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#76 |
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Regular
Join Date: May 2005
Location: E-town, Alberta
Posts: 8,390
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So, you're logic being they can show absolutely anything they want as long as they "think" that's possible. And we'll just give them the benefit of the doubt on that? Sounds like carte-blanche to make up any sort of fairytale you want to.
At least Microsoft showed real footage for the most part, they took the highroad. They could have easily created amazing fake videos, and spun their words so most CONSUMERS believe these were actual games in development. Why don't sony clarify what was and wasn't pre-rendered? Why are they saying the KZ demo was rendered in real time when it was made by a CG development company? Is that a blatant lie right there? Why did they mislead the majority of consumers into thinking all the demos were actually running off PS3 hardware, with the CELL? (To be fair MS did a similar thing, but one question from a journalist and they freely admitted it was a dual core G5, Sony continues to mislead and not be honest) Sony seems like a sleazy plotician, they can make somthing out of nothing. Despite having no console, and NO games in development, despite having very similar system specs, despite the fact CELL is unproven, and the power of RSX vs R500 is unknown, Sony has convinced the vast majority of people that the PS3 is much more powerful. They did it with a cheapshot! CG demo's that were completely unrealistic. Pretty convenient to put all the blame on the journalists don't you think? |
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#77 | |
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Senior Member
Join Date: Feb 2003
Location: Sheppey, UK
Posts: 1,439
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#78 | |
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Senior Member
Join Date: Mar 2005
Posts: 6,744
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________ Honda Cb-1 History Last edited by mckmas8808; 11-Feb-2011 at 03:17. |
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#79 | |
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Senior Member
Join Date: Mar 2004
Location: Portugal
Posts: 3,528
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#80 |
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Senior Member
Join Date: Feb 2002
Posts: 2,636
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heh, that sony "comic strip" was a news to me. rather amusing. and sort of saddening too. for good or bad human beings are highly irrational and tend to dream and fear. or put more cynically and in a bit different perspective by the wizard's 1st rule - 'people are stupid (for wanting to believe what they crave or fear)'. hence the dreams/fears-matching 'skill', a mighty force which nowadays has been harnessed to its full and into an industry of its own.. it is actually gradually swallowing all the rest (vendor's 1st motto: 'don't spend on production, spend on marketing'). the sooner people learn how to filter that out the better (for themselves). falling for unmet promisses has never been a pleasant experience.
in the meantime can we get a bit fewer threads based solely on marketing material, please? |
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#81 | |
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Member
Join Date: Feb 2002
Posts: 715
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QED. |
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#82 | |
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Senior Member
Join Date: Mar 2005
Posts: 6,744
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________ WHOLESALE VAPORIZER Last edited by mckmas8808; 11-Feb-2011 at 03:17. |
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#83 |
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member
Join Date: Feb 2002
Posts: 7,506
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Is it that hard to add 2 and 2 together?
Basically the following parties could prove wether the KZ demonstration was realtime or prerendered: - Sony. Obviously, they don't want to do that. - Guerilla. They have to do what SCEE says, and Sony probably don't want them to do it either. - The studio that produced the animation. They have signed a contract with Sony for the job, so they also have to do what Sony says. So what good is it to keep repeating that there's no evidence, when it's clear that there won't be anything as long as Sony does not want it? People working in the quite small game and CG animation industry, who have some friend at that animation studio, certainly know this... |
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#84 | ||
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member
Join Date: Feb 2002
Posts: 7,506
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Nevertheless, top gaming websites like Gamespot and IGN have decided that it's important enough to post some editorials about it. After all, KZ is still the number one thing that consumers, press and others use to show how much better the PS3 will be compared to its competitors. Quote:
Making fun of my post won't change that, you know. |
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#85 | |
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Senior Member
Join Date: Mar 2005
Posts: 6,744
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________ Bmw 7 series Last edited by mckmas8808; 11-Feb-2011 at 03:17. |
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#86 | |
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member
Join Date: Feb 2002
Posts: 7,506
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There's a reason why I'm so certain about this stuff, you know. Same with at least a dozen other guys working in game dev and CG animation. |
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#87 | ||
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Member
Join Date: Feb 2002
Posts: 715
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There is no room at all in that scenario for KZ to be in any way realtime. If it was created by an animation company in the UK to some specifications, then that is *entirely* according to how Sony described it. That interview is well over a week old and has been posted here before. So your entire argument is in fact based on a lie (that Sony won't admit it's prerendered), whereas Sony are being entirely honest. Ironic, no? |
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#88 | ||
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Join Date: Nov 2003
Posts: 514
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I have to ask, b/c with GoW doing a bangup job on models and lighting in realtime already, expanding a scene wouldn't seem to need the assistance of an animation studio IMO. You're the CG expert, and mentioned some of the lighting differences, but what else makes this blatantly CG? It's a cutscene, I'm not buying that it's somehow impossible in realtime. Again, J. Allard didn't even want to say it was impossible, and he hasn't exactly pulled many punches thus far. It would have been a nice opportunity for him to get a dig in at Sony by throwing more fuel on the fire. What makes you so certain it can't be done? I ask this honestly, b/c I'm truly puzzled by some of the reactions on here in light of what has been revealed for the Xbox 360 in the past few weeks. PEACE.
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The drugs will set you free. |
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#89 |
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Naughty Boy!
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Jan-bart also said its only a representation of the gameplay . Its cgi people . I can't believe we are still debating this .
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#90 | ||||
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member
Join Date: Feb 2002
Posts: 7,506
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The amount of geometry is HUGE. It's been discussed here, with images - do a search. Many millions of polygons in the scene... multiply that with 30 for a smooth playback, and we're counting more than a hundred million polygons per second. I doubt we'll see that much geometry in this gen, not even with X360's tesselation units. There's a lot of volumetric rendering for the fire and smoke effects. GOW uses 2-3 point lights per scene and no soft lighting. GOW uses normal mapping and far less actual geometry. GOW uses textured sprites for explosion and smoke effects. These should be very obvious differences for a start that any artist could easily spot. Then there are programming related issues, like the small space and tight timing of the events - it's far too much for ingame scripted sequences, a bad step from the 'player' would ruin them. See Call of Duty for how a very tightly scripted sequence looks... there aren't any jeeps broadsiding within 2 meters from the player... |
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#91 | |
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member
Join Date: Feb 2002
Posts: 7,506
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#92 | |
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Senior Member
Join Date: Mar 2004
Location: Portugal
Posts: 3,528
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#93 |
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Senior Member
Join Date: May 2002
Location: germany
Posts: 1,217
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The debate is not wether its CGI or not, only a total nut would still argue this was real-time footage. Many aspects of this sequence could probably be reproduced fairly faithfully, no question, but a lot of the fine and subtle detail would get lost. Yet those are exactly what distinguish this particular sequence, from typical real-time footage. I've already posted comments on the technical aspects in other threads, as have others including Laa-Yosh. Between those you can paint a pretty accurate picture of how selling this as realistic expectations for PS3 in-game graphicsis pretty bold.
The real debate is wether Sony intentionally mislead the public into believing they're actually viewing game footage. The general opinion I run across in less well informed parts of the web certainly still is that KZ3 (its actually KZ3 people, not KZ2) is real and what people will get when PS3 arrives. I think there's a very fine line here, its very subjective and depending on viewpoint anybody can argue his case. Sony certainly didn't lie about the footage IMO. They never claimed it to be realtime, but have also been very vague about how exactly this and other footage was produced. Gaming publications in general were overly enthusiastic at first and quickly declared the PS3 the winner of the next console war prematurely because of KZ3 and other pre-rendered clips blew them away. How much of this can be blamed on their own stupidity for blindly believing what their minds should have told them to be at least questionable? How much blame can be put on Sony for, maybe, misleading and decieving on purpose? I honestly don't know. The damage has been done though. When a mainstream TV station tells people in their evening news to avoid the X360 and wait for the PS3, based on this and other pre-rendered videos, then I think the BS has to stop (this happened here in Germany BTW). Wether they lied, mislead, or only the press is to blame is pretty much a moot point.
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We can learn much from silence. |
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#94 | ||
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Senior Member
Join Date: Feb 2002
Posts: 2,767
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And we're not even talking about console native titles yet... Quote:
If compared to something with two characters on screen like a fighting game, what is this "some things" that haven't been improved upon?
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"I see Subversion as being the most pointless project ever started." Linus Torvalds |
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#95 | |||
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Senior Member
Join Date: Mar 2005
Posts: 6,744
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________ Maryjane Last edited by mckmas8808; 11-Feb-2011 at 03:17. |
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#96 | |
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Member
Join Date: Aug 2003
Posts: 871
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#97 | ||
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Senior Member
Join Date: Mar 2004
Location: Portugal
Posts: 3,528
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By "surpassing" I mean in every single aspect, but lastest gen of games some have some thinghs better and other things worst.For example GT demo and GT4, GT4 as better IQ, textures... but (in game gfz) it had lost the reflexions. It had been a game, here dev win in some thinghs and lost in others (which should be somewhat "obvious",if the power is the same), never surpassed (IMO). Anyway I am not speaking in tech terms, I cant say if the poly number/textures/lighting are better, I am speaking in impressive terms, which is very subjective (but for example I think that last gen of XB games(some) had surpassed (most)3dmark2001 demos). Anyway, as a programer, if you can tell me that they had been surpassed, I belive and respect you, but I am speaking just as a "naive" gamer. It is late here and if I do not make sence I will try,latter, to explain myself better. |
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#98 | |||
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Senior Member
Join Date: May 2002
Location: germany
Posts: 1,217
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The way I understand it, Axis was provided with the concept art and storyboard for the animation and then produced all the assets, animation, etc. from scratch, within the specifications given to them. From then on it becomes fuzzy (how it is rendered etc.). I don't know how big Axis is in terms of manpower, but I suspect they're a rather small team, so its realistic for this project to take several months. It's entirely possible we'll end up seeing many of the same assets and animations they created ending up in the game (whenever that is due to arrive, my guess is its sill a LONG time away). IMO they just won't look the same in real-time though, and neither will the volumetric effects, surfacing or lighting. Will it look good? Most likely! Will it be of the same quality and feature all of the effects seen in this clip? Naaaah! Edit: BTW, I'm sorry for participating in taking this thread Off-Topic. Won't happen again...
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We can learn much from silence. |
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#99 | ||||
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Senior Member
Join Date: Aug 2002
Posts: 2,742
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Want examples? Peeter More saying that a basketball player demo dunking was running realtime on Xbox 360 hardware, and that the 2K6 NBA game will look just like that. Truth: The demo was confirmed to be pre-rendered by Visual Concepts people at E3, and the actual game looks nothing even close to it (it literally looks like an Xbox version of the same game, only in higher res - however, that is not important, they still have much time and work to do on the final hardware - the important thing is that Moore didn't say the truth). Or how about releasing the teaser picture concept art of Joana Dark and having people all over the internet speculating whether that's realtime or not? That lasted for maybe two days before the actual game was shown, so the teaser was more detrimental than anything, but still. Or how about mixed realtime/CGI footage of PGR3 where most of it is pre-rendered, but Allard only admitted that days after, when someone pressed him with a straightforward question? Yeah, they are real saints, those MS people :P Quote:
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#100 | |
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Member
Join Date: Nov 2003
Posts: 514
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As far as what your friend would find out, I guess you've got to honor his wishes first. But you understand how it's hard to be convinced, right? I mean, you say Sony has all these people under contract, but even you (someone removed from said ontracts) is afraid to speak on it. Sony isn't the Illuminati, but they apparently have everyone shook on this. Yet, they've gone on record multiple times form multiple people associated with the project making claims that corroborate the video being prerendered. So if they admit it's prerendered, what exactly is there to hide? Again, I have no reason to think you're lying, but it's a bit much to swallow. I hope you understand. Is GI and the poly count the only thing that sets this thing apart? I understand the GI might be a result of the rendering process. That I can expect to be beefed up. But as Faf said, the polygon counts shouldn't be anything crazy, should they? Are you certain there's no normal-mapping going on in these scenes? With the action as frenetic as it was, I don't think it's possible to say for certain what was a normal map and what wasn't. What of the volumetric effects? Haven't we seen a lot of that already this gen? Not of this detail, but certainly we should expect volumetric effects to improve, right? I beleive one of the Epic guys pointed this out in particular, the impressive particle-pushing power of Cell. It's clear I want the final product to look like this (maybe sans lighting). I've said as much numerous times. But either my expectations are out of wack, or there's more these systems are capable of than we expect. I don't expect GI, but again, not even J. Allard hit the t-ball question that was offered him. He instead took the conservative route and said it's probably doable by the system's end. If it's not telling, then at least it might hint at something. Really, I wouldn't put it out of reach of the Xbox 360, but again, that's my expectations more than anything. I will admit, I love this debate. I think it's the most interesting thing to come out of E3 this year. And I'm glad we have CG experts and coding experts alike to keep everything somewhat grounded in reality. PEACE.
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The drugs will set you free. |
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