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#1 | ||
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B3D Shockwave Rider
Join Date: Feb 2002
Posts: 1,810
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Quote:
I did a patent search on M-Systems and found this Novel flash memory arrangement Quote:
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#2 |
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Senior Member
Join Date: Dec 2004
Posts: 1,746
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So instead of a Hdd we get a bigger Memcard huh? Fine for me, cant stand HDDs in Consoles( I mean REQUIRED HDDs ).
Seriously, instead of adding a HDD for allowing things like Virtual-Memory( converted PC-Engines would love it ), why not add 1-2 Gigs of the cheapest and lowest Performing SDRam you can find and let the Games swap out to that instead. My Vision of a future Proof Console would be like this: 256-512MB "CPU-RAM", 128-256MB "GPU-Ram", both blazing fast locally but still acessible for the whole system. 1-2Gigs of crappy "CPU Swap RAM", speed of 0,5-1GB/s should suffice - still alot faster than Virtual-Mem on PCs. |
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#3 |
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Rebmem Roines
Join Date: Sep 2004
Posts: 1,987
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I'd say this is about the 6th time I've read exactly this rumor. Nothing new.
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#4 | |
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B3D Shockwave Rider
Join Date: Feb 2002
Posts: 1,810
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Quote:
I was thinking of the possibility that when you turn on your console with the flashcard installed, all your save games are immediatley loaded from the flashcard into the consoles memory, and once the game dvd has been read, everything conncerning that game on the flashcard starts to be read by the CPU. The 360 would have loading speeds similar to cartridges. |
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#5 |
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Member
Join Date: Feb 2005
Location: Ohio
Posts: 633
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I still wanna know how an optional HD is gonna handle DLC and more importantly patches for Live enabled games. Does that mean you can play online till a patch comes out? Or is Xbox360 LIVE service gonna require the HD addon? Gonna be interesting how they pull this off.
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#6 |
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Member
Join Date: Mar 2005
Posts: 593
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I like the HDD in the xbox aswell, with all the downloadable content from xbox live, save games, and it was something I didn't have to pay extra for. I thought that was the biggest thing xbox had over the other systems.
I wonder if they are going to have a small amount of flash memory built in the console and then you can just by bigger if you want |
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#7 | |
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Member
Join Date: May 2004
Posts: 658
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#8 |
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Member
Join Date: Jul 2004
Posts: 191
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The guy who wrote the story updated it:
Quick clarification: There is a means to save your games internally built into each Xbox 2 and for developers to use as a cache. You do NOT need the additional hardware to save your games. You will need it for the custom soundtrack functionality, however. Sorry about the confusion. |
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#9 |
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Senior Member
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Price is going to be the biggest determinant of how widely people adopt this thing, if it turns out to be an optional thing.
Will developers support it before high attach rates materialize? |
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#10 | |
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Junior Member
Join Date: Mar 2005
Posts: 26
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#11 | |
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Stealth Nerd
Join Date: Jul 2003
Location: Sunny Melbourne
Posts: 1,112
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__________________
Human Rights [X---------|----------] Robert Menzies |
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#12 |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,702
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I think keeping a mass storage device out of the X2 is a mistake. I know it is costly to have a HDD, and therefore other storage mediums should be explored, but Xbox is finally making good use of the HDD. It took 4 years of evangalism and tinkering but I think developers are finally getting a hold of it.
With MS projecting a goal of 80% LIVE! install base on X2 they really need the functionality native and supported on every machine. I guess MS could go the route of offering a HDD with X2 LIVE! and bundle it as a LIVE!/TiVo type deal. As long as LIVE! has a large mass storage device (and I am thinking 10GB or more) it will be fine. 1GB is too small for a lot of levels, updates, extra content, micro transaction data, etc...
__________________
"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#13 |
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Senior Member
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80%?
How much is it currently? Is it even 10%? Online is a niche. I'm sure the next-gen consoles will be easier to get online (with wireless so people don't have to worry about wiring the home network). But a lot of people just aren't interested and certainly and subscription fee will be an obstacle to wide acceptance (anything above a 40% attach rate). And I say that as someone who tries to only play online games. |
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#14 | |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,702
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Quote:
For example, there are 150M broadband connections in homes around the world (34M in the US) with an estimate of 215M by the end of 2005 (which roughly means the US could be closing in on 50M, if not by 2005 then surely by the end of 2006). As broadband gets cheaper, is available in more places, and more methods of delivery (like BB over powerlines, non line of sight wireless, fiber optic) become available I can see a large percentage being possibly by 2010. While this is not founded upon anything but conjecture, I could see MS trying to do a different model of revenue stream with Xbox. Instead of up front sales, they may consider down the line selling the console super cheap but having it bundled with Xbox LIVE. To me the fact MS would disclose Micro transactions and be setting such high and lofty goals for LIVE would indicate this is a possibility. As a business model it is smart because subscription based services can really supply a huge revenue stream. Sell a $300 console for $100, but collect $200/yr for LIVE and 3 or 4 years down the road you really have made a killing. But you are right, not everyone wants to play online, can play online, or is willing to dish out money for such. I would say the 40% number you mentioned would be more realistic.
__________________
"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#15 | ||
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,043
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Quote:
Couple of other points. I remember checking out M-Systems website some 8-12 months ago. Their high-speed flash systems cost $thousands!! Have they got anything to offer the Flashmem space? How vulnerable are HDs? The article suggests you drop it and it's busted, but the HD's I've seen listed all have impact resistance to forces of like 50 Gs (non-operating), which is a lot. Does an iPod get totally trashed when it's dropped?
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#16 | |
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Unruly Member
Join Date: Jul 2004
Location: Minato-ku, Tokyo
Posts: 4,705
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#17 | |
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Me me me
Join Date: Apr 2002
Posts: 15,349
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#18 | ||
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Senior Member
Join Date: Dec 2004
Posts: 1,746
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#19 | ||
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Member
Join Date: Sep 2004
Posts: 120
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I can't see MS doing it, though they'd have the most to gain (hitching their console to a popular cultural phenom) because they seem to hate the iPod as a corporate entity since it bypasses WMP. The iPod is technically capable of playing WMP so it's possible they could make Apple see it their way, but it'd take a lot of something to get it done. Sony lost a lot of face when they failed to anticipate the iPod-type market, I can't see them giving up the market for portable players like that. Nintendo, um, can't see it at all. |
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#20 | ||
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Member
Join Date: Mar 2005
Posts: 593
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Quote:
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#21 |
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Agent of the Bat
Join Date: Apr 2002
Location: Alma, AR
Posts: 3,619
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I'm hearing 2gig of built-in flash for cache. Which is almost exactly the same amount for Xbox1. I assumed it wasn't for saves.
Tommy McClain |
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#22 |
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Member
Join Date: Nov 2003
Posts: 686
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Someone explain to me what's the difference between this and a big memcard, with the exception that PR wants us to believe that it's really different.
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#23 |
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Agent of the Bat
Join Date: Apr 2002
Location: Alma, AR
Posts: 3,619
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What makes a hard drive different from a memory card? To me they are both the same thing. One just has a spindle and the other doesn't. I suspect there will be enough differences between the hard drive add-on and a memory card. They kind of tech in them is not one of them.
Tommy McClain |
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#24 | |
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Senior Member
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Quote:
Sounds like they believe they could do the same, except you have not only portable music but portable game content (saves, downloaded content, XBL stats, etc.). But here's the problem. If this thing can only be used with the X2, it's value will be limited to when it's connected to the X2. People won't take this on the subway, to work, to the gym. So they can't price it like the iPod. Plus, how often are Xbox gamers going over to someone else's to play games? Isn't the point of XBL a virtual community so that you don't have to leave the house to play multiplayer games? How many people are currently logging on to XBL from someone else's Xbox? It's like the PSP or the DS being used in wireless LAN mode. Only people still in school are going to come into regular contact with other people who will have the same systems. Once they're out of school, people don't get together to play video games. This taking over your gaming/music content might work in the dorms or for kids in primary and secondary school. The question is, what about people in their 20s and older? How much of the Xbox and X2 demographic are people who access XBL 99% of the time from home? Or not go online at all? If the only way to have a lot of custom music for the X2 is to buy this peripheral, then they better price it attractively. Because a lof of those people who have iPods and other DAPs might be tempted to forego this X2 peripheral and listen to their iPods while playing X2 games. |
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#25 |
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Member
Join Date: Nov 2003
Posts: 686
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So it's just a piece of glorified flash memory, except that it's not restricted to game saves. Like what Sony is doing with the memsticks with the PSP now.
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