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#1 |
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Senior Member
Join Date: Apr 2004
Location: UK
Posts: 1,474
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OK, so Doom 3 has been around for a while and there are a lot of mods available for it now. I quite fancy re-playing it now but wondered what mods would enhance or add more fun to the experience? Anybody recommend any (preferably with links!) ?
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"We are all atheists about most of the gods that humanity has ever believed in. Some of us just go one god further." - Richard Dawkins |
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#2 |
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Senior Member
Join Date: Dec 2003
Posts: 6,201
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Is there a coop mod out there? I would be interested in that.
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Top one reason why capital punishment is immoral and wrong: You can release an innocently convicted man from jail, but you cannot release an innocently convicted man from death. |
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#3 |
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Me me me
Join Date: Apr 2002
Posts: 15,367
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I know a very nice Uninstall Mod.
(Sorry, just had to. A Doom3 thread wouldn't be perfect without a bitchy comment) On topic, i'm also interested in Mods for Doom3, the ones i have were pretty cool (the rounded heads mod and some other). |
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#4 | |
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Member
Join Date: Jun 2004
Posts: 346
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#5 | |
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Junior Member
Join Date: Nov 2003
Location: ...around....
Posts: 903
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Quote:
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my site I never pirated it....it was donated. by the file fairy. I put a blank CD under my pillow... |
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#6 | ||
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Me me me
Join Date: Apr 2002
Posts: 15,367
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#7 | |
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...
Join Date: Feb 2002
Location: Cleveland
Posts: 4,501
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IBSL: 2835, 6541, 8531, 9299, 20484, 86985, 87130 FBSL: 7221, 9255, 15892, 20484 |
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#8 | ||
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Me me me
Join Date: Apr 2002
Posts: 15,367
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Quote:
I've heard of a Make The Game Fun To Play Mod, but i still have to find it. |
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#9 |
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Member
Join Date: Apr 2004
Posts: 375
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The self-shadow mod?
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#10 |
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Member
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Self shadow mod? Isn't it allready an ingame command?
I would like to see a high res texture and poly mod along with the one posted here where the plasma and rocket projectiles are light sources. I'd definitely play the game again (on Nightmare this time) if I could get those things in a mod. |
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#11 |
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Junior Member
Join Date: Oct 2004
Location: Sioux Falls, SD
Posts: 14
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Yes you can self shadow yourself from ingame console. I've been playing like this from day one.
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#12 | |
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Me me me
Join Date: Apr 2002
Posts: 15,367
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Quote:
you mean a mod that makes all the textures higher res and all the models smoother? That would take major redesign of the game assets. Not gonna happen unless ID has higher resolution version of textures and models stored somewhere and release them. The Round Heads mod is from a guy who manually modded the models, not even all of them, adding more polygons on their heads to make them look rounder... |
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#13 |
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Mord's imaginary friend
Join Date: Jan 2004
Location: PT, EU
Posts: 3,506
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I think XX means the High Quality Mod, which enables self-shadowing for monsters characters which have self-shadowing turned off for quality reasons. I tried it once and although there is a difference I can see why id turned it off; binary light/shadow + normal mapped surfaces = looks bad. This mod also disables demon rotting allowing you to pile up tons of imps, throw a grenade into their midst and watch them fly out. Plus some other small modifications.
Small Mods I tried and liked: -GravGun Mod: real good, you can pickup enemies, etc. The only problem is that the D3's levels don't have the amount of physics objects as HL2. If you modify the levels that come in the game and put a lot more boxes, etc. it becomes really good. Btw, a version of this is being used on the Hexen Mod (except it's a spell). -Xio Skins: Now on v5.1 it has some nice (and slightly higher resolution) new skins. It makes the enemies look a lot more hellish. Version 6 will apparently have bloom. Some screenshots here: http://www.forumplanet.com/planetdoo...mp;tid=1564576 There is also a guy who did two maps for D3 (Barista and Pathways Redux) but they mod the game quite a bit (second one is in a south american-type jungle for instance). |
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#14 |
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rwaaaraararagh
Join Date: Feb 2004
Location: beaver
Posts: 14,057
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Pathways redux is pretty neat.
Some dedicated bungie-ness going on there |
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#15 |
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Senior Member
Join Date: Jan 2004
Posts: 1,287
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It's not really just a mod but anyways - SEEN IT?
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#16 | |
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Mord's imaginary friend
Join Date: Jan 2004
Location: PT, EU
Posts: 3,506
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#17 |
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Naughty Boy!
Join Date: Aug 2004
Location: Stuttgart, Germany
Posts: 5,008
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The mod I wish to see is a 100% true to the original Doom2 remake with the new engine, but our HW isn't fast enough for that anyway, so...
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I have thought some of nature's journeymen had made men, and not made them well, they imitated humanity so abominably. |
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#18 |
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Member
Join Date: Sep 2004
Location: Detroit Rock City
Posts: 128
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Hello Kitty Flashlight Mod!
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#19 | |
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Junior Member
Join Date: Nov 2004
Posts: 30
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Quote:
Perhaps 70% true to the original would be better. |
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#20 | ||
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Naughty Boy!
Join Date: Aug 2004
Location: Stuttgart, Germany
Posts: 5,008
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Quote:
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I have thought some of nature's journeymen had made men, and not made them well, they imitated humanity so abominably. |
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#21 | |
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Member
Join Date: Jul 2004
Posts: 673
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#22 | |
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Senior Member
Join Date: Apr 2004
Location: UK
Posts: 1,474
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Quote:
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__________________
"We are all atheists about most of the gods that humanity has ever believed in. Some of us just go one god further." - Richard Dawkins |
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#23 | ||
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Naughty Boy!
Join Date: Aug 2004
Location: Stuttgart, Germany
Posts: 5,008
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Quote:
Hey, which one's that? I only have that GLDoom/JDoom stuff, but the models are awful. This looks much better.
__________________
I have thought some of nature's journeymen had made men, and not made them well, they imitated humanity so abominably. |
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#24 |
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Senior Member
Join Date: Apr 2004
Location: UK
Posts: 1,474
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There's a team making a Doom2 mod (for Doom3). It's still a work in progress, but you can read more about it at:
http://www.forumplanet.com/planetdoo...436665&p=1
__________________
"We are all atheists about most of the gods that humanity has ever believed in. Some of us just go one god further." - Richard Dawkins |
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#25 | |
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Senior Member
Join Date: Jan 2004
Posts: 1,287
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Quote:
BTW, there's a similar mod called Classic Doom, the biggest difference being that they take a more liberal approach and try to use mapmodels and more detailed architecture while keeping the layout intact. Has its moments. |
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