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#26 |
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Unruly Member
Join Date: Jul 2004
Location: Minato-ku, Tokyo
Posts: 4,705
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The CELL related 5 programs @ ISSCC 2005 -
10.2 The Design Implementation of a First-Generation CELL Processor This is the main overview program. 7.4 A Streaming Processing Unit for a CELL Processor 26.7 A 4.8GHz Fully Pipelined Embedded SRAM in the Streaming Processor of a CELL Processor These are for streaming processors. 20.3 A Double-Precision Multiplier for a First-Generation CELL Processor This is by IBM, 28.9 Clocking and Circuit Design for a Parallel I/O on a First-Generation CELL Processor and this is by Rambus, Inc. & Stanford University. Note that all programs are supposed to describe First-Generation CELL Processor, which were already in production early this year. ISSCC doesn't adopt armchair theories, but actual samples. |
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#27 | |
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Join Date: Apr 2002
Posts: 2,158
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EDIT: Nevermind, it states as much on the first page. Sorry for the useless post. |
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#28 | |
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Senior Member
Join Date: Jun 2004
Posts: 1,908
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#29 | |
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Member
Join Date: Jul 2002
Posts: 124
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#30 | |
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Senior Member
Join Date: Feb 2002
Posts: 2,767
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Quote:
Case in point - applying this logic to current Xenon specs, you top the machine out at 6.2GFlops...
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"I see Subversion as being the most pointless project ever started." Linus Torvalds |
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#31 | |
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B3D Shockwave Rider
Join Date: Feb 2002
Posts: 1,800
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The memory hierarchy is configured differently on a Stream processor. Multimedia applications don't run well on standard cache configurations like an x86 CPU.
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#32 | ||
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B3D Shockwave Rider
Join Date: Feb 2002
Posts: 1,800
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#33 |
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Junior Member
Join Date: Aug 2004
Posts: 33
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Now we still don't know if Sony's going to put 1 cell, 2 cells, or 4 cells in the PS3.
Comparing apples to pears: Code:
Item 1 cell Xbox 2 CPUs 1 @4.8GHz 3 @3.5+GHz ALUs 8 @4.8GHz 48 @500+MHZ On-CPU RAM 128K*8 = 1MB 1 MB Sony seems to have a tough choice to make: launch at the same time as Xbox 2, but roughly at performance parity, or ride Moore's Law for one or two extra generations to get a more powerful product. It looks like they're planning on waiting one year, which is 2/3rds of a Moore's Law cycle. That would tend to indicate that the PS3 will be a 2 Cell system. (And would tend to indicate that PS 3 will be 2 to 3 times more powerful than Xbox 2.)[/code] |
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#34 | |
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Join Date: Apr 2002
Posts: 2,158
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PS. You just compared a single Cell Processor to the entire X2 system and called that parity. Do you think the PS3 won't have a "GPU"? Think about it. |
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#35 | |
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Unruly Member
Join Date: Jul 2004
Location: Minato-ku, Tokyo
Posts: 4,705
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#36 |
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Junior Member
Join Date: Aug 2004
Posts: 33
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Yeah, I don't think PS3 will have a full GPU. There's certainly no reason to have any vertex processors. And depending on how the second cell's APUs are configured they may be able to use them as some sort of renderer. (The Stanford Imagine group tried an experiment where they configured their stream processor as a Reyes-style renderer. It worked, but it was abysmally slow -- 20 time slower than a contemporary Z-buffer-based renderer, but using 3x the transistors. The dirty secret of stream-based processors is that they are very hard to get useful work out of.)
Sony's a fine company, but they can't magicly put more transistors into their products for the same price than other people can. So they are limited in what they can do. They have to make engineering trade offs, the same as their competitors. They've chosen to invest heavily in APUs, and there isn't any practical use for APUs in a game machine other than rendering. So I assume that's what they're there for. (People can wave their hands and say that the extra compute power is for physics or AI, or brand new uses that nobody's thought of yet. But I think that's pure wishful thinking. It's a waste of money to put in so much extra power unless most games can take advantage of it.) |
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#37 | |
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Senior Member
Join Date: Feb 2002
Posts: 3,266
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#38 |
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Unruly Member
Join Date: Jul 2004
Location: Minato-ku, Tokyo
Posts: 4,705
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http://pc.watch.impress.co.jp/docs/2004/1129/cell.htm
A prototype Cell workstation by Sony/SCE/IBM is already up and running, its estimated performance is 16TFlops @ 1 rack. |
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#39 |
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Join Date: Apr 2002
Posts: 2,158
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Nevermind... It has begun. No use arguing about it now.
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#40 |
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Senior Member
Join Date: Feb 2002
Posts: 3,266
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#41 |
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Unruly Member
Join Date: Jul 2004
Location: Minato-ku, Tokyo
Posts: 4,705
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STI Press Release has come!!!!!!!!!!!!!!111111111
2004/11/29 IBM, Sony, Sony Computer Entertainment Inc. and Toshiba Unveil Cell Processor Companies Released First Details of Multicore Chip Comprising Power Architecture and Synergistic Processor 2004/11/29 IBM, SONY AND SCEI POWER-ON CELL PROCESSOR-BASED WORKSTATION PROTOTYPE Workstation Provides Quantum Leap Advances in Creating Digital Entertainment Content |
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#42 | |
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Senior Member
Join Date: Jun 2004
Posts: 1,908
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#43 | |
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Senior Member
Join Date: Jun 2004
Posts: 1,908
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#44 | |
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Member
Join Date: Dec 2002
Posts: 503
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It’s called virtualisation... it’s big thing that’s happening in the server world. Goal is to optimally utilise available h/w resources. Think VMWare, Sun Domains/Zones, HP n/vPar, and IBM's LPar (whatever its called).
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Jov |
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#45 |
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Senior Member
Join Date: Dec 2003
Posts: 6,201
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Any specifics given so far, apart from 4.8GHz (!) SRAM clock? Dare we even hope for 4.8GHz ALU clock as well? I myself won't believe that just yet, lest I be disappointed when the actual speed is revealed and it turns out to be lower, say, 2.4GHz. :P
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Top one reason why capital punishment is immoral and wrong: You can release an innocently convicted man from jail, but you cannot release an innocently convicted man from death. |
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#46 | ||
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Member
Join Date: Dec 2002
Posts: 503
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Jov |
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#47 | |
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Senior Member
Join Date: Jun 2004
Posts: 1,908
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#48 | |
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Unruly Member
Join Date: Jul 2004
Location: Minato-ku, Tokyo
Posts: 4,705
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#49 | |
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Member
Join Date: Dec 2002
Posts: 503
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Jov |
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#50 | ||
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Senior Member
Join Date: Jun 2004
Posts: 1,908
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