Atari ST that was perfect for playing Dino Dini's Kick Off and Sensi Soccer, but I can't remember the name of the bl;oody thing. It kinda looked like my crap drawing below, and was held clenched in one hand with the other operating the small red jotystick (it was extremely small).....so anyone got any idea what the name was?
...something starting with a K.... Konix?
A british company, didn't they have a console of sorts in planning too, one that had an integrated steering wheel.

Edit: Yes, it was the Konix Speedking
http://vintagecomputer.co.uk/vcshop/...idproduct=2049
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Old 29-May-2005, 19:09   #16
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Quote:
Originally Posted by MechanizedDeath
Quote:
Originally Posted by Fox5
Standard flight stick? It was the first thumb stick I had ever encountered, I remember being upset that it wasn't a full sized joystick and thought it would be impossible to play flight games.
All controller designs are evolutionary. The analog stick is really just a flight stick shrunken and meshed with a standard controller to allow analog controls. Shoulder buttons are merely a result of the need for increased inputs while maintaining ergonomics. The same for the PS's 4 shoulder buttons. Force feedback was kinda innovative, but that was a PC feature before consoles IIRC. Lots of these ideas originated on the PC before the console. I don't know why so much credit is given to console companies for basically borrowing/adapting ideas from other sectors. But I guess that's all I have to say on the topic. :? PEACE.
How about because it was never seen in that form before? There's only so much innovation you can have for physical control mechanics, and a PC joystick would never have gone well on a console. Heck, sony's initial dual analog controller was two pc joysticks on a base, and it bombed, the full size joysticks just aren't as usable for a wide range of games as the thumb stick, and you give up certain ergonomics and a significant number of buttons.
If you want, just say all ideas are evolutionary, the airplane is just an evolution of the bicycle.
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Old 29-May-2005, 19:14   #17
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The Xbox 360 controller looks so nice doesn't it? 8)

BTW I don't like that Revolution controller concept. It just looks very painful to my thumbs.
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Old 29-May-2005, 19:24   #18
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Quote:
Originally Posted by PC-Engine
The Xbox 360 controller looks so nice doesn't it? 8)

BTW I don't like that Revolution controller concept. It just looks very painful to my thumbs.
It looks mostly the same as the gamecube controller, except without bean shaped buttons...
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Old 29-May-2005, 19:40   #19
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Guden Oden:
Quote:
Still Nintendo that came up with the idea. Sega just did a quick copy'n'paste jobbie to have a first production pad.
NiGHTS was in development for years, and the 3D Control Pad was integral to the smooth 360 degree movement of the character.
Quote:
Still Nintendo that came up with the idea. Sega just did a quick copy'n'paste jobbie to have a first production pad.
The Saturn's analog pad, with a thumb-indent stick design, six button layout and analog triggers, is nothing at all like the N64's or much of any other analog pad for that matter, and it's also one of the best liked controller designs by many.
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Old 29-May-2005, 19:41   #20
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Quote:
Originally Posted by Fox5
Quote:
Originally Posted by PC-Engine
The Xbox 360 controller looks so nice doesn't it? 8)

BTW I don't like that Revolution controller concept. It just looks very painful to my thumbs.
It looks mostly the same as the gamecube controller, except without bean shaped buttons...
Well the most used thumb pads have been swapped into the lower positions.
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Old 29-May-2005, 19:46   #21
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Quote:
Originally Posted by PC-Engine
Quote:
Originally Posted by Fox5
Quote:
Originally Posted by PC-Engine
The Xbox 360 controller looks so nice doesn't it? 8)

BTW I don't like that Revolution controller concept. It just looks very painful to my thumbs.
It looks mostly the same as the gamecube controller, except without bean shaped buttons...
Well the most used thumb pads have been swapped into the lower positions.
Just like the ps2 controller!

Quote:
The Saturn's analog pad, with a thumb-indent stick design, six button layout and analog triggers, is nothing at all like the N64's or much of any other analog pad for that matter, and it's also one of the best liked controller designs by many.
I actually preferred the saturn 3d controller to the dreamcast's.
Anyhow, I wouldn't be surprised if the saturn analog controller and the n64 controller evolved independently of each other, they probably both evolved off of the need for analog movement and various ideas companies had put out.(though nintendo and sega may both have seen or heard rumors about each other's controllers during the designs and made some decisions off of that)
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Old 29-May-2005, 20:06   #22
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Quote:
Just like the ps2 controller!
Yes but it seems even lower than the PS2's. Who knows it might work.
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Old 29-May-2005, 20:10   #23
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Quote:
Originally Posted by Lazy8s
NiGHTS was in development for years
But was THE PAD? Hardly, I'd say, or that eyeball-like thingy wouldn't have been so awkward to use compared to Nintendo's far superior and well-balanced mushroom-shaped stick. It is very obviously a knee-jerk response to what Nintendo was doing.

Quote:
and the 3D Control Pad was integral to the smooth 360 degree movement of the character.
...That flew around on rails...! Nothing in Nights needed an analog stick.

Cut-and-paste jobbie with almost no doubt at all. Only sega fanpeople would outright deny it. Heck, nights itself wasn't much of a game really, the only who are nostalgic about it today are those same sega fanpeople...

Quote:
The Saturn's analog pad, with a thumb-indent stick design, six button layout and analog triggers, is nothing at all like the N64's or much of any other analog pad for that matter
How you could say it's "nothing at all" like the N64 pad when the only real thing that differs from it is the flipper triggers and some minor layout differences.

Quote:
and it's also one of the best liked controller designs by many.
This is a fanperson way of saying "I have no way of actually KNOWING WHAT I'M TALKING ABOUT, I'll just use some big words in a general kind of way to make it sound as if I have a clue"...

I've never met a console gamer who liked saturn's analog pad above the other alternatives. Never EVER. Probably not strange, since the weird eyeball stick coupled with its awkward location made it poor from a precision/ergonomic standpoint.
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Old 29-May-2005, 20:20   #24
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The very fact that it came out before the n64 controler (by about a year ) and was shown off before that goes against your theory , THe controler itself while ugly does its job very well and the anlog stick is better than the dc anlog stick in some ways
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Old 29-May-2005, 20:39   #25
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Quote:
Originally Posted by jvd
The very fact that it came out before the n64 controler (by about a year ) and was shown off before that goes against your theory
No, I don't agree at all. That it came out a year (give or take) earlier gives it even less time for development and refinement.

Quote:
and the anlog stick is better than the dc anlog stick in some ways
In what ways? The DC pad's analog stick is easily 200% better, except for the lack of buttons there's really nothing wrong with it at all (apart from that it looks huge perhaps, but that's mainly an aesthetic issue).
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