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#226 | |||
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Member
Join Date: Aug 2003
Posts: 206
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#227 | ||||
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Member
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edit: what the hell is a console gpu anyways?
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Wavey taunted me and all I got was this lousy sig |
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#228 | |
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Senior Member
Join Date: May 2002
Posts: 4,307
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Flipper's roots began in 1997 or 1998, when Nintendo's deal with Samsung over CagEnt (3DO Systems) for the MX technology (beefed up M2) fell through. ArtX was a group of SGI engineers who broke away from SGI, for the main purpose of winning the Nintendo console contract. when Nintendo's deal for MX which would have been used with MIPS CPU in N2000 launching in fall 1999 in Japan, fell through, Nintendo turned to ArtX. by mid 1998 ArtX was fully underway with their console GPU for Nintendo. working with Nintendo to select a CPU provider. in May 1999 Dolphin is announced with IBM as the CPU provider. Flipper is finished by early 2000 to mid 2000. in April 2000 its announced that ATI is acquiring ArtX for $400 mil. ArtX finishes anything more remaining on Flipper. August 2000 the Gamecube is revealed and hardware is done or about done. meanwhile ArtX team inside ATI is working on R300. that's about all i know, but its clear that ATI didn't make Flipper, only they put their logo on every Cube |
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#229 | |||
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Senior Member
Join Date: Jun 2002
Location: Lund, Sweden
Posts: 347
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I stated that it was a rumour from the inq. That means that i don't want a quote of the very same rumour. |
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#230 | |||
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Member
Join Date: Apr 2002
Posts: 635
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Just like ATI canned the original R400 so it could use it to design the Xbox2 vpu, did Nvidia can the NV50 so it could use it to design the PS3 gpu? |
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#231 | |||
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Member
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Quote:
in Faud we trust....
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Wavey taunted me and all I got was this lousy sig |
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#232 | |
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chaos dunk
Join Date: May 2003
Location: Mountain View, CA
Posts: 3,274
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#233 | ||
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Member
Join Date: Apr 2004
Location: Nijmegen, The Netherlands
Posts: 136
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Quote:
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Asus K8V SE Deluxe | AMD Athlon 64 3200+ S754 | ToPower 520W | 1.5 GB DDR400 | BFG Geforce 6800 OC 350 MHz/700 MHz | Creative Audigy 2 ZS | 120 GB Maxtor DiamondMax 9 | 160 GB Maxtor DiamondMax 9 | Pioneer DVR-109 | Asus DVDROM E616 | Windows XP SP2 |
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#234 | |
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Senior Member
Join Date: Jan 2003
Location: Zurich, Switzerland
Posts: 1,003
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Sorry, I've read it elsewhere as well, but google found me the inq and I was a bit lazy. Of course the question now is if the other news sources just quoted the inq or not. Fredi |
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#235 | |
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Member
Join Date: Aug 2003
Posts: 206
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#236 | |
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Regular
Join Date: Dec 2004
Posts: 5,670
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gofreak at GAF says:
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#237 |
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Junior Member
Join Date: Nov 2004
Location: Stockholm, Sweden
Posts: 16
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..... and the MS counter attack is...: DUAL VPU CORE... *bwa ha ha*..
What Im wondering is how much the PS3 will retail for.. Let´s see.. we have a "alleged" (or supposed) power of 1 TFLOP for the CPU, an Nvidia GPU, add some XDR memory to it and other stuff.. and let us say that PS3 is released in Mars 2006 (if its true that it will follow a similar release-schedule that od PS2)... how much would this cost? We can forget an 299 dollar price mark, or maybe Sony will take that loss (plus the loss for every PSP)... The pricing will be important as well... but I must say that this news puts some pressure on Microsoft.... |
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#238 |
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Senior Member
Join Date: Mar 2003
Posts: 2,391
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Given the similar timescales involved, has anyone considered the possibility that this could be the same GPU (or variant of) that MS chose not to use for Xenon (for either licencing or technical reasons)?
I have no idea how likely that could be, but if it were to be the case it would make the next generation battle interesting on even more grounds. |
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#239 |
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Senior Member
Join Date: Nov 2004
Location: Ohio
Posts: 1,205
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Damn it that is almost as cryptic as Dave. :?
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#240 | |
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Senior Member
Join Date: Mar 2003
Posts: 2,391
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#241 | |
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Regular
Join Date: Dec 2004
Posts: 5,670
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NVidia was also being less than enthusiastic about any potential Xbox2 business, for a good bit before MS tapped ATi as their partner. I'd say Microsoft pretty much closed the door on NVidia due to licensing/cost issues with the original Xbox's GPU, rather than for technical reasons. |
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#242 |
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Junior Member
Join Date: Jun 2004
Posts: 96
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Personally, I'm still trying to figure out how this "crushes" Xbox2. They both are beasts in all areas.
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#243 | |
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Member
Join Date: May 2004
Posts: 658
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#244 |
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Junior Member
Join Date: Jun 2004
Posts: 96
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It doesn't guarantee anything. For all we know they're putting their next-gen MX chip in there :P
We don't have enough details on either chips to really give any sort of qualified statement. |
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#245 | |
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Member
Join Date: Jul 2004
Posts: 118
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#246 |
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Senior Member
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A big part of the Xbox's marketshare is based on the perception that Xbox has superior graphics (in practice a lot of Xbox gamers grouse that the Xbox ports of a lot of EA games are inferior to the PS2 versions in many ways).
So what happens if the Xenon is no longer perceived as the best hardware? People planning to stick with MS better really love Halo, right? |
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#247 | |
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Member
Join Date: May 2004
Posts: 658
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#248 | |
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Naughty Boy!
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We know sony loves to embelish about hardware 66 million polygons on the ps2 ? FF ballroom scene real time graphics ? We know nvidia loves to embelish . 250 gflop in a fx board ? geforce fx being a dx 9 card ? Toy story real itme graphics on a geforce 2 board ? So i'm very scared to see the press releases from these two companys regarding performance (WE already have the 1 tflop figure) But i think you will see that dispite the xenon launching 6 months earlier it will have very competive tech and in some cases will be more powerfull . |
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#249 | |
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Senior Member
Join Date: Feb 2002
Posts: 2,767
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Quote:
__________________
"I see Subversion as being the most pointless project ever started." Linus Torvalds |
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#250 | |
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Member
Join Date: Nov 2002
Posts: 454
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Quote:
PS2 had more games, the same games and better quality games. But some of the games just look way better on XBox, so they bought that too and would buy an Xbox game over PS2 for the graphics. Even though they had both systems. Speng. |
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