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#1 |
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Regular
Join Date: Jun 2003
Posts: 6,165
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Okay, now we've had time to play through the game, what were your most and least enjoyable parts of HL2? Here are the ones that pop into my mind:
Best: Jumping the buggy through the plate glass window, water effects (airboat level) and helicopter backwash, leaping zombies in Ravenholm (including the tops of the drainpipes wobbling as they climb up towards you), the Gravity Gun, Dog's set pieces, taking down the striders with rocket launchers, chopping zombies in half with the gravitygun and sawblades, having your own army of Ant-Lions, squashing the soldiers using the containers on the end of the magnetic crane, grabbing enemy soldiers with the super gravity gun and shooting them across the room, finding that if you dodge the king Ant-Lion at the last minute, you can get him to knock down columns or run into walls stunning himself, the logic and unabigquity of the physics based puzzles, ant-lion behaviour around the thumpers, climbing around under the train bridge, crossing the train bridge to afterwards and having to reverse all the way back, expressive NPC faces, voice acting, graphic style, level design, general story-telling direction. Worst: motion sickness, the "tune in next week" ending (which is a valid device, but somewhat unsatisfying), SecureROM CD checks even though validating through Steam, stuttering (although I was only minimally affected), the Scooby gang chasing you around ("Follow Freeman!"), generally getting in the way and not staying where you tell them to go. Complete scripting of events (never any variation). |
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#2 | ||||
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Professional Malcontent
Join Date: Feb 2002
Location: HTTP 404
Posts: 2,855
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Sigmatel, R.I.P. Me[X-------:--------]You |
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#3 | |||
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Regular
Join Date: Jun 2003
Posts: 6,165
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There was also one section in the buggy level where I went screaming though a roadblock, and then destroyed the next roadblock. I was a bit low on health, and looked back down the road to see soldiers running out of the houses beside the first road block, so I turned around, drove back, killed the soldiers, and investigated the house. After finding some health, more soldiers turned up to invade the house (just as I had a few minutes before) and I then had to fight my way back out to my buggy. It's amazing that they put in these little side-sections in that you can spend another 20 minutes playing/investigating, or you could just zoom straight past and miss them alltogether. |
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#4 |
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,951
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My worst bit so far is the f*cking heat seeking missiles: why can't they just hit the damned helicopter instead of getting close to it, circling around it three times, flying a few miles away only to be shot down when it comes back and gets close again (and usually with Gordon getting caught in the crossfire!). Gah! (I might have been missing something with them).
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#5 | |
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Regular
Join Date: Jun 2003
Posts: 6,165
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#6 |
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Senior Member
Join Date: Feb 2002
Location: CT
Posts: 2,024
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You can fire the "dot seekers" in one direction, then sweep them away from where the chopper's gun turret is firing to the opposite side of the chopper, then put the dot on the chopper for it to home in.
I found it effective to look to the chopper, then look to your left or right about 90 degrees and fire, then loop the dot in a circle above or below the chopper, then to a side where the gun turret wasn't facing (the chopper usually starts to turn to try and shoot down the missile and stops firing at you at this moment), then, finally, into the chopper itself. The path this causes in 3 dimensions is a good way to get good dodging motion from the missile initially (moving at full speed perpendicular to the chopper's ability to shoot it down) while drawing the chopper fire away from you. You need broad high speed movements because the chopper aims its gun very quickly in the arc it can cover, but the chopper takes long to turn. ... My least favorite was trying to get the squad across the "L" shaped stretch with striders that was between two underground garages...more commands were needed, like "run without stopping", as it made a situation where the only behavior you could get out of the squad and the single command available rather "stupid". I was also puzzled as to how the buggy seemed to have headlights but I couldn't turn them on...made some sections of tunnels needlessly frustrating. Maybe I just missed something. There were a lot of spots I enjoyed, including some BZB mentioned (that pipe rattling was a very nice touch), as well as getting the two man squad up through the sniper streets and fighting your way up to reach Barney on the roof top. I also really admire the craft in the way the initial game is set up to establish feelings and connections to the other characters and the environment, and the role the emotional interplay of the NPCs plays in that. The playing catch with Dog after the "family" tensions just before struck me as a high point, especially in the way the moment ended. |
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#7 |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
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I hate to say it, but my fave part so far is going thru a second time but starting the game right off the bat with the blue gravity-gun. 8)
Totally sick, but totally fun.
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Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#8 |
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Member
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The citadel was just awesome in its art direction and geometry. And those tubes that slowed time / physics down were great fun for throwing bodies inside.
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#9 |
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Senior Member
Join Date: Dec 2002
Location: Under a Crushing Burden
Posts: 4,290
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I hate to say but I really disliked the citadel, it was stuningly boring to me, I will give a better summation of my experiences later.
BTW what plate glass window? Was that in the tunnel with zombies? I just went thru cars...
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You bought horse armor didn't you? |
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#10 |
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Senior Member
Join Date: Dec 2003
Posts: 6,201
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Digi, how did you get the blue GG at the start of the game, what's the cheat command? :P
The citadel WAS a bit silly IMO, I expected to have more weapons n shit at that point than a blue GG... That badass sniper rifle for example that the badguys use on me as I exit from the train bridge level for example, why didn't I get that? I hated that it's STILL not possible to kill snipers with anything except explosives, that is so fucking unrealistic! That was in the original game too, actually there was NOTHING there behind that camouflage netting in the original game... :P
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Top one reason why capital punishment is immoral and wrong: You can release an innocently convicted man from jail, but you cannot release an innocently convicted man from death. |
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#11 | |||
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
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Be careful with the blue physcannon on the earlier levels, you can get yourself into some crashes/troubles with it. (And whatever you do, do NOT pick up your buggy with it! :? )
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Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#12 |
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Senior Member
Join Date: Jul 2002
Location: UK
Posts: 1,758
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Favourite: the sheer joy that they realised "Yes! A gravity gun should be able to throw a soldier back at his mates and flatten them all!" But of course, I'm a Jedi Knight freak, so I would say that.
I thought the ending (as a concept) was brilliant, but felt I deserved a bit 'more'. Worst: I'd say the repetition of the striders and choppers myself. I found it tedious after the first couple of times, and it's one of the very few gameplay devices that is repeated throughout the game. But that's a minor quibble. It's a fantastic game. |
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#13 | |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
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Think about it, they could pretty easily make a HL3 using the Source engine as-is and still milk it for a bundle.
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Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#14 |
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Sleepy Substitute
Join Date: Sep 2003
Posts: 647
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well I am not even half-way trough half-life but, well a salto when jumping trough the dam with the boat was fun. I didn't expect that
other than that - so far... ummm... boat level is nice, and before that, well it looks good
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March 2003 Chancellor Schroeder: Does the degree of threat stemming from the Iraqi dictator justify a war that will bring certain death to thousands of innocent men, women and children? My answer was and is 'No'.Bush:The danger is clear. |
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#15 | |
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Senior Member
Join Date: Dec 2002
Location: Under a Crushing Burden
Posts: 4,290
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You bought horse armor didn't you? |
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#16 | |
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Regular
Join Date: Jun 2003
Posts: 6,165
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#17 |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,847
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Citadel was just a cool, eerie environment with lots of "what the hell was that" moments. It had a high shock and intrigue value. I REALLY liked it. Valve's art dept kicks ass. This art direction in this game is the new role model.
Invincible snipers was stupid. I spent like a half hour trying to get the stupid AI tards to run and survive before I just gave up on them. Hell, I was taking hits just to keep the AI from getting killed!! BTW, is that crossbow the "fuel rod gun"? The glowing red ammo bolts look like fuel rods... |
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#18 |
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Regular
Join Date: Jun 2003
Posts: 6,165
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I liked Citadel - very "X-Files" and creepy, but they still piled loads of soldiers into you. I'm not sure if it was a good note to end the game on though. Maybe they should have put in a level where you go and fight the aliens in their own dimension? Maybe call it Xen or something
You can also take out the snipers with the RPG launcher. |
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#19 |
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Regular
Join Date: Jun 2003
Posts: 6,165
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Oh, I hated the fact that you couldn't shoot while zoomed in - or was that just me?
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#20 | |
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Senior Member
Join Date: Dec 2003
Posts: 6,201
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Quote:
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Top one reason why capital punishment is immoral and wrong: You can release an innocently convicted man from jail, but you cannot release an innocently convicted man from death. |
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#21 | |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
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Quote:
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Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#22 |
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Senior Member
Join Date: Dec 2002
Location: Under a Crushing Burden
Posts: 4,290
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Oh yeah I guess it (plate glass) wasn't that great of a moment for me since I forgot it :P
Though one of the highlights was on the bridge right after it that BZB described, I actually jumped when I saw the train coming, but I had it at max turbo already and barely managed to turn and dodge it w/o splattering into the oncoming or parked train. That was probably my favorite point in the whole game... sad I guess I shouldn't play FPS's anymore, but I get bored by driving games...very confusing, I guess it is only fun to drive in FPS games... To save the ai folks in sniper level you just tell them to stand still and run up to snipers and lob a nade into the windows. It really was not very difficult at all. Hated I hated that you could only have 4 ai people with you. I realize why, but it was silly if you kept them alive as I did. I hated how the AI rockets did not hurt the striders after you went to the next section. As I said earlier I kept a full squad of medixs with launchers alive and with me by sending them out of the long tunnel in advance so they did not all get squashed, then in the abandoned building they shot the strider about 30 times with rockets while I hid behind a chunk of wall, the strider shot at me the entire time and never got injured by the barage of their rockets... I have played many games in the past that seemed like the citadel, therefore to me it seemed stagnant uninspired and so forth. That however is just an artistic complaint and not a really annoying gripe. The completely linear gameplay, this game felt as directed and scripted as D3, I wish on certain levels such as that with the many striders and the horse statue you could do something different and that enemies would exist before their script triggered them to spawn. BTW on the subject of shooting while zoomed in, this is why binoculaurs are a good thing it gives an excuse for not being able to shoot except with sniper rifles.
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You bought horse armor didn't you? |
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#23 | ||
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Member
Join Date: Mar 2003
Location: Finland
Posts: 941
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There were many really good moments but easily the best part was controlling the ants. I liked that a good deal more than controlling the squad in the end. Worst part is also easy to name: Ravenholm or whatever that zombie-place was. It felt something like from a normal FPS. Though splitting the zombies was fun
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Mikael Koskinen blog: .NET Programming, Windows Phone Development, Software Architecture |
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#24 |
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Senior Member
Join Date: Apr 2004
Posts: 2,181
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best: flinging everything into the sea, building stuff to climb on (for backtracking or exlploring hard to get to places), sending your squad to the bathroom to get them out of the way.
worst: leaping zombies (who knew dead flesh could contain such super qualities)...
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De omnibus dubitandum --Rene Descartes |
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#25 |
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Regular
Join Date: Jun 2003
Posts: 6,165
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Pulling in the mancutters with the gravity-gun and blasting them against the wall was good fun.
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