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#1 |
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Member
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http://www.computerandvideogames.com....php?id=113874
Okay I don't get this at all. An obscure company like Immersion has won a lawsuit against Sony because Sony uses Force Feedback ( THEIR technology they say) in their controllers and several games. The court of California has demanded that Sony must pay 82 millions dollars!!! Oh come on!! longer. And now Xbox and Gamecube also have rumble in their controllers right? Microsoft closed a deal with Immersion but what abaout Nintendo or cellular phones!? I think the rules about patents really stink in the US. Now Sony has to pay that much money for a simple motor with a littele weight on it? That judge is just stupid and knows nothing about games. And instead of letting Sony pay for a percentage of the Playstation revenue maybe they should let them pay for the Dual Shock conroller revenue. It's just not fair Immersion may have a patent on force feedback but has nothing to do with Playstation as a whole. |
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#2 |
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Moderator
Join Date: Feb 2002
Location: Redmond, WA
Posts: 3,343
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Patents are a nasty thing, if you violate one knowingly then you get taken to the cleaners.
It's also upto the patent holder to choose who they persue, if you are confident about your claim you go for the big guys first, it's where the money is. I'm sure many other "deals" and suits will follow this result. |
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#3 |
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Regular
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Patents work this way by design, everywhere. Not just the US. You dont have to violate them knowingly, that just increases damages.
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#4 |
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Join Date: Sep 2002
Posts: 579
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this may or may not stand....I'll wait for the appeals process to finish before I make any judgements.
__________________
strong or weak in the end we are all dead. E6550 @ 3.0GHz, Foxconn G33-M, 6GB A-Data ram, WDC RE2 500GB HDD, ATI Radeon 4870, InWin mATX case, ChiMei 22" Monitor, SB Audigy 2, Vista X64 Ultimate |
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#5 |
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Senior Member
Join Date: Feb 2002
Posts: 2,636
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what this news says is that the console customers have just received a bill for > $90M getting nada in return. three cheers for the american patent office and big law companies.
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#6 | |
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Me me me
Join Date: Apr 2002
Posts: 15,367
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Quote:
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#7 | |
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Member
Join Date: Jul 2004
Posts: 673
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Quote:
Its not a patent on the idea of force feedback but a specific method of generating the force feedback (which MS uses as well and happens to pay a licensing fee for). On the PC its normally a completely different type of forcefeedback based on wires pulling the joystick around. And I wouldn't call immersion exactly obscure since they have been around for a while with a whole lot of forcefeedback and haptic feedback systems that have been licensed for a long time. Not sure why Sony should get away without paying licenses while other groups using their methods do pay the licenses. Edit: Also if you check their patents you will notice they have been filing patents on force feedback since 1994 so its not like they are brand new in the field or anything. |
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#8 |
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Me me me
Join Date: Apr 2002
Posts: 15,367
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Well, it's the Law, if Sony was supposed to pay a licence, then they should have. If they copied the patented technology, they should pay.
"If"... |
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#9 | |
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All Ham & No Potatos
Join Date: Oct 2003
Posts: 1,224
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#10 |
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,483
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If Sony stole the technology deliberately they deserve to get stung. If they didn't know the technology was patented, it's kinda unfair. Having to keep tabs on the Patent's is a massive undertaking, like the one for 3D rendering that's popped up now and threatens to dominate the entire CG scene.
Either way though, I think the size of the payout is insane. According to that CVG article Sony have to pay out some $27 million per annum. Their gaming division made IIRC $90 million last year. That's like a quarter of their income, for two bits of wobbly metal! That's ridiculous! Would Immersion REALLY be making $27 million extra a year if Sony hadn't used their idea? Many of these patents are also mega-stupid, because a patent has to be non-obvious. Once one idea has come out (force feedback) variations on that idea ARE obvious, so how anyone ever gets the patent is beyond me. I guess the patent office wouldn't take anywhere near as much money if they didn't accept fees for every idea under the sun, so they'll accept "Patent for Eccentric Weight shaped like a Cube" after accepting same for a "semi-circular weight", because that means more money (tens of thousands a year for international patents. The Patent Offices must be RAKING it in!!!
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#11 | |
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Senior Member
Join Date: Feb 2002
Posts: 2,636
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if the us patent officers were actually doing a job; if the patent violation was actually worth 90M + royalties; if.. if.. but as already rightfully mentioned, if the law says we're gonna pay then we're gonna pay. hey, that's what it's all about, right? |
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#12 | ||
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Member
Join Date: Jul 2004
Posts: 673
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Also its questionable whether sony really didn't know about the patents. A small company I would bet wouldn't but a company Sony's size should be spending the time to find out but often will not so they can go ahead and use technology's and hope they aren't patented and if they had researched them they could be hit for higher penalties. Anyways proving that a company knows about a patent is a lot harder. Quote:
Whether it works or not of course can be questioned but fines aren't just to say well you didn't pay for something and stole it instead but now that we caught you, you only have to pay what you would have paid in the first place. In that case, it definately encourages stealing since you would pay the same amount either way if you get caught every single time so why not steal everytime and make out ahead on the times you don't get caught. Of course stealing physical objects is different from using intangible ideas but the laws are based on similar ideas. |
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#13 | ||
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All Ham & No Potatos
Join Date: Oct 2003
Posts: 1,224
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Quote:
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#14 |
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Senior Member
Join Date: Nov 2004
Location: Ohio
Posts: 1,259
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Something is offly damn fishy.
2nd April 1998: SCEE announces the latest breakthrough in hand held Controllers for PlayStation - the Analog Controller (DUAL SHOCK). United States Patent 6,424,333 Tremblay , et al. July 23, 2002 -------------------------------------------------------------------------------- Tactile feedback man-machine interface device Abstract A man-machine interface which provides tactile feedback to various sensing body parts is disclosed. The device employs one or more vibrotactile units, where each unit comprises a mass and a mass-moving actuator. As the mass is accelerated by the mass-moving actuator, the entire vibrotactile unit vibrates. Thus, the vibrotactile unit transmits a vibratory stimulus to the sensing body part to which it is affixed. The vibrotactile unit may be used in conjunction with a spatial placement sensing device which measures the spatial placement of a measured body part. A computing device uses the spatial placement of the measured body part to determine the desired vibratory stimulus to be provided by the vibrotactile unit. In this manner, the computing device may control the level of vibratory feedback perceived by the corresponding sensing body part in response to the motion of the measured body part. The sensing body part and the measured body part may be separate or the same body part. -------------------------------------------------------------------------------- Inventors: Tremblay; Mark R. (Mountain View, CA); Yim; Mark H. (Palo Alto, CA) Assignee: Immersion Corporation (San Jose, CA) Appl. No.: 838052 Filed: April 18, 2001 United States Patent 6,275,213 Tremblay , et al. August 14, 2001 -------------------------------------------------------------------------------- Tactile feedback man-machine interface device Abstract A man-machine interface which provides tactile feedback to various sensing body parts is disclosed. The device employs one or more vibrotactile units, where each unit comprises a mass and a mass-moving actuator. As the mass is accelerated by the mass-moving actuator, the entire vibrotactile unit vibrates. Thus, the vibrotactile unit transmits a vibratory stimulus to the sensing body part to which it is affixed. The vibrotactile unit may be used in conjunction with a spatial placement sensing device which measures the spatial placement of a measured body part. A computing device uses the spatial placement of the measured body part to determine the desired vibratory stimulus to be provided by the vibrotactile unit. In this manner, the computing device may control the level of vibratory feedback perceived by the corresponding sensing body part in response to the motion of the measured body part. The sensing body part and the measured body part may be separate or the same body part. -------------------------------------------------------------------------------- Inventors: Tremblay; Mark R. (Mountain View, CA); Yim; Mark H. (Palo Alto, CA) Assignee: Virtual Technologies, Inc. (Palo Alto, CA) Appl. No.: 561782 Filed: May 1, 2000 You can't file patents if the tech is already used by another company. |
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#15 |
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Agent of the Bat
Join Date: Apr 2002
Location: Alma, AR
Posts: 3,826
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Immersion isn't obscure. They have been around since 1993. Plus they have over 170 patents. Check their patent portfolio page...
http://www.immersion.com/corporate/p..._portfolio.php BTW, the day before Microsoft and Immersion announced their settlement of the lawsuit Microsoft re-filed a correction to their "Force feedback mechanism for gamepad device" patent. The new publication # is 20050009606 filed on Jul 27, 2004. It was just publish January 13. I suspect Immersion had problems with the previous patent and required a correction as part of the deal. One thing though, if you do a search on Microsoft's patents they have a few regarding haptic technology. Tommy McClain |
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#16 |
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Senior Member
Join Date: Dec 2004
Posts: 1,765
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looking at the portfolio it seems like they put up small sheets labeled Haptic, Force, Feedback, Keyboard, Device, Interface and a few others, had an ape shuflle them and added a few lines of "explaination". All Bases covered ?
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#17 | |
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,483
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Quote:
1) You don't think the patent valid so contest it 2) You use big-buck tactics to muscle out the competition Could this be a case of Sony believing they had the rights to the technology as the Patent Office granted THEM the patent, whereas if the technology already existed they wouldn't have got it. Maybe the Clearks at the Patent Office don't waste their time with searches but just take the fees and leave it to the courts to decide what's actually a legit patent or not? I'm confused :?
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#18 |
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Senior Member
Join Date: Nov 2004
Location: Ohio
Posts: 1,259
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No those are the Immersion patents but as you can see they were filled after Sony had used the tech in the dual shock. Last time I checked you cannot patent tech that is already on the market from another company.
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#19 |
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Member
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Ok I stand corrected Immersion isn't obscure, but I never heard of them. I say this is the fault of the Patent Office who must do some research before they patented the Dual Shock controller.
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#20 |
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Senior Member
Join Date: Dec 2003
Posts: 6,201
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This is bullshit.
How many ways is it possible to patent a motor with an off-center weight attached to the drive axle? Just because there's two motors with different-sized weights on them doesn't make it a none-obvious 'invention' that is worthy of being awarded a patent. Besides, it's not even force feedback at all, it's just vibration. Like I said; bullshit. Immersion's patent should be overturned and their asses should be kicked for trying to extort money for such an obviously bullshit reason.
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Top one reason why capital punishment is immoral and wrong: You can release an innocently convicted man from jail, but you cannot release an innocently convicted man from death. |
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#21 | |
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Senior Member
Join Date: Feb 2002
Posts: 2,636
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Quote:
welcome to our corporate civilization circa 2k ad. please don't hesitate to go into hyper-consumption mode for a fair percentage of your expenditures go directly into our 'misc just causes and various marvelous inventions'(tm) fund supporting corporate lawyers..*mic static* excuse me, victims of nature catastrophies in poverty struck territories. please note that any occurances of hypocrisy are product of your imagination. enjoy your stay. </female receptionist voice> |
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#22 | |
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Junior Member
Join Date: Dec 2004
Posts: 37
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Quote:
The bottom line is, as the law is written Sony screwed themselves REAL bad. Immersion is just taking advantage of the fact that Sony screwed themselves. If given the oppertunity to sue Sony for that kind of money and get away with it - screw you all - I'd do it. Companies patent things because: 1) Keeps other companies from using your ideas without your permission or with paying you what you want for it. 2) Allows you to use the law to sue the rotten sh!t out of whoever violates your patent. Somehow, someway - Sony missed the fine print - and now they are getting drilled like an out of control 16 year old cheerleader. Sh!t happens. |
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#23 |
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Senior Member
Join Date: Nov 2004
Location: Ohio
Posts: 1,259
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But the problem is that the immersion patents were filled after Sony had already released the dual shock which should make the patents worth only the paper they were written on.
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#24 |
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Moderator
Join Date: Feb 2002
Location: Redmond, WA
Posts: 3,343
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That might be the date they were granted. If so they could have been filed years earlier and it's the filing date that matters.
I'm sure if the patents were filed after Sony had shipped a dual shock controller there would have been no trial beyond the first stage where the judge determines the scope of the patent. |
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#25 |
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Senior Member
Join Date: Nov 2004
Location: Ohio
Posts: 1,259
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I posted the patents that were violated on the first page of the thread. The earliest filed date was in May 2000 when the dual shock was released in 1998.
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