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#1 | |
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Senior Member
Join Date: May 2002
Posts: 4,308
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thanks to Cesar on teamxbox.com and teamxbox forums for this:
page 1 of a 4 page interview on with AGEIA Technologies Quote:
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#2 |
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Member
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I like that Intel is working with them. Makes me think that even Intel believes in the CPU/PPU/GPU triangle.
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Waiting for notebook w/ user-exchangeable video card & OLED display. |
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#3 | |
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Senior Member
Join Date: May 2002
Posts: 4,308
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from page 3:
Quote:
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#4 |
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Naughty Boy!
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I hope this doesn't need active cooling. If its passive i will buy it
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#5 | |
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Senior Member
Join Date: May 2002
Posts: 4,308
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from page 4:
Quote:
someone on txf said: Holy crap. More fuel to the fire. This would be a major coup. It wouldn't matter how powerful the Cell is if X360 has a PPU. Let that marinate. still don't think that an actual PPU will be used in Xbox2 my guess: Xbox2: "software PPU" with the Novodex API Xbox3: next generation PPU in hardware |
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#6 | ||||
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Artist formely known as Vysez
Join Date: Mar 2004
Location: Paris, France
Posts: 3,899
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Quote:
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Also, the Novodex middleware tools are already available for today's platforms. And it's not better/more efficient than say the Havok engine, by the way. And for the next generation, once again, why would MS choose fixed function over more general purpose calculation power, for their physic needs?
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- Power corrupts and absolute power is kinda neat. - If at first you don't succeed, put it out for beta test. --Internets |
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#7 |
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Senior Member
Join Date: May 2002
Posts: 4,308
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ahh that's true, I have to agree with Vysez, It's not going to be worth it to implement fixed function silicon on Xenon when the multi-core CPU can do all of that physics processing and more (as good as needed for nextgen games).
but since those comments arose... |
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#8 | |
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Senior Member
Join Date: Jan 2003
Location: Toronto
Posts: 1,557
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I still believe that this relates to that “MS asked IBM to integrate something into the CPU that they had difficulty with” comment that, IIRC, Dave made.
NB. recall is from my poor memory Edit it was Deano Quote:
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on my way to becoming dark matter.......... |
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#9 |
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Naughty Boy!
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well having a ppu in there will free up the xcpu to concentrate on other things mabye combined it can out perform the cell that will have the shoulder physics and other things.
However i really doubt a full ppu will be in the xenon , mabye a cut back ppu |
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#10 |
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Member
Join Date: May 2004
Posts: 658
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What's the likelyhood that one of the cores in Xenon could be made more efficient at physics, but still be a general purpose cpu if needed? The PPU pretty much only does physics, and does it amazingly well, can a PPC chip be made to be just a real good physics chip and a reasonably good CPU backed up by 2 great CPU's?
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#11 |
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Member
Join Date: Apr 2002
Posts: 639
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#12 |
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Member
Join Date: Jan 2005
Location: Stockholm, Sweden
Posts: 387
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Why do people say that xenon basically don´t need a PPU because it has a powerful multicore setup?
I mean, having a PPU would let the multicore setup being free from the physics-stuff and therefore, more power can be used for AI, graphics and such... or am I on a limb here? |
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#13 | |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,704
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Quote:
__________________
"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#14 | |
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B3D Shockwave Rider
Join Date: Feb 2002
Posts: 1,810
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Quote:
A PPU in the X-Box 360 would crush even a 2 core 16 spu PS3. |
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#15 |
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A Reformed Member
Join Date: Mar 2003
Location: Finland
Posts: 4,798
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What are the specs of this PPU? How many FLOPS, clock frequency, does it have own memory...?
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#16 | |
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Artist formely known as Vysez
Join Date: Mar 2004
Location: Paris, France
Posts: 3,899
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Quote:
But having 4 High End GPUs each with 64MB of eDRAM, 4GB of main system RAM (bleeding edge XDR, if possible), a 200GB HDD, a fixed function IC for Raytracing, a BRD drive plus a HD-DVD drive so you don't care which format win, would also be great thing. If you have a budget of x dollars for your machine, trade-offs have to be made. If you can have a PPU of z millions of transistors, then you can also have a CPU of z millions of transistors for the same price (I'm simplifying things here, but the point remains the same). Therefore, you'd have to choose between a fixed function unit, that will not be used to its full potential in all games (not all games needs extensive physic model), the PPU, or general purpose IC, that can be used to calculate physics when needed, but can also calculate sounds, AI, geometry, when the game doesn't need physics, A CPU. Personaly, at this point in time, where physic engines are still evolving rapidly, and where a majority of games, by their nature, don't needs complex physic, I would choose a CPU over a PPU any day.
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- Power corrupts and absolute power is kinda neat. - If at first you don't succeed, put it out for beta test. --Internets |
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#17 | |
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Member
Join Date: Sep 2004
Posts: 520
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Quote:
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"It is an embarrassing design flaw of the male brain that tits & ass based sales pitches never, ever get old. We are so easily exploited. It's as if we had an admin user account to our brains set up with no password. This is the only reason why women will eventually rule the world." |
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#18 |
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Senior Member
Join Date: Mar 2004
Location: Portugal
Posts: 3,528
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1- Today games dont need those physics power, but next gen have right for their own reason to be next gen, and only gfx is not one
( for me at least AI, new inputs, and physics not in a particular order, and this would bring two of them to the table) 2- Fixed function is not very good, but it is a start (MS slids from GDC shows that they at least considered the chance) 3- a PPU should not cost more to produce than ~1/2 of the CELL, and if you assume that are PPEs the XeCPUs cores you can it would be less or ~ equal the cost of prodution. And lisencing MS helps with the desktop and take a PPU almost for free. So I think there is a good chance for a XePPU. It would be nice if it is programable but... |
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#19 | |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,704
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Quote:
Whether it has already been shrunk to 90nm, if the 125M is the high end, low end, or if the memory pool is because PC memory is too slow (DDR is 3.2GB/s and shared, dual channel is 6.4GB/s) or if it requires a ton of memory space we do not know. We also have no performance numbers or any real hard facts. All we know is that the Novodex physics engine has a software implimentation like Havok/Havok 2 (and the other one that starts with an "m") and it also works with the PPU. Personally I hope that if it ends up in a console the hardware is an open standard, meaning Havok can be compiled to use the HW also.
__________________
"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#20 | |
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A Reformed Member
Join Date: Mar 2003
Location: Finland
Posts: 4,798
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Ok, thanks.
This Quote:
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#21 |
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Artist formely known as Vysez
Join Date: Mar 2004
Location: Paris, France
Posts: 3,899
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Acert93 brought two interesting points to the discussion.
The first, is a thing that made me think from the start that the Xbox360 won't have a PPU, was that the Ageia PPU uses their Novodex engine as the PPU API, meaning that other physic engine such as Havok, Meqon, or a game specific engine would not be able to use the PPU. The Havok 3.0 will be used in some Xbox360 games, that's a fact (For instance, Monolith publicly said that their game Condemned will use Havok 3.0). Now when you connect the dots, a PPU in the Xbox360 doesn't seem to be a resonable guess. The second point is that nobody except Ageia programmed this PPU, therefore any claims made about its performance/advantages have to be taken with a grain of salt. We all know that theorical performances and real world performances are two distinctive things.
__________________
- Power corrupts and absolute power is kinda neat. - If at first you don't succeed, put it out for beta test. --Internets |
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#22 | |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,704
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After getting time to read the entire interview it seems Ageias is open to Havok and Meqon using their hardware, but it does not appear that they have had an oppurtunity compile their apps for it yet:
Quote:
__________________
"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#23 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,065
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Surely the hardware's implementation is a set of pretty standard Physics objects and maths functions? They all do the same things and work the same way, right? Of course, there are different approaches, but as a specialist maths coprocessor I'd have thought the maths the PPU does applies to all physics simulations.
What might a PPU look like in terms of functional units and implementation? Any docs on this thing?
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#24 |
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Member
Join Date: Jul 2003
Posts: 553
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The benefit I see, is that developers would actually use the transisters for physics, since the chip wouldn't really be useful for much else.
Yeah, yeah...I know. Developers ought to be free to choose. But as a consumer that wants bigger and badder physics above all else, I would definately buy a console that had a PPU, and ultimately, I am the real customer, not the developers!! =P
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"Eschew obfuscation." -Wise Man |
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#25 | ||
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Friends call me xbd
Join Date: Feb 2005
Posts: 6,293
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Somebody set up us the bomb. |
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