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Old 14-Oct-2004, 22:10   #1
Spaceman-Spiff
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Default ATI Catalyst 4.10 Released

Download: http://www.ati.com/support/driver.html


New Features
New features include:
* Enhanced Rotation Support for Extended Desktop View
* 720p and 1080i HDTV Mode Support
* CATALYST™ A.I.

Performance Improvement
As with most CATALYST™ releases performance has increased in various situations. The following performance gains are noticed in the game Doom3:

* Performance improves 5 to 8% on the ATI RADEON™ 9500 PRO product
* Performance improves approximately 5% on the ATI RADEON™ 9600 XT
* Performance improves 5 to 9% on the ATI RADEON™ 9700 PRO
* Performance improves 4 to 6% on the ATI RADEON™ 9800 PRO
* Performance improves approximately 4% on the ATI RADEON™ 9800 XT when using higher resolutions
* Performance improves 3 to 14% on the ATI RADEON X800 PRO
* Performance improves 5 to 8% on the ATI RADEON™ X800 XT
* Performance improves approximately 3% on the ATI RADEON™ X300 product
* Performance improves approximately 4.4% on the ATI RADEON™ X600 product


Issues Resolved
The following section provides a summary of the issues that have been resolved in the latest version of CATALYST™. These include:

* City of Heros: Playing the game under Windows XP with an ATI RADEON™ 9700 PRO installed no longer results in the game failing to respond.
* Doom3: disabling the object buffers within the game results in the game failing to respond
* Doom3: game corruption is no longer noticed when playing the game under Windows XP with an ATI RADEON™ X800 XT installed, with low or medium quality settings and the image is no longer dark if playing the game with high quality mode settings.
* Enigmo: Playing the game under Windows XP with an ATI RADEON™ 7000 installed no longer results in textures missing from objects that are displayed in the game.
* F1 Challenge: A performance decrease is no longer noticed under Windows XP with an ATI RADEON™ X800 PRO installed
* Ground Control II: Display corruption is no longer seen in the water's reflection when playing the game under Windows XP with an ATI RADEON™ 7200.
* Homeworld 2: Launching the game under Windows XP with an ATI RADEON™ X800 XT installed no longer results in corruption being displayed during the opening cinematics and the game failing to respond
* Joint Operation Typhoon Rising: The game is now working properly when AntiAliasing and full screen effects are set to high
* Psychotoxic: Launching the game under Windows XP with an ATI RADEON™ X800 series installed no longer results in and ATI VPU Recover failure.
* Psychotoxic: The game no longer fails to start when attempting to launch the game under Windows XP with an ATI RADEON™ X800 XT Platinum Edition installed.
* Psychotoxic: Attempting to start a new game under Windows XP with an ATI RADEON™ 9700 PRO installed, results in the game failing to load
* Spiderman2: Playing the game under Windows XP with an ATI RADEON™ 7500 installed no longer results in flashing textures and missing shadows.
* Spell Force: Setting the game options to 1024x768 16bpp, anisotropic filter 2x, texture quality high, and shadow type very high no longer results in shadow effect corruption under Windows XP with an ATI RADEON™ 9200 series installed.
* Starwars: X-Wing Alliance: Display corruption is no longer seen when playing the game under Windows XP with an ATI RADEON™ 9250 installed.
* Wars and Warriors: Joan of Arc: Display corruption is no longer noticed when playing the game under Windows XP.
* Playing games such as StarTrek Elite Force, Serious Sam SE, Vulpine GLMark, Call Of Duty, and Savage no longer results in the games failing to respond when being played under Windows XP with an ATI RADEON™ 9550 or 9600 series installed.
* Installing the ATI Display Driver no longer results in display corruption being seen on the top portion of the HDTV display when an ATI RADEON™ X800 is installed.
* Installing the ATI display driver under Windows XP with an ATI RADEON™ X800 SE no longer results in display corruption appearing on the HDTV connected to the adapter after the reboot.
* The display adapter information is now reported correctly for the ATI RADEON™ X800 series.
* Attempting to play a Java based game or visit a Java based website no longer results in display corruption under Windows XP when either an ATI RADEON 9800 SE or RADEON X800 XT Platinum card is installed and AA is enabled
* Dragging the MS Media Player over to the secondary monitor no longer results in overlay not being available, if SURROUNDVIEW is enabled


Full release notes: http://www2.ati.com/drivers/Catalyst...ase_notes.html
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Old 14-Oct-2004, 22:24   #2
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Quote:
Performance improves approximately 4.4% on the ATI RADEON™ X600 product
Approximately?
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Old 14-Oct-2004, 22:33   #3
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Doesn't have the memory allocation fix as per the 8.07 betas, so it's slower in 3DM05. Supposedly faster for D3, HL2 and better CCC.
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Old 14-Oct-2004, 22:43   #4
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I wish that fix-list had included the line:

* Behavior that caused low performance in Sacred's zoomed-out view has been fixed.

Sigh.........
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Old 15-Oct-2004, 03:03   #5
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Default

Quote:
Originally Posted by Vortigern_red
Quote:
Performance improves approximately 4.4% on the ATI RADEON™ X600 product
Approximately?
Yes. Actual performance increase is 4.42856287348176%.
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Old 15-Oct-2004, 03:47   #6
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So, if you use the standard control panel, you dont get to use AI?
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Old 15-Oct-2004, 04:08   #7
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Default Re: ATI Catalyst 4.10 Released

Quote:
* Doom3: game corruption is no longer noticed when playing the game under Windows XP with an ATI RADEON™ X800 XT installed, with low or medium quality settings and the image is no longer dark if playing the game with high quality mode settings.
Thank god, I was geting tierd of people bitching about having to switch to the flashlight. :P
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Old 15-Oct-2004, 04:58   #8
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anyone else got COD freezing up on them to the point they have to switch off their surge protector?
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Old 15-Oct-2004, 05:32   #9
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Default Question

Anyone know if Radlinker works with the new CCC? I'd like to be able to use radclocker, and I prefer the way you make custom games settings in Radlinker to the CCC.

Perhaps I will wait for the next Omega release.
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Old 15-Oct-2004, 05:44   #10
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Default Re: ATI Catalyst 4.10 Released

Quote:
Originally Posted by kyleb
Quote:
* Doom3: game corruption is no longer noticed when playing the game under Windows XP with an ATI RADEON™ X800 XT installed, with low or medium quality settings and the image is no longer dark if playing the game with high quality mode settings.
Thank god, I was geting tierd of people bitching about having to switch to the flashlight. :P
Heh, that's what I thought too.

I hope this driver doesn't mess with CoD:UO. I read it causes constant crashes and I'm playing through for the second time.
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Old 15-Oct-2004, 10:05   #11
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Quote:
Originally Posted by Bouncing Zabaglione Bros.
Doesn't have the memory allocation fix as per the 8.07 betas, so it's slower in 3DM05. Supposedly faster for D3, HL2 and better CCC.
Only for 256MB cards isn't it?
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Old 15-Oct-2004, 10:53   #12
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Quote:
Originally Posted by phenix
Quote:
Originally Posted by Bouncing Zabaglione Bros.
Doesn't have the memory allocation fix as per the 8.07 betas, so it's slower in 3DM05. Supposedly faster for D3, HL2 and better CCC.
Only for 256MB cards isn't it?
Yeah, but that's all the x800s I think.
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Old 15-Oct-2004, 15:25   #13
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Default Re: Question

Quote:
Originally Posted by Scott_Arm
Anyone know if Radlinker works with the new CCC? I'd like to be able to use radclocker, and I prefer the way you make custom games settings in Radlinker to the CCC.

Perhaps I will wait for the next Omega release.
Yes, it works.
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Old 16-Oct-2004, 05:16   #14
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Default Cool

The new Control Center seems to be far more responsive than the last version I tried.

Any big difference between the low and advanced AI setting?
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Old 16-Oct-2004, 10:00   #15
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Default Re: Cool

Quote:
Originally Posted by Scott_Arm
The new Control Center seems to be far more responsive than the last version I tried.

Any big difference between the low and advanced AI setting?
Catalyst AI settings:

Off = trilinear on all texture stages

Low = Trilinear on some textures stages, not all

High = Some algorithm that calculates where best to apply what
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Old 16-Oct-2004, 13:06   #16
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Very nice, I got a respectable increase in DOOM 3 with my R9800 Pro (128mb) - 1024 @ High Quality:

4.9 = 41.9 fps
4.10 = 44.6 fps
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Old 16-Oct-2004, 15:33   #17
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Default Re: Cool

Quote:
Originally Posted by K.I.L.E.R
Quote:
Originally Posted by Scott_Arm
The new Control Center seems to be far more responsive than the last version I tried.

Any big difference between the low and advanced AI setting?
Catalyst AI settings:

Off = trilinear on all texture stages

Low = Trilinear on some textures stages, not all

High = Some algorithm that calculates where best to apply what
So are shader replacements only going on at the high setting?
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Old 16-Oct-2004, 15:35   #18
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The texture optimisations are global. When Cat AI is on at all (either setting) any app specific optimisations will be enabled (caveat: AFAIK).
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Old 16-Oct-2004, 15:43   #19
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Quote:
Originally Posted by DaveBaumann
The texture optimisations are global. When Cat AI is on at all (either setting) any app specific optimisations will be enabled (caveat: AFAIK).
I went to Ati's own site and they said the texture optimisations are off when AI is off.
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Old 16-Oct-2004, 15:51   #20
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No, I'm saying the texture optimisations are global, application wise whenever AI is enabled. Everything is disabled with AI off.
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Old 16-Oct-2004, 16:24   #21
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Too bad they removed Texture quality slider. I always had it set to Max Performance,because there was practically no quality loss (not visible in action).
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Old 16-Oct-2004, 17:06   #22
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Quote:
Originally Posted by RejZoR
Too bad they removed Texture quality slider. I always had it set to Max Performance,because there was practically no quality loss (not visible in action).
It's not gone. It's under Mipmap detail level.
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Old 16-Oct-2004, 17:38   #23
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Default

Quote:
Originally Posted by DaveBaumann
No, I'm saying the texture optimisations are global, application wise whenever AI is enabled. Everything is disabled with AI off.
You aren't being very clear.
You are saying they are global and then you are saying they are off when AI is off.
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Old 16-Oct-2004, 18:53   #24
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http://www.beyond3d.com/misc/catai/
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Old 17-Oct-2004, 15:00   #25
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they now officially implemented the before hidden AF mode where you can force the AF degree and let the app. decide what mipmap filter is used and removed the first trilinear rest bilinear quality mode

of course the performance,quality mode is still in the drivers but not in the ccc anymore
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