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#1 | |
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Member
Join Date: Nov 2003
Posts: 153
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Found this over at Tokyopia, good read...
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#2 |
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Regular
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This is lawfull in the US?
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#3 | |
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Kendoka
Join Date: Feb 2002
Posts: 2,376
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(meaning you're employed until your employer feels otherwise)
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12" PowerBook 1.33 Ghz with 20" Cinema Display Athlon XP 2Ghz Windows MCE HTPC flickr me |
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#4 |
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Member
Join Date: Nov 2003
Posts: 514
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Why wouldn't it be legal? Sounds like any tech firm you work for IMO. 50-60 hour weeks are the norm for the tech industry, especially when it's nearing time for product rollout. Extra compensation is not, that varies from company to company. For a successful company like EA, what incentive do they have to provide all this extra compensation when people will gladly do the same thing for less? Maybe if there wasn't a long line of people eager to scoop up the next job vacancy, then EA would have to be nicer to its employees. In any case, I take it with a grain of salt. It won't be the first or last time someone's made something up about EA or another company in an attempt to slander them. I don't doubt that this could happen, but the complaint seems so common for anyone who's worked for a large technology firm, that you have to question the validity of the claim. I mean, did they not know what they were getting themselves into? Baffling. PEACE.
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The drugs will set you free. |
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#5 | ||
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Moderator
Join Date: Feb 2002
Location: Redmond, WA
Posts: 3,199
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Yes but at will isn't. You still need a good reason to fire someone, you can't just dismiss them because you feel like it. Unless you want to spend a lot of time in court after the fact that is. It is perfectly reasonable to fire someone for not doing their job however. Without getting any more into the discussion. I think most people in the industry accept 50 and 60 hour weeks without any second thought, 70 or so during a "crunch", when it starts getting silly 80/90/100 hour weeks (and I've done this many times with various companies over the years), it's both unproductive and damaging. I've seen poorly run projects (or those that are poorly scoped) at a number of companies that end up in crunch mode before E3 and finish when they ship just before XMas. The general result of this is high turn over, no company wants that. There is a limited talent pool out there. |
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#6 | |
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Kendoka
Join Date: Feb 2002
Posts: 2,376
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12" PowerBook 1.33 Ghz with 20" Cinema Display Athlon XP 2Ghz Windows MCE HTPC flickr me |
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#7 |
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Senior Member
Join Date: Dec 2003
Posts: 6,201
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An internet friend of mine lost his job in the automotive design industry for a major japanese manufacturer in the US merely for being gay. He had a rainbow sticker on his car, a coworker saw it and started hassling him, he got fired.
Sued in court, company settled, took him back, then got rid of him again for some convenient BS reason. As his line of work is a very small niche it was unlikely he would have been able to find a job somewhere else. He had to move and changed his line of work also. US employment law sucks. Edit: As for the topic of the thread... Once upon a time, EA was a honorable company. Back in the day when it was known as EOA, and had that cool logo. I haven't bought a single EA game since Black&White, and that is rather fitting in a way. Seeing the way they've headed (clearly down the "black" path), it doesn't make me inclined to spend my money supporting slavedriving swines like the managers at EA.
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Top one reason why capital punishment is immoral and wrong: You can release an innocently convicted man from jail, but you cannot release an innocently convicted man from death. |
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#8 | |
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Hoopy Frood
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#9 |
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Regular
Join Date: Feb 2002
Location: California
Posts: 4,732
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High paid tech industry workers are considered professionals and are not subject to low level labor rules with respect to overtime. Fire At Will is critical to the software industry where business cycles are so quick, and burn rates so high, that one must often hire ("staff up") at the start of a project, and then fire at the end. The nature of IP means that all of the effort is in the initial creation, afterwards, "producing" the product costs next to zero. High turnover rate is standard.
For example, a startup company might get an initial funding of $10 million. It might hire 80 employees. Rapidly produce their first milestone product. However, it might take 2-3 years after that to grow revenue, but in 2-3 years, with 80 employees, the company would be bankrupt. The result is often, without an additional round of funding or IPO, a layoff, ironically, of mostly everyone but sales and marketing, and a skeleton engineering crew. Game companies are even worse, because their products are usually short lived, unlike say, enterprise software or desktop apps. I say, if you are willing to work in the very risky game industry, you should be prepared for long hours with big chance of failure and no reward. Sometimes you will hit a homerun, many times, you won't, and your company will go belly up. By conglomerating lots of companies, some of this can be offset, with the "big winner" development teams subsidizing the employment of the "losers", but IMHO, expecting stable secure employment in entertainment (not having to change jobs and projects or work uneven hours), an area notoriously subject to fad, whims, and tastes is expecting too much. |
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#10 |
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Member
Join Date: Nov 2003
Posts: 686
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http://www.livejournal.com/users/ea_spouse/274.html
Lots of responses to this livejournal entry, and it's made slahdot and igda. |
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#11 |
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Member
Join Date: Nov 2003
Posts: 686
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My, over 700 replies to that livejournal entry, a lot of feedback and personal stories from a lot of ex- and current- developers from EA as well as other studios. You'll get to read about games you've played.
Thrice in my own career, I had to go through similar stuff - so I'm now committed to sniffing out the 'suspect projects' before deciding to take one on. |
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#12 | |
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Regular
Join Date: Feb 2002
Location: California
Posts: 4,732
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I would love it if I got laid off. I would get 2.5-3months salary, plus bonus, plus untaken vacation, and I'd just go out and get another job, pocketing a huge bonus. |
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#13 | |
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Artist formely known as Vysez
Join Date: Mar 2004
Location: Paris, France
Posts: 3,899
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The story continues:
Gamespot.com Quote:
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- Power corrupts and absolute power is kinda neat. - If at first you don't succeed, put it out for beta test. --Internets |
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#14 |
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Senior Member
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We've heard stories about people working demanding hours in game companies for years and in high-tech in general.
What might make EA somewhat atypical is that they're more reliant on annual releases to meet Wall Street expectations. Compare that to the Japanese companies like Square, Konami and PD, for instance. Titles like FF, MGS and GT come out when they're ready, not when the suits tell them to release. Some of it has to do with differences in labor laws probably but a lot must be the fact that the people in charge of these projects have a lot of clout so nobody above them on the org chart is going to force these guys to do anything they don't want. As for EA, there are people who work there year after year. So surely enough of them thinks the conditions are not only tolerable but that they must love what they're doing, the company and the products. With the stock trading at all-time highs in the past year, I'm sure they're getting some rewards. |
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#15 |
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Regular
Join Date: Feb 2002
Location: California
Posts: 4,732
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Two words: Deep Pockets.
Working conditions must be similar at Valve, for example, when they were racing over the year to push our HL2, but Valve doesn't have enough money for a class action lawsuit. |
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#16 |
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Senior Member
Join Date: Feb 2002
Posts: 3,859
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I know things are like this at just about every rockstar office. even Ubisoft are slave drivers for very little pay.
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#17 |
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Senior Member
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Heard a report on NPR that keeps this story in perspective.
Migrant workers from Burma are being abused in Thai factories which make apparel for an American brand, which rakes in billions in revenues. These factories are flouting the meager labor laws, paying workers under minimum wage, often dismissing people without severance. Not sure about Thailand but in China, migrant workers (hundreds of millions of them) come to factories from rural villages and live like a dozen to an apartment, working 7 days a week often. So activists want to expose these Thai factories but if they do that and name the American brand, the Thai factories will simply be shut down and these Burmese workers will have no other economic options. So it sounds stupid that this woman is whining about not enough bonuses or comp time. |
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#18 | |
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Member
Join Date: Nov 2003
Posts: 686
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#19 |
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Regular
Join Date: Feb 2002
Location: California
Posts: 4,732
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Engineers who are skilled who are laid off have no problem finding other jobs. The rewards are often the work itself, for geeks who are interested. Some people would love to work on a big game title, no matter the pay.
People in the tech industry are not blue collar assembly line workers or cashier operators. The attempts to bring leftwing unionist style rules into such a dynamic industry are doomed to failure. |
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#20 | |||||||
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Member
Join Date: Nov 2003
Posts: 686
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#21 |
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Senior Member
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$30-38k?
That must be a tester, not a developer. |
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#22 |
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Member
Join Date: Nov 2003
Posts: 686
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Former EA employee posting under real name.
http://www.livejournal.com/users/joestraitiff/368.html |
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#23 | |||
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Member
Join Date: Nov 2003
Posts: 686
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Just in case, there are good stories as well... Quote:
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#24 | |
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Senior Member
Join Date: Feb 2002
Posts: 2,022
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#25 | ||
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Regular
Join Date: Feb 2002
Location: California
Posts: 4,732
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$30/38k salary? You can't be serious. I don't even know quality assurance people who make so little. Salaries that low usually mean a startup company with low funding. I don't believe a qualified C++ programmer with multiyear experience is pulling down $30k. Go look at Gamasutra's salary survey, which includes EA data. $30k is way off. No experienced programmer I know wants anything to do with collective bargaining. For the most part, you deal with small companies anyway. And if your resume has got the right experience, you can extract a high price and benefits anyway. |
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