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#1 |
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,989
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In our 512MB Radeon X800 XL review we ran several Doom 3 tests because id Software have long since spoken of Doom 3's "Ultra" mode requiring more than 500MB of video memory to operate effectively. However, our first look at a 512MB board we could see very little performance difference between a 256MB and 512MB board with either our own Doom 3: Resurrection of Evil test or the standard, pre-supplied demo1 test in Doom 3. We've queried this with id, asking how our performance numbers reconciles with their comments on the Ultra mode's memory requirements and id Programmer Brian Harris replied with the following:
"I'm not an expert on this but as far as I know, this is what's going on:The implications of this are that the visibility of the effects of the Ultra mode is going to be very dependant on how it was tested and the demo used. For instance, if the timedemo is fairly small, and/or limited to a single area, and/or not in an area where heavy texture swapping occurs (Brian does say that id have tried to minimise the effects and it now only occurs in a few places) then there is likely going to be very little performance difference between the Ultra mode and Normal mode in that demo as the textures that apply specifically to the areas that the timedemo occurs in may well fit within the local RAM available to 256MB graphics boards, thus there is little performance difference visible between 256MB and 512MB boards. If, however, a more sprawling demo is used, that does hit some areas of the game where some texture swapping does occur, then there may be less swapping occurring in boards with larger RAM quantities available, resulting in a higher performance. We've updated the Radeon X800 XL 512MB review with a much larger demo recording from Alpha Labs 1 (which happens to be the area Brian is talking about, not Alpha Labs 2) to see if there were any relative performance differences between the 256MB and 512MB boards in Doom 3's Ultra Quality mode. |
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#2 |
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Naughty Boy!
Join Date: Jan 2002
Posts: 3,266
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This is not surprising (I'm actually surprised this made its way to a news post at B3D). I thought this was a known fact.
Think back to the times of the original GeForce and Quake3. And a certain Quake3 demo named "Quaver" made by me and how that demo became really popular with hardware review sites back then (for, like, about a year). Anyone remember why I made/distributed that demo?
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Reverend Dev Anon : Best game ever? Hmm... you mean other than anything from us? (2005) |
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#3 | |
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Regular
Join Date: Feb 2002
Posts: 5,951
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Thanks for the update, Dave. Nice to have a theory officially investigated and an open-ended question addressed.
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#4 |
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Homo ergaster
Join Date: Feb 2002
Location: Cumbria, UK
Posts: 1,231
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Revs talking about texture compression; I remember the timedemo but I have to confess I never used it much in reviewing - as I do now, I used my own demos back then.
As to the information concerning the amount of local memory taken up a D3 scene, I certainly do not think it is common knowledge at all; even if it were, it makes for good journalism to address queries made by many people (on other websites, as well as B3D) as to why there is such a difference in testing the 512MB cards. |
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#5 |
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Regular
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I think this experience intensifies the argument for including an evaluation of framerate minima in a benchmark. I know it's much harder to do... erm...
Jawed |
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#6 |
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Homo ergaster
Join Date: Feb 2002
Location: Cumbria, UK
Posts: 1,231
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Frame rate minima are too reliant on factors other than the graphics card to be useful in a review - well, declaring just the absolute min is no use; one really needs to look how frequently the frame rate is down that end. Better off doing standard deviation to be honest.
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#7 |
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Junior Member
Join Date: Aug 2003
Location: PR
Posts: 74
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Too small a differece to really care....both performance and IQ wise.
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Are you wise enough to admit your own ignorance? |
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#8 |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,314
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Should I be shocked that Id exagerated/lied about the need/usefulness about 512Mb boards?
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Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#9 | |
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chaos dunk
Join Date: May 2003
Location: Mountain View, CA
Posts: 3,274
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#10 | ||
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Mord's imaginary friend
Join Date: Jan 2004
Location: PT, EU
Posts: 3,506
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#11 | |
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,989
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#12 | ||
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Naughty Boy!
Join Date: Jan 2002
Posts: 3,266
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No big deal anyway.
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Reverend Dev Anon : Best game ever? Hmm... you mean other than anything from us? (2005) |
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#13 | |
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Naughty Boy!
Join Date: Jan 2002
Posts: 3,266
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I used a 32MB GF and a 64MB Quadro to show the difference IIRC.
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Reverend Dev Anon : Best game ever? Hmm... you mean other than anything from us? (2005) |
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#14 |
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Homo ergaster
Join Date: Feb 2002
Location: Cumbria, UK
Posts: 1,231
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IIRC (which isn't overly reliable at the moment), with S3TC enabled the textures fit onboard 32MB cards; the benefit 64MB gave was that one didn't have to use texture compression to avoid thrashing in your demo. IIRC again, it was NV's visually iffy compression that helped people view the need of greater local memory over the use of S3TC at that time.
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#15 | |
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Naughty Boy!
Join Date: Jan 2002
Posts: 3,266
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Reverend Dev Anon : Best game ever? Hmm... you mean other than anything from us? (2005) |
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#16 |
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Senior Daddy
Join Date: Feb 2002
Location: London
Posts: 1,869
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I certainly remember Quaver being a standard on many sites. I also remember a Rev UT demo being a standard (Thunder?) but misused as it was the small 2player map and really emphaised the CPU dependance.
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#17 | |
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Member
Join Date: Feb 2002
Location: Norway
Posts: 542
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Nothing personal, and I see Mordenkainen already addressed it above, but that meme has annoyed me since before D3 was even released. What Id said was that - they didn't enable ultra mode for 256MB cards by default, because it could cause some stuttering. but this got immediately warped in peoples heads into - ultra mode requires a 512MB video card! And for some reason that sort of thing annoys me. There are a lot of them, so I'm annoyed a lot of the time :P OT: Another example was when Toms hardware first made a big deal about the fact that if you ran an Athlon (t-bird) without a heatsink you would ruin your cpu and possibly your MB. This immediately got warped into "If your cpu fan stops, your PC will burst into flames" (I have, unintentionally, disproved that statement twice)
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There are only 10 types of people in this world; those who understand binary and those who don't. Disclaimer: Any errors in spelling, tact, or fact are transmission errors. |
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#18 |
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Junior Member
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I believe texture compression should always be used whether your gfx card is 512mb or 1gig or whatever in future. Otherwise, precious bandwith is being stolen for sth that is hardly noticable in action games. It could be turned off for research purposes in a scientific study, but nah, I want my texture compressed anyway while playing games. Instead of uncompressed textures, I want the textures double the size in pixels for my double amount of memory. How about that. That really steps up the quality.
And btw, I really find it disgusting that they are planning geforce 6200's with 512mb memory. What useless feature is that? This is simply deceiving the public, making people pay extra for a feature that is absolutely no use, while re-instating the false notion that more memory is always better. I don't want to number the amount people that will go for a 512 mb 6200 over a 128mb 6600gt. |
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#19 | |
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Registered
Join Date: Jul 2004
Location: Republic of Korea
Posts: 3
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