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#26 |
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Senior Member
Join Date: Feb 2002
Posts: 3,859
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mckmas8808, seems to be trolling lately. You're better off not paying attention to him. That was another rendered game demo.
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Vince: "Nobody gives a damn about graphics, we're well into a point of diminishing returns with respect to current TV limitations, and even with HDTV, the average consumer won't notice a diffrence between PS3 and XBX2." |
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#27 | |
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Senior Member
Join Date: Mar 2005
Posts: 6,744
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Qroach you seem to be trolling me. Everywhere that I make a comment you have to automaticlly make the opposite. And I simply asked if they think the real game will look like the same as the one in the conference. And when it does I can see millions of people buying the PS3 for its greatness.
Also I thought I'd like to throw this in. Its part of an interview from Shane Kim Head of Mirosoft Game Studio. Quote:
http://media.xbox360.ign.com/media/7...605_wmvlow.wmv ________ Buy Vaporizers Last edited by mckmas8808; 11-Feb-2011 at 03:14. |
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#28 |
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Senior Member
Join Date: Aug 2002
Posts: 2,742
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F1 game screens in full res has visible geometry edges, poor textures in places, and craploads of other problems that would indicate that even if it's CGI, it's CGI obviously made to be easy to immitate with realtime graphics. The footage certainly looked like a nice looking F1 TV broadcast, though.
Same with Motorstorm, and to an even greater degree. The screens show so many realtime lookning artifacts that I have a ahrd time believing that was CGI to being with. More like a cut scene rendered on a 6800 or something like that. mckmas8808, the PGR3 trailer is a combination of pre-rendered graphics (mostly) and some realtime footage. Allard admitted as much. |
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#29 | |
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member
Join Date: Feb 2002
Posts: 7,484
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#30 | |
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Senior Member
Join Date: Mar 2005
Posts: 6,744
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Quote:
________ Iolite Vaporizer Review Last edited by mckmas8808; 11-Feb-2011 at 03:14. |
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#31 |
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Senior Member
Join Date: Feb 2002
Posts: 3,859
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I really wish you'd stop talking that way. You're NOT going to get pre-rendered graphics quality out of the next gen consoles. If you're thinking you will your going ot be veyr dissapointed. Now will it still look fantasitc? yes, but not identicle to some CG. So please stop trying to backtrack on eveyrthing you say, just to make it sounds like you're being more resonable. You've done this in every thread so far.
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Vince: "Nobody gives a damn about graphics, we're well into a point of diminishing returns with respect to current TV limitations, and even with HDTV, the average consumer won't notice a diffrence between PS3 and XBX2." |
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#32 | |
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Senior Member
Join Date: Aug 2002
Posts: 2,742
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Quote:
Here's a link: http://ps3media.ign.com/ps3/image/ar...6073451233.jpg Not the jagged edges everywhere, fake post processed motion blur, clipping, the shimmery textures on particles, flat-ish lighting. Qroach, don't you think that Unreal 3 engine already offers graphics that are about as impressive as some uglier looking CGI from couple years ago? Many, *many* people would argue for example that U3 demo or Gears of War footage looked (or would look once they achieve solid framerate) more impressive than this F1 trailer for example, even though F1 could have been pre-rendered. |
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#33 | ||
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member
Join Date: Feb 2002
Posts: 7,484
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The fact that crappy motion blur gives rendering artifacts does not make it realtime. |
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#34 |
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Senior Member
Join Date: Mar 2005
Posts: 6,744
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I can't wait until Laa-Yosh, Qroach, jvd, and others see that the PS3 is capable of handle graphics like MotorStorm, F1, and Killzone. Do you guys think that the Unreal Engine is the only engine that can produce great looking graphics? So far it looks like there is no game will ever look better than Gears of War.
I don't understand why you guys can't even give it a possiblity that the PS3 might be able to do this. The Unreal engine didn't bring us the best looking games of this generation, so why should it next-gen. If you noticed Killzone for the PS2 is really high in the poly count for the system. Does that fire look familar? ![]() Does this motion blur look familar? ![]() ________ Sc2 Replays Last edited by mckmas8808; 11-Feb-2011 at 03:14. |
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#35 | |
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Junior Member
Join Date: Jul 2004
Posts: 86
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#36 |
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Senior Member
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The difference in quality you notice between Ghost Recon 3 intro sequence, which is not a s dramatic as Killzone but looks *better*:
http://www.gametrailers.com/player.p...5&type=wmv and the gameplay sequence which looks just beyond this gen: http://xboxmovies.teamxbox.com/xbox-...eplay-Footage/ will probably be roughly the same you see between Killzone 2 cg sequence: http://media.ps3.ign.com/media/748/7...one_wmvlow.wmv and the actual game. The good and bad thing about Gears is that it real is a good representation of what games will generally look like and only the best teams in the world on each platform will be able to get more than that... which in the end means that over the next five or six years each one of those teams may produce three games each per platform that will make games beyond gears of war in visual quality....
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"The bible is how god supposedly relays his message to the people. That means he wants people to understand wtf he is talking about. ." L233 *Justice --- When you get what you deserve *Mercy ----- When you don't get what you deserve *Grace ----- When you get what you don't deserve |
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#37 | |
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Senior Member
Join Date: Feb 2002
Posts: 3,859
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Quote:
Sure, we've come a long way, but like I said I wouldn't expect much better then what the unreal 3 engine has produced for next gen consoles. The amount of time and effort invovled in just making something that looks close to unreal 3 (tech demo and GOW) is immense (and just the reason so many people are licensing unreal 3 tech). Anyone invloded with CG animation can tell you the real skinny on how close it is. I'm not saying you'll never see better, I'm just saying you won't see better like the night and day difference with PS2 first gen games and the most recent PS2 games. when GOW is basically a starting point. mckmas8808 is just ignoring those that have either seen development or work on CG produced. What's funny is the CG sony showed is beyond what you can do in the unreal engine at interactive framerates IMO. and mckmas8808 is really latching onto this idea that PS3 is god and it can dio eveyrthing. This is just the reason that CG shouldn't have been showed or sony should have been more honest with what they were showing, as it creates fanatical fans like mckmas8808.
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Vince: "Nobody gives a damn about graphics, we're well into a point of diminishing returns with respect to current TV limitations, and even with HDTV, the average consumer won't notice a diffrence between PS3 and XBX2." |
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#38 | |
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Member
Join Date: Mar 2005
Posts: 446
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holy crap... i know that's prerendered but i actually though that was a photo for a minute
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#39 |
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Naughty Boy!
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I've already said that if the dev of killzone admits its a representation and not actual game play then I believe him . He is the one working on it and if he says its not real time and only a representation then that is what it is .
Not only that but the guy from epic said only thier stuff and the fight night were real time (and the cell demos ) Thats two developers who say its not real time vs a suit . I'd take developers any day of the week |
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#40 | |
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Senior Member
Join Date: Aug 2002
Posts: 2,742
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Quote:
I also think we'll see engines that render stuff better and more importantly different than U3. Shaders are already there, just look at those Nvidia tech demos that had things like volumetric lighting and sss - it's up to developers to use them. |
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#41 | |
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Anas platyrhynchos
Join Date: Jul 2004
Location: Finland
Posts: 4,361
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It's a bit weird to argue with a guy who thinks PS3 games are going to look like prerendered movies, or that PS3 can almost render SW Episode 3 in realtime, there is something surreal about it... |
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#42 |
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Senior Member
Join Date: Feb 2002
Posts: 3,859
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Aye, it's like he's getting paid to look , well, not so smart.
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Vince: "Nobody gives a damn about graphics, we're well into a point of diminishing returns with respect to current TV limitations, and even with HDTV, the average consumer won't notice a diffrence between PS3 and XBX2." |
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#43 | ||
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Naughty Boy!
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Quote:
This is what happened with the ps2 . They will slowly forget about it . That is why i'm saying sony can gte away with this because it will be at least a year before anyone sees the real games and how much diffrent they are and the original videos will be much harder to track down . Of course this time its diffrent as there are more websites out there and more places for the originals to hide out untill its time to compare them to the released product |
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#44 |
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Senior Member
Join Date: Aug 2002
Posts: 2,742
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jvd,
Demos shown at the unveiling of PS2 didn't look all that impressive compared to actual games we eventually got to see on PS2. |
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#45 |
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Senior Member
Join Date: Feb 2002
Posts: 3,859
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That's not 100% true. Some of thsoe demos were veyr impressive. Most of the demos Sony showed were never matched in actual games. There's a good reason for that too. Considering how sony demonstrated the PS2 using a couple gigs of ram connected directly to the EE (or was it the GS, I gorget) that contained all pre transformed data to be rendered to the screen.
That's what I was told by people that worked for namco at the time.
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Vince: "Nobody gives a damn about graphics, we're well into a point of diminishing returns with respect to current TV limitations, and even with HDTV, the average consumer won't notice a diffrence between PS3 and XBX2." |
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#46 | |
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Senior Member
Join Date: Jun 2003
Posts: 1,165
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Quote:
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"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." - Albert Einstein "Windows NT crashed. I am the Blue Screen of Death. No one hears your screams. " - unknown |
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#47 | ||
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Senior Member
Join Date: Aug 2002
Posts: 2,742
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#48 | |
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Member
Join Date: Nov 2003
Posts: 514
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Quote:
http://ps2movies.ign.com/media/news/...mos/psx2_2.mpg If that doesn't work, change the last number to 1-6. Something in that range should work. The PS2 demos were aliasing, clipping messes that only looked incredible b/c the DC was much weaker hw. I wish there were still hq versions of these vids around. It's laughable everytime someone drags this tired argument out. Most PS2 demos were destroyed by first-gen games. TTT, Bouncer, RR5's realtime intro and GT3. The head demo might not have been topped, but only b/c not many games featured a bodyless head floating in space. Even then, you can compare it to what we got in cutscenes in a number of other games. As for the PS3 demos. After seeing CoD2, and GoW, and GR3. What makes anyone think KZ2 is still impossible? Not even J. Allard is making this claim. Even he said he thinks it's possible. He said 5 years' time, but it's not like he's gonna be running Sony's PR for them. Again, just b/c something looks incredible doesn't mean it's not credible. But this dead horse is begging to be buried. PEACE.
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The drugs will set you free. |
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#49 | |
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Senior Member
Join Date: Aug 2002
Posts: 2,742
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#50 |
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Senior Member
Join Date: Mar 2005
Posts: 6,744
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Thank you marconelly! I have been trying to tell these people but they won't listen. I don't fault them though, a lot of people feel the same way they do. I think the media has got them confused.
________ Free magento themes Last edited by mckmas8808; 11-Feb-2011 at 03:14. |
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