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#1 |
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Naughty Boy!
Join Date: Jan 2002
Posts: 3,266
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Daniel wanted another thread for this so here it is!
Hey Daniel, going a little off the path here but Tim told me that while we can record our own demos *and* benchmark said demo, it may not be best since there'll be other kinds of overhead - he said that with the included UPT, pure rendering performance is measured and not AI and/or game code which are stuff you guys don't attempt to benchmark since consistency of results can't be guaranteed. I'd like to provide some arguments to Tim about what he said but know better of course
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Reverend Dev Anon : Best game ever? Hmm... you mean other than anything from us? (2005) |
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#2 | |
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Junior Member
Join Date: Aug 2002
Location: Raleigh, NC
Posts: 88
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Quote:
With UT2k3 you can benchmark botmatches as they are deterministic (was quite a PITA to get that sorted out) as long as they run on the same CPU. Haven't tried comparing AMD vs Intel but I wouldn't be surprised if minor precision differences manifested themself within a couple of frames causing the botmatches to differ. With botmatches you are much more CPU bound than with flybys. Usually more CPU bound than network games so both tests are extreme cases. Flybys for GPU performance and botmatches for CPU load. Real multiplayer performance is usually somewhere in between. -- Daniel |
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