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#1 | |
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Member
Join Date: Mar 2004
Posts: 125
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http://www.digitimes.com/news/a20041209A7044.html
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![]() Sega COO Hisao Oguchi (Crazy Taxi/HoTD) |
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#2 | |
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Unruly Member
Join Date: Jul 2004
Location: Minato-ku, Tokyo
Posts: 4,705
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#3 | ||
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Me me me
Join Date: Apr 2002
Posts: 15,348
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#4 |
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Member
Join Date: Jul 2004
Posts: 376
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Check that ego Hisao.
With the introduction of next-generation consoles such as the Xbox 2 and PS3, software design houses will be required to put more manpower and capital into developing new games to cope with demand. So I think that there will be no room for small-scale design houses to survive in the software market for these consoles. However, small-scale software companies may be able to shift their efforts into developing games for handsets or Nintendo consoles. So maybe theres still some room for Nintendo's out of date handhelds after all. Mean i cant imagine the costs, even for big companies, that have (for example) one hughe PS3 game and another PSP game in the works. Plus the big initial investment in R&D or the licensing of engines. Maybe small studios should develop a proyect first for the PC and if its succesful have the big publishers aproach them to make a port. |
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#5 |
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Me me me
Join Date: Apr 2002
Posts: 15,348
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Where's my VF5????
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#6 | |
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Senior Member
Join Date: Oct 2002
Posts: 2,833
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It was a merger into a separate holding company between SEGA and Sammy, and both companies in a merger like that tend to look at it from their own perspective as an expansion of their business.
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#7 | |
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SNAKES... ON A PLANE
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__________________
For Great Justice Move Every 'Zig' |
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#8 |
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Senior Member
Join Date: Oct 2002
Posts: 2,833
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Shenmue Online has been covered before.
Here are some rough details - http://www.planetxbox.com/shenmuedoj..._preview.shtml |
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#9 | |
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Senior Member
Join Date: Mar 2002
Posts: 3,674
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Quote:
BTW, shenmue online....why? Shenmue was a fantastic single player experience, but honestly living the life of one of the shop keepers in shenmue sounds very boring...heck it was often boring just talking to them in shenmue, though the tediousness was part of what made the game great. In no other game can I say I spent a week looking for sailors, or worked for 2 months straight moving cargo before I finally figured out how to continue with the game.(I made a ton of money, I think more than enough to afford the plane ticket) Or maybe shenmue online is more of a phantasy star online type of game, but that seems a little wasted on shenmue and fitted PSO's zeldaesque type theme of exploration better. |
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#10 |
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Senior Member
Join Date: May 2002
Posts: 4,307
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I want DAYTONA USA 3, dangnabit
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#11 | |
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Senior Member
Join Date: Mar 2002
Posts: 3,674
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#12 | ||
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Senior Member
Join Date: Feb 2002
Posts: 3,267
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#13 | |
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All Ham & No Potatos
Join Date: Oct 2003
Posts: 1,224
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sonic heroes run on the renderware platform, the same technolgy that powers GTA (multi), mortal kombat (multi), burnout (multi), yourself! fitness (xbox), TMNT (multi), kill.switch (multi), spongebob squarepants: battle for bikini bottom (multi), and a slew of other, multiplatform, port happy games. i threw yourself! fitness in there beacuse it's funny. point being, the developed sonic on a software platform that allows for easy, cost effective porting. they wouldn't not port unless there was some finacial incentive to do so. |
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#14 | |
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Senior Member
Join Date: Feb 2002
Posts: 3,267
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#15 | |
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Senior Member
Join Date: Feb 2002
Posts: 2,544
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Cheers Gubbi |
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#16 | |
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All Ham & No Potatos
Join Date: Oct 2003
Posts: 1,224
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sega is trying to maintain profetability, and have said multiple times that their goal is to be the largest publisher in the industry. you can't do that if all of your games are exclusive to one system or another. you need mass market, cross patform games, and sonic is about as mass market as sega gets. |
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#17 | ||
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Senior Member
Join Date: Aug 2002
Location: Belgium
Posts: 1,752
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__________________
- Do not go where the path may lead, go instead where there is no path and leave a trail - |
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#18 |
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Senior Member
Join Date: Feb 2002
Location: San Francisco, CA
Posts: 1,571
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Who owns Renderware now? I think the expense will go through the roof.
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#19 | |
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Artist formely known as Vysez
Join Date: Mar 2004
Location: Paris, France
Posts: 3,899
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__________________
- Power corrupts and absolute power is kinda neat. - If at first you don't succeed, put it out for beta test. --Internets |
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#20 | ||||
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Senior Member
Join Date: Feb 2002
Posts: 3,267
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#21 | |
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Senior Member
Join Date: Feb 2002
Posts: 3,267
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#22 | |
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All Ham & No Potatos
Join Date: Oct 2003
Posts: 1,224
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renderware in itself was just an example of how cross platform everything has become this generation. middleware is huge. sega could very easily license another middleware solution or create their own (they have experience on all 3 magor platforms and pc). |
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#23 | ||
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Senior Member
Join Date: Mar 2002
Posts: 3,674
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