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#926 | |
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Mostly Harmless
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Quote:
What I've always thot on this matter --which prima-facie means its probably wrong Edit: I should add, based on some comments upstream, I have pegged Dave this time around as somewhere between SWAG (Sophisticated, etc) and "shrewd guessing on partial info", rather than "veiled ex-Cathedra". This makes me marginally willing to argue the toss with him this time --politely, of course.
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"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#927 | |
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Member
Join Date: Sep 2003
Location: UK, Bedfordshire
Posts: 450
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Quote:
http://www.beyond3d.com/forum/viewto...=468009#468009 http://www.beyond3d.com/forum/viewto...=468891#468891
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PeterAce "Lost in quantisation" |
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#928 | |
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Senior Member
Join Date: Jul 2002
Posts: 2,177
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Quote:
US
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God put me on earth to do a certain number of things. Right now i'm so far behind that i'll never die. Random 512Kb onboard -> S3 Virge 4MB -> RivaTNT2 -> GeforcePro -> GF3 -> NV3x -> R420 -> R580 -> G80 -> G92 -> 5870 -> ??? |
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#929 |
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Senior Member
Join Date: Sep 2003
Posts: 2,076
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So R400 Forever architecture is waiting for the Windows Forever operating system and the killer app Duke Nukem Forever :?
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#930 |
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Casual Member
Join Date: Feb 2002
Location: switzerland
Posts: 2,088
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I assume SC:CT is using DB for shadow map filtering/soft-shadows
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f@h name griswoold |
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#931 | |
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Naughty Boy!
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#932 | ||
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Senior Member
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Quote:
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GPU blog |
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#933 |
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Member
Join Date: Sep 2003
Location: UK, Bedfordshire
Posts: 450
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Thanks for the info Demirug.
May I ask - which effect is dynamic branching shader being used for in SS:CT?
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PeterAce "Lost in quantisation" |
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#934 | |
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Senior Member
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Quote:
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GPU blog |
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#935 | ||
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Senior Member
Join Date: May 2002
Posts: 4,308
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Quote:
I believe that Xenon GPU (R500) will do some things that R600 won't do, and R600 will do some things that Xenon GPU won't do. because Xenon's R500 will have things not in R600, and R600 will have things not in Xenon's R500. even though both GPUs are most likely based on the same architecture (re-worked, re-tooled and beefed-up R400) not unlike NV2A and NV25. each had some things that the other did not have. NV2A had more shader ALUs (right DaveB?) and some geometry features that didn't show up on the PC side until NV30. and the NV25 had things that NV2A did not have like totally new anti-aliasing unit, AccuView, among other things. |
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#936 | |
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Senior Member
Join Date: Jul 2002
Posts: 2,177
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Another month and a half to go .. how depressing.
I see that the Multi-VPU may be talked about at WinHEC. Quote:
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God put me on earth to do a certain number of things. Right now i'm so far behind that i'll never die. Random 512Kb onboard -> S3 Virge 4MB -> RivaTNT2 -> GeforcePro -> GF3 -> NV3x -> R420 -> R580 -> G80 -> G92 -> 5870 -> ??? |
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#937 |
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Senior Member
Join Date: Sep 2003
Posts: 2,076
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#938 | |
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Moderate Nuisance
Join Date: Feb 2002
Posts: 4,653
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Quote:
Oh, riiiight.... |
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#939 |
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Senior Member
Join Date: Apr 2004
Posts: 2,226
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Wow, over 61000 views and almost 1000 posts. And not a shred of fact.
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#940 | |
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Junior Member
Join Date: Apr 2005
Location: Santiago, Chile
Posts: 13
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Quote:
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Athlon 64 4000+ @ 2.7ghz DFI nF4 SLI-DR 2GB Ram OCZ PC-4000 XFX Geforce 6800U 2x Maxtor 250Gb SATA NEC 22" FE2111SB-BK |
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#941 |
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Moderate Nuisance
Join Date: Feb 2002
Posts: 4,653
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Heh, how about a repeat performance, Veg?
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#942 | |
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Junior Member
Join Date: Apr 2005
Location: Santiago, Chile
Posts: 13
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Quote:
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Athlon 64 4000+ @ 2.7ghz DFI nF4 SLI-DR 2GB Ram OCZ PC-4000 XFX Geforce 6800U 2x Maxtor 250Gb SATA NEC 22" FE2111SB-BK |
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#943 |
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Senior Member
Join Date: Mar 2002
Location: msk.ru/spb.ru
Posts: 1,311
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There is some info that is right in this topic 8)
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#944 | |
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Senior Member
Join Date: Apr 2004
Posts: 2,226
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Quote:
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#945 | |
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Junior Member
Join Date: Apr 2005
Location: Santiago, Chile
Posts: 13
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Quote:
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Athlon 64 4000+ @ 2.7ghz DFI nF4 SLI-DR 2GB Ram OCZ PC-4000 XFX Geforce 6800U 2x Maxtor 250Gb SATA NEC 22" FE2111SB-BK |
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#946 | ||
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Senior Member
Join Date: Nov 2002
Location: Edmonton, Alberta, Canada
Posts: 1,765
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Quote:
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"Extremism is so easy. You've got your position, and that's it. It doesn't take much thought. And when you go far enough to the right, you meet the same idiots coming around from the left." -- Clint Eastwood -Ostsol |
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#947 |
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,956
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Actually, I've heard people from ATI refer to it as such albeit glibly; however, it should mark a radical development of it. Personally I look at the R300 architecture lineage as the DX9 architecture and they will move to a unified architecture for WGF2.0.
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#948 | |
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Junior Member
Join Date: Apr 2005
Location: Santiago, Chile
Posts: 13
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Quote:
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Athlon 64 4000+ @ 2.7ghz DFI nF4 SLI-DR 2GB Ram OCZ PC-4000 XFX Geforce 6800U 2x Maxtor 250Gb SATA NEC 22" FE2111SB-BK |
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#949 | ||
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Moderate Nuisance
Join Date: Feb 2002
Posts: 4,653
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Quote:
BTW, what happened to the EX in your name? Or maybe I'm confused about that, too. |
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#950 | |
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Mostly Harmless
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Quote:
__________________
"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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