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#1 | |
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Member
Join Date: Feb 2002
Posts: 99
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I think we have had this discussion before, but isn't this very similar to PowerVR's TBDR?
ftp://download.intel.com/design/chip...s/30262503.pdf Quote:
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#2 |
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,947
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Yes and no.
One thing that I've never seen them reference is whether they do any geometry culling - I think they render everything to the tile, but only save on the bandwidth. |
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#3 | |
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Off-season
Join Date: Feb 2002
Location: On the pursuit of happiness
Posts: 3,019
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Quote:
__________________
Binary prefixes for bits and bytes |
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#4 | |
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Epsilon plus three
Join Date: Feb 2002
Location: Chania
Posts: 7,762
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I know it's OT but I got this one while snooping around in Intel's 2700G (MBX) whitepapers; just in relation to Dave's comment:
Quote:
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#5 |
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Join Date: May 2002
Location: New York, NY
Posts: 12,678
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Why are they attaching the number "3" to it, though?
__________________
April 20, 1979 - America must never forget. |
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#6 | |
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yes, i'm drunk
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Quote:
Intel Extreme Graphics 2 -> "2" Intel Graphics(?) Media Accelerator 900 -> "3" no?
__________________
I'm nothing but a shattered soul... Been ravaged by the chaotic beauty... Ruined by the unreal temptations... I was betrayed by my own beliefs... |
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#7 |
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Agent of the Bat
Join Date: Apr 2002
Location: Alma, AR
Posts: 3,581
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Check this page for Zone Rendering Technology 2...
http://www.intel.com/design/chipsets...ots/253525.htm It has a PDF document about the technology that was included in the 865G chipset. Tommy McClain |
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#8 | |
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yes, i'm drunk
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Quote:
__________________
I'm nothing but a shattered soul... Been ravaged by the chaotic beauty... Ruined by the unreal temptations... I was betrayed by my own beliefs... |
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#9 |
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,947
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#10 |
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Member
Join Date: May 2003
Posts: 540
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Just makes you wonder what a deferred renderer with 16 pipelines, shaders, and occluded pixel culling would perform like.
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