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#126 | |
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Naughty Boy!
Join Date: Feb 2002
Posts: 6,802
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I've got a working quantum computer prototype in my backyard. The only problem is, it crashes at temperatures above absolute zero therefore is not very overclocker friendly. |
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#127 |
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member
Join Date: Feb 2002
Posts: 7,509
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I'm in a hurry so just quick stuff.
The KZ presentation is exactly 2 minutes long, don't try to sell it as 1 minute. Axis is not big, they've had like 10 people working on this one. Production is quite linear, you have to lock down as much as you can during script, storyboard, then animatic stage. I know plenty of details but can't get into it for reasons already explained. GI is hideously expensive. You can't compare it with HDR cause they're different things. COD's animation is far worse, jerky and jumpy transitions. SH old man has far less detail in geometry and textures, just better quality of art assets. How can you make any assumptions about CG tech related stuff? Can I then start to say that going to the Mars shouldn't be any bigger problem than going to the Moon cause it seems like that to me? Why Sony did an animation instead of development? The results clearly show that it was worth every cent. And they wouldn't have anything remotely comparable from the current devkits in such short time. BTW, Guerilla is working on the game. Faf: I respect your opinion, but I honestly haven't seen anything as detailed as these KZ characters in a game before. They're between 0.5 and 1 million polygons... and if the hardware could push such detail, why do we see normal mapping in almost every nextgen console game showcased so far? |
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#128 |
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Member
Join Date: May 2005
Posts: 186
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To achieve the zen of completeness, this thread needs Deadmeat.
I thought this topic was declared off-limits to the board.
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Now Playing: Pop'n Music 11 |
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#129 | ||
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Senior Member
Join Date: Mar 2005
Posts: 6,744
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If PS2 games looked like those tech demos, the graphics would probably get a 7 or 8. Taking everything into account in the tech demos (I mean everything that you can physically see) Games like God of War, MGS3, Fight Night 2, GT3 and 4, Need for Speed 2, and soon to be RE4 crush those tech demos to pieces. If God of War or Fight Night 2 was presented as a tech demo in 1999 people back then would have said that they were fake. As a matter a fact some people even said that about MGS2 when it was first shown to the masses. So just face it PS2 games tremendously surpass the tech demos. ________ Vapir air one Last edited by mckmas8808; 11-Feb-2011 at 03:20. |
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#130 |
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Naughty Boy!
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THe problem is they don't look the same .
sigh here is an example . The sh old man look like yoda from eps 5 the empire strikes back with all his limited facial expresions . While the old man demo looks like yoda from eps 4 where he has many many more facial expresions and looks much more realistic . Now graphicly the two would look just as good in a still but when its in motion there is no comparison . Remember the old man demo was to show off the emotion engine . Not the picture engine . btw paserby yes it was but others still want to discuss it and keep draging up threads about it so i decided to let it go on in here at least its controlled and i don't have to run around looking for where its starting up |
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#131 | |
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A Reformed Member
Join Date: Mar 2003
Location: Finland
Posts: 4,798
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So, have you people reached to the conclusion that all the other PS2 demos, except for the "old-man-animated-highpoly-head-floating-in-space"-demo were reached or surpassed in actual PS2 games?
Can we now get back to the topic of Killzone PS3 demo I would have thought Mr Wibble's very very sane post earlier (which i find worth quoting here, because I don't think ebnough people read it the first time) would have ended this ridiculous "debate"... but no Quote:
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#132 |
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B3D Yoddha
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Who is Tim Sweeney?
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#133 |
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Naughty Boy!
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what mr wibble leaves out is that phil harrison (sp? ) has already said to the press that this is what killzone will look like.dispite the fact that the developer is saying its a representation .
Now phil said this on live tv there really isn't much to missread there . Now he could have said this is what we are hopeing or this is what we think might be possible. But he plainly said this is what we are getting (just see the sony fans quoting it 90 times in a thread) |
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#134 |
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A Reformed Member
Join Date: Mar 2003
Location: Finland
Posts: 4,798
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Wow, jvd. This "console war" really has brought out the worst in you.
I don't remember you "discussing" basically much else in the console forum, other than "Sony lied this and that and they should not be trusted because they Killzone is prerendered etc etc etc ad infinitum..." It's starting to sound like a broken record. Instead of fuelling these useless neverending quarrellings, shouldn't you be modding the board? Locking and editing the very similar posts you make? This board it's really gone downhill since E3... and don't tell me it's all for the Sony fans to blame. Really!! This whole "Who's lying most" debate and acting like some MIchael Moore of consoleworld, speaking of "PEOPLE NEED TO KNOW THE TRUTH!!!!!" is just IDIOTIC!!! AND PURE FANBOYISM!!!!!! not to mention lacking totally a touch to real world (too much smoke and mirrors in the recent weeks ? |
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#135 | |
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Unruly Member
Join Date: Jul 2004
Location: Minato-ku, Tokyo
Posts: 4,705
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Kinda depressing you have to listen to the same discussion for 4 months more until TGS or another 1 year until the PS3 launch... |
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#136 |
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Naughty Boy!
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Rabidrabbit . You don't seem to follow much here . For awhile the killzone is real time threads from certian members were poping up all over the place or in other threads even after i locked the main source. Now short of banning each and every person who continues to post it in a new thread once the old one is locked I let it stay here .
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#137 |
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Junior Member
Join Date: Feb 2005
Posts: 70
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I don't know how people can say that the oldman tech demo is more superior than the scene of the oldman from silent hill. Whether its because of the art direction, the texturing or whatever - visually the silent hill one is much better looking and you can't refute that.
Some of you will say: LOL, but tekkenmaster you can't compare screenshots Yeah, true, but I aint a myopic quibbler and ain't prerendered screenshots suppose to look better than real time? Thats like a double-wammo to all those who think the tech demo is better. Some people try to argue over technical details claiming the oldman tech demo has more polygons and more facial interactions and thus is superior. Well slap me silly and ram a voodoo 3dfx card up my ass - because all I see in the tech demo is a head over a black ground whereas in the silent hill screenshot i see a bearded cowboy in an armani overcoat and a johnny cash tie standing in front of a hilton hotel - take away all those accessories and that guy can be the tech demo man granpa.
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Metaphors are ghostly galleons tossed upon the savage seas of description. |
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#138 | |
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Naughty Boy!
Join Date: Feb 2002
Posts: 6,802
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Also if you look at the stats on the head demo, it's not even using 100% of the hardware.
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I've got a working quantum computer prototype in my backyard. The only problem is, it crashes at temperatures above absolute zero therefore is not very overclocker friendly. |
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#139 | ||
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A Reformed Member
Join Date: Mar 2003
Location: Finland
Posts: 4,798
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#140 | |
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Junior Member
Join Date: Feb 2005
Posts: 70
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Metaphors are ghostly galleons tossed upon the savage seas of description. |
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#141 |
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Member
Join Date: Feb 2002
Posts: 715
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<cries into his cornflakes to see another two pages of this rubbish cluttering up his favourite board>
Look people, I still think you're (mostly) all suffering from an inability to actually process facts and draw conclusions. This isn't exactly a new problem, but this latest little episode is quite an extreme case. Here are some facts: Sony have presented some real-time tech demos of PS3. Sony have presented some pre-rendered concepts for what PS3 games might look like. Sony have stated on several occasions that the tech-demos are realtime and the games were not. Sony have also said that the final games should look like the concepts. Of course I am paraphrasing rather than quoting. Mostly thats just down to laziness on my part, and the fact that I'd like to finish my breakfast sometime before lunch. However I think I've fairly extracted the meaning from what has been said. These facts are all totally consistent, if interpreted literally. It is no surprise to me that Sony do not feel the need to make more statements and clarify what they meant, when it is abundantly clear to anyone with a rudimentary grasp of language. Only the latter fact is really in any way contentious. The only real problem with this last fact is that the statement cannot be proven to be true or false at this point because it is a prediction, where as the rest are talking about the present. However people are using the latter fact to argue that in fact some of the demos are "realtime" and thus create a pointless circular argument based on willful ignorance of what was actually said. Now I don't necessarily think it was a smart move on Sony's part to suggest that games will be identical to the movies, but they asked companies to do stuff that was representative, so really the onus is on the individual games companies to ensure they promise only what they can deliver - regardless of how much of the work they farm out to 3rd party studios. Some of them have quite possibly overstepped the line a bit, and some of them might even have been a little conservative. They're making educated guesses, it's bound to be a little innacurate. However, it does *not* constitute a "lie", because until the games actually come out we won't know for sure. Even then, a comparison of two different things done in different ways to establish if they are "the same" is bound to generate disagreement anyway. Clearly there will be differences, the only question is whether these constitute a serious issue or are just minor cosmetic things that no-one will really notice. I think I could probably predict right now exactly who on this board will fall on either side of that fence - and it will have very little to do with a qualitative and objective analysis of the results. Now a proper debate on which nuances of the rendered stuff are or are-not possible in realtime on next-gen hardware would be an interesting thing to read/participate in, and in fact is the only sane argument we could have at this time. However as the IQ level on this board seems to have dropped to something on the same level as my increasingly soggy breakfast, I'm not exactly holding out a lot of hope here. You are all engaging in a discussion which is the very definition of beating a dead horse. |
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#142 | |
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Anas platyrhynchos
Join Date: Jul 2004
Location: Finland
Posts: 4,378
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#143 | |||
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Naughty Boy!
Join Date: Feb 2002
Posts: 6,802
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Quote:
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I've got a working quantum computer prototype in my backyard. The only problem is, it crashes at temperatures above absolute zero therefore is not very overclocker friendly. |
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#144 | |||
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Senior Member
Join Date: Aug 2002
Posts: 2,742
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#145 |
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Naughty Boy!
Join Date: Feb 2002
Posts: 6,802
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All the SH3 characters have very simple facial animations according to the videos I've seen. They do not compare to the head demo.
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I've got a working quantum computer prototype in my backyard. The only problem is, it crashes at temperatures above absolute zero therefore is not very overclocker friendly. |
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#146 | |
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Senior Member
Join Date: Jun 2003
Posts: 1,165
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Quote:
The head Demo is in no way misleading an an technical demonstration ion this respect.
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"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." - Albert Einstein "Windows NT crashed. I am the Blue Screen of Death. No one hears your screams. " - unknown |
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#147 | ||
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Member
Join Date: Nov 2003
Posts: 514
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Some of the forum oldies seem to be rankled by a lot of these admittedly f-nboyish debates. I've been reading this board since the black forum, but I was only a lurker for years. So I don't want to be the reason for this board's demise. I'll let this be my last post on the topic, and try to revert back to lurking more and posting less.
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It all seems on the level to me. Not to mention all demos had aliasing, and the supposedly phenomenal FF8 scene had obvious clipping and worse lighting than most TTT stages (look how solid TTT models look compared to the FF8 ones...that's down to lighting). But that's the end of it for me. I like discussing this stuff with people who have a better technical grasp of this topic, but I know what E3 does at other forums I frequent, and don't want to see this place devolve into a shouting match. So, I'm gonna try and disappear back into the shadows again. At least until RSX details start popping up. Watch that happen in the next hour or so.
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The drugs will set you free. |
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#148 | |
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wipEout bastard
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Excellent contributions by especially MrWibble and MechanizedDeath.
To those that are still bringing up SH3 and the face demo by Square [PC-Engine]; this has already been addressed: I'll requote MrWibble's excellent post back on page 4, one that many I think have either missed out or already forgotten <sigh> Quote:
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#149 | |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,704
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You will have to read down the thread since I have not had time to add them all. But if you read the Questions being asked and look at the answers they are "leading". i.e.: Phil says the games were rendered to spec and only scratching the surface and then: Q: "So I'll be playing that in my living room?" A: "Absolutely." See, Harrison could mean "that"=KZ2, not the graphics, even though that is the topic and what the questioner was asking. ALL PR guys are like that (not just Sony's). Anyhow, a Sony rep did tell Gamespot that KZ WAS realtime. Either way you dice this this KZ footage has been excellent PR for Sony. KZ won the Gametrailers top E3 video for example. I expect every large game mag to cover it. And I think it could possibly dent early adopters--they are the ones who watch E3, read the mags, and stay up on stuff. If Sony has convinced them the PS3 will do KZ in realtime and then they see what the Xbox 360 turned out at E3 (not much honestly) then they may just wait. The odd thing is MS has since shown that they had some good stuff laying around. Huxely, better PD0 footage, some really killer Kameo stuff, etc... And they had some top titles like GOW, GR3, PGR3, Elder Scrolls, etc... that were just excellent (for whatever they were!) MS's E3 showing is totally confusing. Not that E3 really matters, but as an enthusiest I like seeing stuff! As far as I can tell E3 can be summed up in three games: Zelda, BF2, and Spore. And none of those are from MS or Sony :?
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#150 | ||
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Naughty Boy!
Join Date: Feb 2002
Posts: 6,802
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Quote:
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I've got a working quantum computer prototype in my backyard. The only problem is, it crashes at temperatures above absolute zero therefore is not very overclocker friendly. |
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