If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.
![]() |
|
|
#1 |
|
Artist formely known as Vysez
Join Date: Mar 2004
Location: Paris, France
Posts: 3,899
|
Before I start, if Sonic, jvd, or an admin think that the subject of emulation is not suitable for the forum, then feel free to delete this thread.
It seems that the creator of one of video plugin for N64 emulation, added, in the last version of his plugin, the possibility to override the original textures with higher resolution ones. Since the creation of the new textures is not hassle-free, the creator of the plugin decided to concentrate on a few games, Zelda OoT and Mario 64. Here's the thread of the project with WIP pictures, etc... The point of this thread is to show this project if you never herd about it before, yeah. But it also, and the main reason for me, to remind how friging tiny N64 textures are! Here's some Zelda Oot textures: ![]() ![]() ![]() ![]() After all thoses years I'm still amazed by how in the world this 4k texture cache limit found its way in the final N64 hardware... And before someone asks if 32x64 wasn't a common size for texture on other machine too, here's some PSone textures (FFIX): ![]() ![]() ![]()
__________________
- Power corrupts and absolute power is kinda neat. - If at first you don't succeed, put it out for beta test. --Internets |
|
|
|
|
|
#2 |
|
Naughty Boy!
Join Date: Feb 2002
Location: End of time
Posts: 899
|
Cool project.
PS Those zidane texture pics remind me of some psx model animated gifs I've seen around. Anyone know How to rip 2d/3d models from rpgs/games and turn them into animated gifs? |
|
|
|
|
|
#3 | |
|
Me me me
Join Date: Apr 2002
Posts: 15,348
|
Quote:
|
|
|
|
|
|
|
#4 | ||
|
Naughty Boy!
Join Date: Feb 2002
Location: End of time
Posts: 899
|
Quote:
|
||
|
|
|
|
|
#5 | |||
|
Member
Join Date: May 2004
Posts: 658
|
Quote:
|
|||
|
|
|
|
|
#6 |
|
Senior Member
|
Emutalk link! Jees, its a small world...
*feels all nostalgic*
__________________
Can't stop the violence I love it, No-one's immune you can't stop it. Random hate, when I'm lashing out at you, it's a way of life. |
|
|
|
|
|
#7 |
|
Member
Join Date: Jul 2004
Posts: 118
|
Thtas an awesome idea!!
Too bad its still too early and theres not much results aside from interface icons/font =\ Its in my radar now though |
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| 3dfx Rampage ;) | Ante P | 3D Architectures & Chips | 219 | 26-Feb-2012 19:48 |
| high resolution displays | malcolm | Hardware & Software Talk | 20 | 20-Jul-2003 11:10 |
| Gamecubes texture resolution. How high is it? | Ooh-videogames | Console Technology | 12 | 06-Dec-2002 10:26 |
| GF4 has inflated 3dmarks scores so says the INQ..... | jb | 3D Architectures & Chips | 126 | 19-Jun-2002 23:35 |
| The Lack of high rez S3TC textures in games | Ihateregistering | 3D Architectures & Chips | 80 | 24-May-2002 20:28 |