If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.
![]() |
|
|
#1 |
|
Member
Join Date: Aug 2003
Posts: 281
|
According to the theinquirer http://www.theinquirer.net/?article=23522
"...With its new technique ATI will be able to do 8x, 10x, 12x and even 14x FSAA. That surely sounds insane but if you want to have even better picture quality this is one choice that you will have. A 14 times Full Scene Anti Aliasing sounds like an interesting idea now when most of people are using 4X only...." |
|
|
|
|
|
#2 |
|
Naughty Boy!
|
14x fsaa temporal ... 28x fsaa effective ? wozzaaaa hehe
|
|
|
|
|
|
#3 |
|
Join Date: May 2002
Location: New York, NY
Posts: 12,678
|
Gah, this is just getting f'in ridiculous.
Fuad is just talking out of his ass for the umpteenth time, and 14x + 2x temporal is not even remotely close to 28x FSAA effective (in fact, as you increase the number of samples, the effect of temporal AA will decrease).
__________________
April 20, 1979 - America must never forget. |
|
|
|
|
|
#4 |
|
Mord's imaginary friend
Join Date: Jan 2004
Location: PT, EU
Posts: 3,506
|
Perhaps I'm oversimplifying things but I get the 8x, 10x and the 12x but how are they pulling off 14x? Btw, if this story is true I'd much rather have 2xSSAA on the master + 6xMSAA on the slave than higher MSAA modes.
|
|
|
|
|
|
#5 |
|
Senior Member
Join Date: Dec 2004
Location: Toulouse
Posts: 4,136
|
I see it as 6x MSAA on the master and on the slave, with offset patterns, so that the combined output gives 6x MSAA plus 2x SSAA -> you end up with 12x AA.
If 10x and 14x are true then I have no idea |
|
|
|
|
|
#6 | |
|
Epsilon plus three
Join Date: Feb 2002
Location: Chania
Posts: 7,762
|
Quote:
What the end user gets is roughly single board R520 performance in such a case, just with twice as high AA samples. I've no idea what the odd sample amounts could stand for or if they're for real, yet 12x sparse MSAA (12*12) will be absolutely possible even on R4xx dual board configs. VSA-100 mode |
|
|
|
|
|
|
#7 | |
|
Join Date: May 2002
Location: New York, NY
Posts: 12,678
|
Quote:
__________________
April 20, 1979 - America must never forget. |
|
|
|
|
|
|
#8 |
|
Certified not a majority
Join Date: Sep 2003
Location: Sittard, the Netherlands
Posts: 3,178
|
Ah well, knowing the source, the 14x was probably a mistake and should be 13x instead.
|
|
|
|
|
|
#9 | |
|
Epsilon plus three
Join Date: Feb 2002
Location: Chania
Posts: 7,762
|
Quote:
|
|
|
|
|
|
|
#10 | |
|
Senior Member
Join Date: Dec 2004
Location: Toulouse
Posts: 4,136
|
Quote:
(yes, impossible with different card). also, it's a shame that nothing other my voodoo5 deals with the alpha blending issue :P |
|
|
|
|
|
|
#11 |
|
Nutella Nutellae
Join Date: Feb 2002
Location: San Francisco
Posts: 4,297
|
Wow! 14x is a big number.. supersmooth edges but still flickerin tree leaves
|
|
|
|
|
|
#12 | |
|
Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,947
|
Quote:
|
|
|
|
|
|
|
#13 |
|
Casual Member
Join Date: Feb 2002
Location: switzerland
Posts: 2,088
|
richard huddy recently mentioned to developers that they could use alpha to mask functionality to AA alpha test on radeon9700 and above but they need to use a backdoor probably because the API doesn't directly supports it or something.
__________________
f@h name griswoold |
|
|
|
|
|
#14 | |
|
Trollipop
Join Date: May 2003
Location: Australia
Posts: 1,630
|
Quote:
__________________
Trolls find me soo tastey :P |
|
|
|
|
|
|
#15 |
|
Mostly Harmless
|
I don't recall seeing this here. Pcpop claiming they have ATI's Crossfire logo. . .
http://www.pcpop.com/doc/0/90/90386.shtml
__________________
"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
|
|
|
|
|
#16 | |
|
Senior Member
Join Date: Dec 2004
Location: Toulouse
Posts: 4,136
|
Quote:
|
|
|
|
|
|
|
#17 | |
|
Epsilon plus three
Join Date: Feb 2002
Location: Chania
Posts: 7,762
|
Quote:
In such a case you get virtually antialiasing on alpha tests for free, but I can't imagine that they'd encount it as AA samples. |
|
|
|
|
|
|
#18 | |
|
Epsilon plus three
Join Date: Feb 2002
Location: Chania
Posts: 7,762
|
Quote:
|
|
|
|
|
|
|
#19 |
|
Tiled
Join Date: Oct 2003
Location: Kings Langley, UK
Posts: 2,675
|
12 geometry samples plus two texture samples
P.S. While I have access to the information, I still haven't had time to read it, since I'm out here in Taiwan working. That said, I have seen an ample grid that showed mixed mode 6 SGMS + 2xOGSS, which is what I'm basing my query on |
|
|
|
|
|
#20 | |
|
Trollipop
Join Date: May 2003
Location: Australia
Posts: 1,630
|
Quote:
__________________
Trolls find me soo tastey :P |
|
|
|
|
|
|
#21 |
|
Naughty Boy!
Join Date: Aug 2004
Location: Stuttgart, Germany
Posts: 5,008
|
Bugger. "Mine is bigger than yours" all over again...
__________________
I have thought some of nature's journeymen had made men, and not made them well, they imitated humanity so abominably. |
|
|
|
|
|
#22 | ||
|
Naughty Boy!
Join Date: Mar 2004
Posts: 1,172
|
Quote:
|
||
|
|
|
|
|
#23 |
|
Member
Join Date: May 2004
Location: Europe\Slovenia\Ljubljana
Posts: 300
|
Remember,Matrox Parhellia was able to output 16xFAA (Fragment AntiAliasing). I wonder why noone impliments this method... It works where it suppose to. Thats on edges of objects only.
__________________
Intel Core i7 920 | 6 GB RAM | ASUS Rampage II Gene | Sapphire HD6870 Toxic | WD Caviar Black 2TB | Auzentech Forte | Altec Lansing MX5021 2.1 |
|
|
|
|
|
#24 | |
|
Join Date: May 2002
Location: New York, NY
Posts: 12,678
|
Quote:
__________________
April 20, 1979 - America must never forget. |
|
|
|
|
|
|
#25 |
|
Nutella Nutellae
Join Date: Feb 2002
Location: San Francisco
Posts: 4,297
|
I think Dave is hinting to the fact higher AA sampling rate will be achieved via supersampling
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| ATI 'Crossfire' practical issues | Nick | 3D Architectures & Chips | 73 | 28-May-2005 16:03 |
| ATI Achieves Highest Recognition For PC Video Performance | Dave Baumann | Press Releases | 0 | 06-Jan-2005 20:00 |
| ATI Catalyst 4.10 Released | Spaceman-Spiff | 3D Hardware, Software & Output Devices | 25 | 18-Oct-2004 12:00 |
| ATI Supports Microsoft Windows XP Media Center Edition 2005 | Dave Baumann | Press Releases | 0 | 13-Oct-2004 10:32 |
| ATI Delivers First 3D Gaming Chip For Cellphones | Dave Baumann | Press Releases | 0 | 07-Jan-2004 11:35 |