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#1 |
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Mostly Harmless
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Again, not any actual info, just mania about info.
This one has been even more quiet than R520. What do we think we know, other than 110nm? Feeling confident it is a straight quad bolt-on, 16==>24? Anyone heard anything to lead them to believe they did a little tweaking here and there? Any new features? Somewhere I got the idea that they'd probably be announcing before ATI, anyone care to put a date range on that? Does the fact that it is a refresh rather than a new gen mean we'd expect to see little-or-no leadup at nvidia.com? Is there any evidence that anyone has actually seen one of these critters? For instance, were there some at CeBit?
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"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#2 |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
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I was under the impression that it wasn't coming until the Fall. :?
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Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#3 |
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Member
Join Date: Sep 2003
Location: Zwijndrecht/Rotterdam, Netherlands and Phobos
Posts: 847
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grgrgrgrgr
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Schieten op de beesten. |
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#4 | ||
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Mostly Harmless
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Quote:
I found this from Wavey's CeBit article interesting: Quote:
MuFu's rolling a "super NV43" possiblity out there was also intriguing. At the moment, I'm not sure this 110nm part rumor isn't an elaborate ruse to mess with ATI's mind. . .until someone can say, "Yeah, I've seen one, it's real" at least. For instance, I didn't hear anything in the call with the analysts in February that committed NV to having this part, or them even mentioning it. Indeed, when the subject of the refresh came up, what I got out of it was that NV felt they were very well positioned as is, and that ATI was the one with the need to do something because of their ancient overclocked (paraphrasing) line-up.
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"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#5 |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
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Oh no, I ain't basing that on nothing...it's just kind of what I thought.
I haven't kept up on nVidia's upcoming part because I didn't think it was on the horizon yet.
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Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#6 |
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Naughty Boy!
Join Date: Feb 2002
Posts: 1,444
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Its got 64 "pipelines"
The way Nvidia counts them anyway. |
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#7 | |
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Nutella Nutellae
Join Date: Feb 2002
Location: San Francisco
Posts: 4,297
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Quote:
are you being sarcastic here? |
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#8 |
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chaos dunk
Join Date: May 2003
Location: Mountain View, CA
Posts: 3,274
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Unless he means 64 pipelines in the same way NV30 had 8.
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#10 |
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Unknown.
Join Date: Aug 2002
Location: UK
Posts: 4,879
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Are you implying NVIDIA is going to use a "one pipeline" approach for Vertex Shading, Demirug?
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#11 |
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Senior Member
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No I am talk only about the pixelpart of the chip. Maybe I should not call it one pipe. 0.9 Pipe or something like this should more correct.
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GPU blog |
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#12 | |
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Mostly Harmless
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Quote:
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"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#13 |
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Member
Join Date: Mar 2004
Location: St Louey
Posts: 620
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I heard they were going to have "Double Stuffed" pipes and have a marketing deal with Oreos!
Nvidia will claim their graphics cards are way tastier than ATI's.
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Bikes or Computer? What to do with my refund check... |
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#14 | |
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Mostly Harmless
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Quote:
__________________
"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#15 | ||
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Senior Member
Join Date: Jul 2004
Posts: 1,347
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Quote:
(this is certainly a lie and hopefully also a joke) |
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#16 | |
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Moderate Nuisance
Join Date: Feb 2002
Posts: 4,654
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Quote:
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#17 |
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Senior Member
Join Date: Jul 2004
Posts: 1,347
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Ok, I am getting a headache now. Someone explain the notation in (x*4)+1. This is obviously not normal math because then there would be no reason for the parentheses.
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#18 | |
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Mostly Harmless
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Quote:
__________________
"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#19 | |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
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Quote:
__________________
Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#20 | ||
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Senior Member
Join Date: Jul 2004
Posts: 1,347
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Quote:
If it was plain-jane math it would be traditional to write it as: 4x+1. Thing is, I am not even sure what X is supposed to be. Unknown number of what? The 4 had me thinking "quad" but then I want to see 1/4 or something like that, thinking X is the number of pixel pipelines. So that each quad gets some shared resource that is not a pipeline, but almost exactly 0.9 of one. Gahh... I really am getting dizzy. Think I will avoid looking at it further and go for a walk and listen to some Keane. |
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#21 | ||
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Senior Member
Join Date: Jul 2004
Posts: 1,347
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Quote:
Edit: argh! 8*0 even...no!!! make it stop! |
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#22 |
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Senior Member
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digitalwanderer, I don't make bad jokes.
wireframe, don't get confused from the parentheses. As geo I tend to use more parentheses than needed. Maybe you all need a hint:
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GPU blog |
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#23 | |
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Mostly Harmless
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Quote:
What I took from the way he wrote it was that he had three variables in the equation of "how many pipes", but two of them were known to him (or at least willing to be disclosed by him) so he wrote out the equation and filled in where the two variables were he knew. So (A*B) + C = no# of pipelines. A is the number of quads, and he either doesn't know or is being coy. B is the number of pipes per quad. C is his mystery ingredient but there are only 1 of them, later changed to .9 Or Demi's sense of humor is just too dry for me to get.
__________________
"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#24 |
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Senior Member
Join Date: Dec 2002
Location: Under a Crushing Burden
Posts: 4,290
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What about that weird thing someone posted? NV_ENGR1 or something like that... what was that thing?
http://www.google.com/search?q=+NV_E...US:eek:fficial
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You bought horse armor didn't you? |
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#25 | |
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Mostly Harmless
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Quote:
Someone PLEASE invent language/organizing principles that are user-friendly to replace our current pipeline paradigms that are becoming increasingly obfuscating rather than clarifying! It might not make you rich, but it could make you famous!
__________________
"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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