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#1 |
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Retarded moron
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The speed of this tech doesn't exactly exceed 300fps like in the original Quake.
This is stencil buffered shadows along with DOT 3 BM and per pixel lighting in the new Doom engine. In game it is far from the screenshots. It's the most jawbrekaing experience for me. Quake 1 and Doom 3 fans dig in: http://users.pandora.be/hollemeersch/blackrose/ BTW: it's all done in realtime QUOTES: "On Geforce3 trilinear filtering is enabled by default (disabling it may make things faster) on other cards you can enable it by typing "gl_texturemode gl_linear_mipmap_linear" it will help a lot to increase the visual quality of the game. Finally so you can compare to something here are some of my experiences with Tenebrae's speed. Some times from my system: Geforce4 Ti 4200, PIII 900, 256 Mb Ram Speeds measured by using "timedemo demo1" The average speed in 320*240 is 26.4 fps The average speed in 640*480 is 25.6 fps (update v1.01 runs at 33.5 fps) Tenebrae "should" run on a lot of graphics cards, first I will give some explanation about what card is best for tenebrae. (I don't say it's THE best card) 1) Geforce 3,4 These use only 2 passes per light and are the fastest cards to run tenebrae on. 2) Geforce 1,2 These require 6 passes per light and are decent cards to run tenebrae on. 3) Others Those others are actually ATI cards since those are the only ones that support all the necessary (ARB_)extensions for tenebrae. These cards span just like geforce cards several generations so performance may differ. The average speed in 1024*768 is 21.5 fps" http://www.nvnews.net/vbulletin/atta...=&postid=10966 http://www.nvnews.net/vbulletin/atta...=&postid=10968 http://www.nvnews.net/vbulletin/atta...=&postid=10969 http://www.nvnews.net/vbulletin/atta...=&postid=10971
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I eat coffee. |
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#2 |
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Moderate Nuisance
Join Date: Feb 2002
Posts: 4,650
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Tenebrae certainly looks good in those screenshots, but tell me again why you lied in the thread title?
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#3 |
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Retarded moron
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Doh! I forgot a smiley.
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I eat coffee. |
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#4 | |
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Member
Join Date: Feb 2002
Location: Norway
Posts: 239
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Quote:
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#5 |
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Member
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Well, according to the developer of this nice modification, the alghoritms he used are the same ones Carmack uses for DOOM III, so it does have something with DOOM III, thus, the title!
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#6 |
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Retarded moron
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I asked DaveB if he could use the R300 to benchmark this mod. Now all I have to do is wait. The performance you get here will be similar to Doom 3. So we can roughly judge how well the R300 will perforam in Doom 3.
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I eat coffee. |
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#7 | |
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Member
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Quote:
Besides, DOOM III will also have very advanced physic and tons and tons of other stuff! I in fact very much doubt that R300 will be much faster in this mod than gf4ti4600, the guy still has plenty of optimizations to do. |
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#8 | |
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Member
Join Date: Feb 2002
Posts: 823
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Quote:
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#9 |
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Naughty Boy!
Join Date: Jan 2002
Posts: 3,266
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This is the coolest GLQuake mod I have ever experienced (and I've experienced many such mods).
Now, if only he'll add in detail textures.
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Reverend Dev Anon : Best game ever? Hmm... you mean other than anything from us? (2005) |
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#10 | |
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Member
Join Date: Jul 2002
Location: Tampere, Finland
Posts: 154
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Quote:
Fortunately the source is available, have to check it out when I get my 9700 next week. |
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#11 |
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Member
Join Date: Feb 2002
Location: Helsinki
Posts: 527
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Damn I had a hard time finding the shareware version of Quake!
If anyone needs it, here's a link: http://www.rocketdownload.com/cgi-bi...uake106.zip&r= Now off to install it all and have a look.. Edit: Oh my! |
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#12 | |
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Homo ergaster
Join Date: Feb 2002
Location: Cumbria, UK
Posts: 1,231
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Quote:
http://www.idsoftware.com/games/quake/quake/demo.php 8) |
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#13 | |
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Member
Join Date: Feb 2002
Location: Helsinki
Posts: 527
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Quote:
Well, now the link seems to work again. Or then it was just my ISP from home that was fux0r3d.. BTW, I hope that the author doesn't mind that we just posted it as our "Feature Of The Week" over at http://gamershq.madonion.com/. 8) |
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#14 |
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Retarded moron
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HAHAHA! The author has probably ran out of bandwidth about now
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I eat coffee. |
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#15 |
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Member
Join Date: Jul 2002
Posts: 481
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Turn off aniso if you're using a GeForce, it slows you down like shit...
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#16 |
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Senior Member
Join Date: Feb 2002
Location: Brasil
Posts: 1,790
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Great mod !!!!
I hope people start to design speciall maps for Tenebrae (better location of lights, better textures, better architecture, etc..), then we will fully enjoy it |
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#17 | |
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Senior Member
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Quote:
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#18 | ||
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Member
Join Date: Feb 2002
Location: Norway
Posts: 239
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Quote:
Go check the homepage of Tenebrae and maybe you'll understand what alexsok is saying. |
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#19 |
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Retarded moron
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It will have to do 9 passes of rendering which isn't funny.
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I eat coffee. |
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#20 |
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Registered
Join Date: Sep 2002
Posts: 3
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Well I tryed it on my R9700. Few issues, wouldnt let me get out of 640x480x16 mode. also look at the screenie below:
lots of pretty colors Far as FPS go, It was very smooth . Honestly felt like over 60fps |
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#21 | |
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Member
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Quote:
In my opinion they look absolutely great, but well, that may differ depending on how you look at them.
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BNA! |
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#22 |
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Moderate Nuisance
Join Date: Feb 2002
Posts: 4,650
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Those screens look fantastic. Realtime shadows really add a lot.
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