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#1 |
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Senior Member
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As we look forward to the next generation I was taking a minute to think back to the launches of every system and the hype or lack thereof of each system. the only systems "failure" that I cannot understand was the DC. It had almost everything. Powerful specs, great launch games (best launch ever imho) and support form almost everyone but square enix and ea.
I keep hearing about Sega CD, 32X, the Saturn launch as reasons but....... ahhhh I think it was just and only Sony's marketing that killed the DC. The PS2 specs were aggressive and an order of magnitude greater than DCs. Although Im not sure that that level of power was represented in PS2 games until recently.... BTW the DC is my favorite console ever. |
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#2 |
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Member
Join Date: Mar 2005
Location: BBCWS
Posts: 277
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What killed the DC? Sony. At that time, a lot of gamer aren't ready to move to the next era and was still enjoying their PSX and it's large library. And of course, there's the PS2. So I think gamers were like "I'm still enjoying my PSX games. Till then, I'll just wait for PS2."
- Z |
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#3 |
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Senior Member
Join Date: May 2002
Posts: 4,308
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the lack of Daytona USA 2 Battle on the Edge / Power Edition
the lack of a true Phantasy Star, Phantasy Star V. lack of DVD movie playback the Emotion Engine just my opinions |
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#4 |
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Naughty Boy!
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Sega killed the dreamcast .
At the time they pulled the plug there were over 12 million dcs out there. THey had good subscribers to thier isp and thier games were still selling vrey well . Sega just bailed out thinking that nintendo and ms would finish off the job but i would wager the dc would have hit at least 20 million even with the gc and xbox on the market . That would have been more than enough for sega to make money off the box . Oh well its sad but nothing you can do |
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#5 |
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Member
Join Date: Jun 2003
Posts: 136
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EA
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#6 |
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Member
Join Date: Feb 2005
Location: Ohio
Posts: 636
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1. Unrealistic PS2 hype. (cgi quality gfx etc.)
2. Lack of confidence in Sega (Saturn, 32x) 3. Lack of quality launch software and known franchises. 4. Sega lacked ca$h 5. Horrible controller. 6. Lack of advertising after launch. 7. EA 8. It couldn't/didn't do anything ps1/n64 could, minus fancier gfx. |
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#7 | |
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Senior Member
Join Date: Aug 2002
Location: Belgium
Posts: 1,752
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Quote:
__________________
- Do not go where the path may lead, go instead where there is no path and leave a trail - |
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#8 | |
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Junior Member
Join Date: Dec 2004
Posts: 57
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Quote:
-Rich |
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#9 |
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Junior Member
Join Date: Mar 2004
Posts: 49
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The fact that you could download every single game off the usegroups, and burn onto a bootable CD........no one I know bought any games after they realised they could do that and how easy it was to do.
It's a shame really, because I think it still stacks up quite well against the PS2 now! |
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#10 | |
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Member
Join Date: Feb 2002
Location: Vienna, Austria
Posts: 582
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Quote:
Definitely not. While it could have used one or two more buttons, I have never before or after used a better balanced controller. Neither the Dual Shock 2 nor the XBox S controller (which is quite similar, with its dual analog triggers) are that good IMO (although both are really good and have their specific strengths). I can play intensely for hours with a Dreamcast controller without the slightest sign of fatigue or cramping in my hands, the buttons and triggers are precise as well as the analog stick, and the pad itself lies great in my hands. |
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#11 | |
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Senior Member
Join Date: Nov 2002
Posts: 4,164
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#12 | ||
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Junior Member
Join Date: Mar 2004
Posts: 49
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#13 |
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Senior Member
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Eh, so essentially DC's own userbase killed it! :P (the piracy thing does make perfect sense, though, but I couldn't resist poking a little fun
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#14 |
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Join Date: Oct 2003
Posts: 350
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It was a good console. I think that Sega rushed it out because the Saturn took such a beating vs the PS1. Personally, I think it is all about momentum. Sony had momentum and everyone knew the PS2 was coming. People kept their cash and waited for the PS2. The hardcore gamers were the ones who supported the DC.
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#15 |
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Senior Member
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I think it was cited earlier there was, what, 12 mil DC users? If that's not enough to keep a console alive, then what is? Now if you have rampant piracy eating into the revenue of a 12 mil DC userbase, then that is a BIG problem. No revenue, no way for DC to continue living.
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#16 |
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wipEout bastard
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Sony's mindshare after selling 60+ million of PSone's (or was it already around 70 - 80 million when Dreamcast launched)?
Why would happy Sony consumers change to Dreamcast when the next PlayStation with all their favorite franchises was around the corner? After all, they still had great support on the PSone giving them every reason to wait (FFIX, Ridge Racer 4 etc). |
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#17 |
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Member
Join Date: Mar 2005
Posts: 593
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I dont think it was piracy all 12 million users didn't download there games, I think it was dvd play back and disc size mostly, games were starting to use more than one disc on the psx, 300MB more was not enough it was holding the system back, and most of the multi system games were ports from the n64 which didn't show the true power of the system
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#18 | |
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Junior Member
Join Date: May 2004
Posts: 56
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#19 | |
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Senior Member
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#20 | |
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Member
Join Date: Jun 2003
Posts: 862
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I agree with all points but 3 and 5. The Dreamcast easily had the best launch line up in quality and quanity. I can't remember the whole line up but there were 2 AAA quality titles in soul calibre and NFL2K. I bought like 8 games at the dreamcast launch there were plenty of good titles from day one. I personally liked the controller. The only problem was in fighting games but then the PS2,Xbox and GC controllers suck for fighting games. |
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#21 |
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Hoopy Frood
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What killed the Dreamcast?
Personally, I think it was due to the frequency of this topic coming up on message boards and a freak wormhole in time. :P |
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#22 |
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Senior Member
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It could happen!
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#23 |
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Naughty Boy!
Join Date: Mar 2005
Posts: 413
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Its failure in Japan and Europe.If Dreamcast had a similar to its U.S retail performance in Japan ,it would have survived.Dreamcast was actually not doing bad at all in the U.S market and the christmas period of 2000 looked to be a great one for dreamcast due to the severe shortages of the ps2 and great dreamcast games'library plus a very competitive price(+ the fact that early ps2 titles looked like ass compared to the best the DC had to offer).
Unfortunately the DC had died prematurely in Japan(strange really since the saturn was a decent success there) and couldn't hold its own in Europe(where sega had made some horrible marketing decisions like the Arsenal ultra-expensive sponsoring).So with 2 out of 3 markets out(plus a huge failure in the form of Shenmue) it was only a matter of time.The fact that another giant was entering the console industry(microsoft) couldn't have helped either. I strongly believe that if Sega was a strong company the DC would ,ultimately,become a big success in the U.S market.The decision to kill the DC came from the Japanese arm of Sega,i still remember reading at various magazines at the times how shocked the people of SoA were. |
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#24 | |
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Junior Member
Join Date: Oct 2004
Location: New Hampshire
Posts: 10
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Quote:
__________________
P4 2.8 Abit IS7E 512MB MSI FX5900XT |
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#25 | |
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Junior Member
Join Date: Mar 2004
Posts: 49
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