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#1 |
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,990
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If there has been a constant in the PC graphics market since it began its that graphics performance has increased, and with it so too have RAM sizes. Whilst we may still be fresh from asking "Do we need 256MB on our graphics boards?", the hardware vendors themselves are forging ahead, apparently spurred by developer requests, with graphics boards with 512MB of local RAM.Today we are taking a look at one such 512MB board configuration ATI have made available to their board partners with a review of Sapphire's Hybrid Radeon X800 XL 512MB. We'll compare it against its 256MB sibling as well as the higher performance X850 XT Platinum Edition under a series of tests with high memory utilisation to see how much of a difference, if any, 512MB can make today. We also ask a few developers on their perspective of the inclusion of 512MB on a graphics board. Click here to find out more. |
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#2 |
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Casual Member
Join Date: Feb 2002
Location: switzerland
Posts: 2,088
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The graphiccard from my first PC had 1MB ram. Doom rocked on it.
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f@h name griswoold |
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#3 |
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Moderate Nuisance
Join Date: Feb 2002
Posts: 4,664
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$150 extra for the RAM? Cripes. Still strange to see only HL2 showed any use for it, while D3's Ultra mode again seemed to fit comfortably within 256MB. Is it possible both ATI and nV are compressing D3's normal maps irregardless of what the app says (to win benchmarks)?
Still, surprising to see a 512MB XL at all. Thanks for the article, though, Dave. |
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#4 |
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,990
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As I mentioned in the review, there is a slight performance drop between Normal and Ultra modes - this is not enough of a drop to suggest that there is massive texture swapping/addressing occuring from system RAM, but could be consistent with a few more uncompressed textures/normals.
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#5 |
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Member
Join Date: Feb 2003
Location: Cambridge, MA
Posts: 620
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Extremetech and Driverheaven reviews demonstrate an increase in doom3 performance. Driver heaven claims a significant increase in Riddick performance too.
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#6 |
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Homo ergaster
Join Date: Feb 2002
Location: Cumbria, UK
Posts: 1,231
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I find Extremtech's D3 result to be highly questionable - 54% increase in frame rate? Just what timedemo/level are they testing it with? Driverheaven report a frame rate increase of 29% - again, what demo are they running?
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#7 | |
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Mostly Harmless
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I found Sweeney's comments the most thoughtful, and actually pointing at a way forward on compression.
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Also, any hints of 8x or greater coming in R520 Catalyst releases? I'm thinking if they are planning to offer a higher-mode than 6x, and make it available in the drivers to the X800 line as well, it makes more sense why we'd be seeing 512mb X8xx cards. . .
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"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#8 |
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Moderate Nuisance
Join Date: Feb 2002
Posts: 4,664
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Does the X series even have enough sample positions to support 8x?
Thinking ahead to hardware that might offer 8xMSAA, would allowing for 4x per pass--vs the 2x per pass of current h/w--mean faster 4xAA in addition to the possibility of 8x and even 12xAA (LOL @ framebuffer req's)? How much faster would 4x per pass h/w be than current h/w with 4xAA (assuming same bandwidth, etc.)? As for new compression, it was discussed in a very recent 3D Tech thread. Maybe someone'll link it before I rediscover it.... |
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#9 | |
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Member
Join Date: Jan 2003
Posts: 120
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#10 |
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Homo ergaster
Join Date: Feb 2002
Location: Cumbria, UK
Posts: 1,231
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Could you PM any details of it? All such material and data will remain strictly confidential, of course, but I would like to see how your demo is so different to our own!
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#11 | |
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Mostly Harmless
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Quote:
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"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#12 | |
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,990
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Quote:
Its not really the number of sampling the positions, here, though, but how much the chip can buffer and block compress. |
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#13 |
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Moderate Nuisance
Join Date: Feb 2002
Posts: 4,664
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Yeah, given how well even current cards perform with available games, I wonder if temporal is the answer until Longhorn hits. Going higher than 6x sparse may not even be ideal if ATI (and nV) managed to get AA working with FP blending, though given the identical bus widths, I doubt this (in my naive little way).
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#14 |
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Naughty Boy!
Join Date: Mar 2004
Posts: 1,172
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Dave,
I have just read DriverHeavens review of the X800XL 512MB card http://www.driverheaven.net/showthread.php?t=74089 and the results seem to be at odds with your own findings, especially in relation to Doom3. The conclusion ( http://www.driverheaven.net/reviews/...conclusion.htm ) is equally different, yours seems to be a lot more conservative. Any thoughts ? |
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#15 | |
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Member
Join Date: Jan 2003
Posts: 120
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Quote:
Re: Doom3 There are several factors which may affect the results obtained... test system config, section of game used, characters on screen and so on. As most sites will be using custom demos there is likey to be confilicting results. No one set is wrong, they just give snapshots of the game performance in the tested section. On the conclusion, having read Daves i think there are a few things which result in the final opinions differing. The most minor of these are the fan noise which we didnt have issues with (ours was a different fan design) and the overclocking potential (again ours was a better sample in that regard). These only have minor impact on the overal card conclusion however a better sounding and overclocking card will obviously give a slightly better feel than a lesser performing card. Then of course you have the performance differences between the reviews, because of the different test suites Dave and I find different performance increases (or lack off them) and so that colours the overall opinion of the card you are testing. Again, as i mentioned in the Doom3 comment above, neither opinion/result is wrong they are just different. Also one of the more major things that affected the conclusions also is the pricing, i personally wasnt as concerned about the pricing of the card because the pricing puts the 512mb XL in direct competition with the 256mb 6800GT. Based on the performance of the XL being better than the GT in the majority of the engines we tested and the fact that the card may well be slightly more futureproof due to the extra 256mb i feel the price is spot on. Dave of course didnt see the benefits as much in performance so the extra cash doesnt seem as worth it. In the end every review is one persons report on their experiences with the product in question. Which is why i'd always recommend reading the results from a few and seeking out the ones with the games your most likely to play before making a decision on buying a product. |
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#16 |
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Regular
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Presumably HL-2 is rendering reflections via a texture, and that would explain the heavy "texturing" load.
Dave, I suppose you could test this with the 512MB card by turning off Reflect All, setting it to Reflect World or Reflect None. Probably only the latter would make a meaningful difference. Just curious really. Would the shadowing in Chronicles of Riddick also go via a texture? Jawed |
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#17 | |
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Mr. Upgrade
Join Date: Nov 2003
Location: Finland
Posts: 1,335
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Veridian.
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#18 | ||
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Member
Join Date: Jan 2003
Posts: 120
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#19 | |||
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Join Date: Oct 2003
Posts: 350
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#20 | |
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Member
Join Date: Jan 2003
Posts: 120
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The other games included...Farcry, nfsu2, hl2, tiger woods 2005, Chaos Theory, UT 2004 and a few others. None of which told us anything that the tests included in the review didnt so no need to include them...there is such a thing as too much information. |
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#21 |
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Join Date: Oct 2003
Posts: 350
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Well, what "journalist" would tell people that the XL is more futureproof when their own article shows that it is slower in the majority of the benchmarks THEY provided, then clarify by saying "we didn't show all of the tests"?
Why don't you post the benchmark scores for those "other" tests so that we can see your findings? I for one am interested in the benefit of 512mb cards over 256mb cards for games that are out right now. |
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#22 |
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,990
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Just a quick note that I've made a couple of updates to the first and last pages with comments from Sapphire about the fan, availability and price (evidently they are doing it for €399) and also included the calculation of the frame buffer size with FSAA on. We're still looking into the Doom 3 performance with the Ultra mode enabled. [Edit] There's also some rationale for why using 6x FSAA with 16x AF on the test setup page added.
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#23 | |
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Regular
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Jawed |
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#24 | |
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Meh
Join Date: Mar 2004
Location: New York
Posts: 9,810
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#25 | ||
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Member
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Wavey taunted me and all I got was this lousy sig |
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